*Least* Wanted Features in ME3: A thread about Anti-Fun
#151
Posté 18 juillet 2011 - 12:53
Biotics and Tech power sharing cooldown.
"Sexy" outfits in place of practical ones.
If backed by a powerful organization: the need to get money to buy upgrades
#152
Posté 18 juillet 2011 - 01:05
#153
Posté 18 juillet 2011 - 01:11
1. Stat boosts for pieces of armor. Hear me out. What of a piece of/type of armor you didn't want to wear had the best stat bonus? You would either have to wear that ugly armor or wear something else just because you like how it looks more. I believe armor should just be for looks. I know that sounds terrible since everyone wants their light stealth suit or heavy armor to have stat bonuses that reflect their appearance. Maybe whenever armor is brought/found, it lets you get stat bonuses (Defense +5, Speed +3, etc.) that you can assign to anything you wear from there on.
2. No buying space ship gas. Worst than mining, imo, because mining is optional and actually beneficial. They should just make it clear that you are flying a little holographic ship that's charting your course and not the Normandy itself in ME3 so there won't be any "realism" complaints about flying around on infinite gas (or through suns)
3. No stairs. I want spiral stairs on all floors which of characters should take advantage by getting out of their rooms and interact with each other.
4. Having to wait to land/go to the Armory to handle just a couple of characters weapons and skills. I want to be able to pause the game to handle ALL characters weapons and skills whenever I am anywhere on the Normandy.
#154
Posté 18 juillet 2011 - 01:15
#155
Posté 18 juillet 2011 - 02:02
#156
Posté 18 juillet 2011 - 02:05
Delerius_Jedi
I really wish they'd stop it with selective rules to the worldbuilding. Like how women suddenly don't need armor but men do. It's just moronic.
The only women who didn't wear the same armor that the men did were the women in your squad.
#157
Posté 18 juillet 2011 - 02:16
#158
Posté 18 juillet 2011 - 02:21
alex90c wrote...
I suppose the skin-tight catsuit armour does make a bit of sense since in such a technologically advanced time, in combat if you've got shields protecting you then it's better not to have any obstructive armour plating so you can stay mobile.
One thing that i DO want to see in Mass Effect 3 is that peole would be forced to read the codex sometimes.
#159
Guest_The PLC_*
Posté 18 juillet 2011 - 02:22
Guest_The PLC_*
But... but.. everyone needs heavy armor! it doesn't matter that it's obstructive. Catsuits are ruing the lore! THE LORE!alex90c wrote...
I suppose the skin-tight catsuit armour does make a bit of sense since in such a technologically advanced time, in combat if you've got shields protecting you then it's better not to have any obstructive armour plating so you can stay mobile.
#160
Posté 18 juillet 2011 - 02:25
Fixers0 wrote...
alex90c wrote...
I suppose the skin-tight catsuit armour does make a bit of sense since in such a technologically advanced time, in combat if you've got shields protecting you then it's better not to have any obstructive armour plating so you can stay mobile.
One thing that i DO want to see in Mass Effect 3 is that peole would be forced to read the codex sometimes.
rather than an indirect insult, you could have just said "alex, that's wrong, heres a quote from a codex entry proving you wrong"
#161
Posté 18 juillet 2011 - 02:37
alex90c wrote...
Fixers0 wrote...
alex90c wrote...
I suppose the skin-tight catsuit armour does make a bit of sense since in such a technologically advanced time, in combat if you've got shields protecting you then it's better not to have any obstructive armour plating so you can stay mobile.
One thing that i DO want to see in Mass Effect 3 is that peole would be forced to read the codex sometimes.
rather than an indirect insult, you could have just said "alex, that's wrong, heres a quote from a codex entry proving you wrong"
Sorry if i hurt your feelings,
Anyway, i suggest you read this: masseffect.wikia.com/wiki/Codex/Weapons,_Armor_and_Equipment
Here are a couple of facts:
1. Kinetic barriers (shields only protect agains small objects that are moving at rapid speeds, they won't protect against radiation, tempratures and will therfore be unable to store an athmosphere
2. Kinetic barriers require a shield generator. (the box on the back of the amor were the wires goto in ME1)
3. In order to be usefull the suits needs to have emmiters that project the shields around the body.
4. Kinetic barreirs are only part of the armor and therfore will only partiality protect the operator from harm.
5. Armor suits are created out of ballistic cloth material that provides enviromental protections with lightweight ceramic plates on top that will protet agains shots.
