*Least* Wanted Features in ME3: A thread about Anti-Fun
#101
Posté 17 juillet 2011 - 07:34
(leave that to players imagination), no freaking babies etc. A good ending would be similar to the coronation ceremony in DA:O where squadmates and other noteworthy characters ask about what you will do now... But not actually showing anything
#102
Posté 17 juillet 2011 - 07:41
- Miniature Normandy (Worthless gimmick)
- Fuel used to run it
- Planet Scanning (No one liked it Casey, no matter how stubborn you are)
- The Hammerhead
- Thermal Clips/Ammo (Try and change the name all you want. It's still ammo)
- A metered morality system (DA2 actually did it well)
- Buggy Charge
- 'Intentionally' including a reload trick (I certainly hope the Claymore wasn't intentional at least)
- Lackluster continuality (Hint: Put an effort into those consequences, no give us strongly worded text)
- Some melodramatic soap opera-esque conflict scene because Shepard 'cheated' on VS.
- Anymore examples of dumb science
- Blind idealism being used as a logical response
- Likewise, trite and cringe worthy dialogue. ("Essence of our species" *facepalm")
- Renegade equates to you losing
- Cheap deus ex machina at the very end to thwart the Reapers
- A plot with more holes in it than swiss cheese.
#103
Posté 17 juillet 2011 - 07:43
Just give me back ME1 citadel. NOW THAT was a space station. ME2 citadel was like a bunch of rooms
#104
Posté 17 juillet 2011 - 07:49
#105
Posté 17 juillet 2011 - 08:07
-ME1 invintory system
-N7 style mission the UNC ones where better
-A timer I want to pace myself
-Loyalty missions, thought I did like them they and recritment misions made almost 85% of ME2
-Lame excusse for Liara joining your squad
-Ninjimancing if want to romance someone I want to make the first move
-Credit system in ME2, just terrible
-ME2 fuel system ME1 had a better system
-Planet scaning to repetative
-Mini games in general to boring after the first playthrough
#106
Posté 17 juillet 2011 - 09:14
Finite Ammo
Protections = Immunity to CC
Global Cooldown
Cerberus
Mini-Games
Vehicles
High-Heels
Catsuits
Ninjamances
Juvenile Units (kids)
Modifié par Eromenos, 17 juillet 2011 - 09:15 .
#107
Posté 17 juillet 2011 - 09:22
- Multiplayer feature (Not needed for single-player games, waste of time)
- Arcade mini-games (Mini-games what doesn't really fit in ME 3D style)
- RPG inventory (induvidual items)
#108
Posté 17 juillet 2011 - 09:25
Lumikki wrote...
If you gather everyting sayed in this thread, I don't think there is ME3 game left to play.
#109
Posté 17 juillet 2011 - 09:27
1. Multiplayer
2. Powers being completely blocked by armour/shields/barriers
3. Global cooldowns
4. Being forced to dress like a tank
5. Deus ex Machina ending (have my bad choices in previous installments actually matter even if it makes saving the Galaxy nigh impossible).
6. Heavy focus on melee combat (really in an epic sci-fi
7. Annoying little kids we have to save
8. Mandatory minigames
9. Nonskippable introduction movies/custscenes
10. Annoying and unskippable loading screen movies that serve to mask console load times being ported to the PC version
11. Bad PC port in general.
12. James Vega
#110
Guest_The PLC_*
Posté 17 juillet 2011 - 09:29
Guest_The PLC_*
A soundtrack without synthesizers.
Extremely linear levels (like Jack/Grunt recruitment missions, Horizon.)
The hacking/bypassing minigames from ME2. I liked the one in ME1 better.
Childish romance scenes (dry humping etc.). Not asking for full fropntal nudity, but again, the one i ME1 was way better.
#111
Posté 17 juillet 2011 - 09:43
Eromenos wrote...
Ammo Powers
Finite Ammo
Protections = Immunity to CC
Global Cooldown
Cerberus
Mini-Games
Vehicles
High-Heels
Catsuits
Ninjamances
Juvenile Units (kids)
I like this list. A lot.
Lumikki wrote...
If you gather everyting sayed in this thread, I don't think there is ME3 game left to play.
Haha too funny.
I would like to try such a game without all this repetitive stuff. Mini-games/scanning being the worst. imho
#112
Guest_makalathbonagin_*
Posté 17 juillet 2011 - 09:48
Guest_makalathbonagin_*
yeaEromenos wrote...
Ammo Powers
Finite Ammo
Protections = Immunity to CC
Global Cooldown
Cerberus
Mini-Games
Vehicles
High-Heels
Catsuits
Ninjamances
Juvenile Units (kids)
no hay mas q desir
also no excessive drama plz
#113
Posté 17 juillet 2011 - 09:51
Unskippable cutscenes
No hotkeys for weapons
Overpowered melee attacks
Dialogue wheel and paragon/renegade system (yeah I know I'll have to live with this one)
#114
Posté 17 juillet 2011 - 10:03
Multiplayer
Omni gel
Fillered planet exploration
Ridiculous looting
Overxposed Cerberus and Virmire Survivor
ME2 characters as cameo
Planet Scanning
End mission stats screen
Xp after mission (I want xp per kill and per action back)
Stat based aiming
#115
Posté 17 juillet 2011 - 10:09
#116
Posté 17 juillet 2011 - 10:10
-Race Genocides. Especially Virmire type. Example: Save the geth or the quarians. No please. Should be an option, not a must.
-Power requirements (Example: What if I want cryo ammo without picking Incendirary ammo?C'mon Bioware)
-*Mandatory Mining* Mini-game. I don't mind it making a return, just don't make it a must.
-Fuel. Totally useless and credit wasting...
-Characters going without armor/protection like Jack (don't even wears proper clothing). We're in a battlefield.
-Teammates that died in ME2 being replaced by generic characters. Example: Garrus by Lt.Gavorn.
-Cerberus being indoctrinated, as an excuse to have ground troop generic enemies for gameplay purposes.
-ME2 default FemShep face. (It's horrible..)
-Tali/quarian apparence not being revealed.
-Races being discriminated (there were little hanar/elcor in ME2).
-Vorcha. It was an useless race, introduced just to have enemies.
-Little enemy variation. In ME2 you were figthing mercs 24/7. In ME3 you'll be fighting Cerberus 40% of the time?
-Lame sex scenes (ME1 were better).
#117
Posté 17 juillet 2011 - 10:26
bypassing and hacking minigames
planet scanning and mining
#118
Posté 17 juillet 2011 - 10:35
That was about as interesting as watching flies fvck.
#119
Posté 17 juillet 2011 - 10:38
"what's that harbinger? Go say that to your friend Sovereign. Oh, too soon! What a shame!"
#120
Posté 17 juillet 2011 - 11:01
ME2 loading screens
Females not in proper armor
#121
Posté 17 juillet 2011 - 11:06
Pulletlamer wrote...
-Power requirements (Example: What if I want cryo ammo without picking Incendirary ammo?C'mon Bioware)
A dev stated you unlock powers at certian levels now, so they fixed that.
#122
Posté 17 juillet 2011 - 11:09
How about loading screens?!
#123
Posté 17 juillet 2011 - 11:19
think about... remote worlds are probably flat and featureless terain and the buildings are probably prefab and standarised designs so i dont se it as totaly unrealistic. exept earth type worlds
me3 has more rpg stuff than me2 so im happy. and i canot se that they are rushing it out like da2
#124
Posté 17 juillet 2011 - 11:20
Plannet Scanning
"Mission overview" screens
Cerberus getting more attention than the Reapers
Loading screens on the Normandy
Out of Character moments
Choices in ME1/ME2 have no impact
New Squadmates/LI's all human
Still little/no Squadmate interaction
"Calibrations" and "Engine cleaning"- at least give us a variety of "Can't talk to you" speeches, like Mordin.
#125
Posté 17 juillet 2011 - 11:21
Modifié par Vertigo_1, 17 juillet 2011 - 11:21 .





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