Modifié par Fixers0, 18 juillet 2011 - 02:59 .
#162
Posté 18 juillet 2011 - 02:42
Lumikki wrote...
I just comment this as disagreement, not trying to argue, because eveyrone can have they own opinions. I consider this actually one of a few best features in ME2. I know what Terror_K means, lack of choises for players, but this feature wasn't the real issue behind the issue. As this was just automatic upgrade system, what is allways linear system (item +1 -> item +2 -> item +3 and so on..)Terror_K wrote...
* ME2's linear research/upgrade system.
Maybe I should reword it to "automatic research/upgrade system" then. I agree that in principle the system is fine, and with a bit of work and a bit more to it it would work, but as it stands its just completely lacking in choice, variation, depth and balance. There are no trade-offs, it's too automated, it's too easy to just upgrade everything without even paying attention and god-mod all your equipment and it's completely and utterly linear in every sense, not just in the same basic way all upgrade systems are technically linear. If you're going to have a system so utterly two-dimensional and on-the-rails in place, why even try to keep up the illusion at all: why not just let everything upgrade itself as soon as the resources are available.
Seriously... I was actually looking forward to the idea of researching and upgrading equipment prior to ME2 when it was first mentioned, because they made it sound far more involved, far deeper and like your upgrade decisions had to me made carefully. What we actually got was utterly disappointing beyond belief and a complete waste of an opportunity for a really good system.
Sidney wrote...
You keep going on about "arbitrary" as if 15 XP for monster Y isn't. Adding arbitrary numbers into a total is still arbitrary.
Anything is arbitrary without context and logic. 15 XP for killing a monster isn't arbitrary since you know what it's for and how it logically fits in with how the rest of XP is calculated and attributed. That's how most RPG systems that use XP work. It's all comparable to the rest of it. Saying 15 XP for a monster kill is arbitrary is like saying a dollar is arbitrary: it may be when alone, but as soon as you know the price of other things and can see how much a dollar is worth compared to 10c or $100 or any other amount, it gains context and logic, and thus fits and is no longer arbitrary. With ME2 dolling out meaningless XP for only one single factor (i.e. missions being completed) and not even varying depending on performance, giving any context or even signs of balance or logic compared to that of other missions, it is completely arbitrary.
Modifié par Terror_K, 18 juillet 2011 - 02:49 .
#163
Posté 18 juillet 2011 - 02:45
Fixers0 wrote...
alex90c wrote...
Fixers0 wrote...
alex90c wrote...
I suppose the skin-tight catsuit armour does make a bit of sense since in such a technologically advanced time, in combat if you've got shields protecting you then it's better not to have any obstructive armour plating so you can stay mobile.
One thing that i DO want to see in Mass Effect 3 is that peole would be forced to read the codex sometimes.
rather than an indirect insult, you could have just said "alex, that's wrong, heres a quote from a codex entry proving you wrong"
Sorry if i hurt your feelings,
Anyway, i suggest you read this: masseffect.wikia.com/wiki/Codex/Weapons,_Armor_and_Equipment
Here are a couple of facts:
1. Kinetic barriers (shields only protect agains small objects that are moving at rapid speeds, the won't protect against radiation, tempratures and will therfore be unable to store an athmosphere
2. Kinetic barriers require a shield generator. (the box on the back of the amore were the wires goto in ME1)
3. In order to be usefull the suits needs to have emmiters that project the shields around the body.
4. Kinetic barreirs are only part of the armor and therfore will only partiality protect the operator from harm.
5. Armor suits are created out of ballistic cloth material that provides enviromental protections with lightweight ceramic plates on top that will protet agains shots.
ah right, cool. i guess there's no way to explain miranda's catsuit or samara's cleavage then
#164
Posté 18 juillet 2011 - 03:31
ME3 is a world with 3D printers and desktop fabrication. If vendors actually want to buy my used mass-produced garbage (not the schematics, but the actual physical item), then I am going to strangle someone.
#165
Posté 18 juillet 2011 - 05:16
Paraphrases;
however I would be content with a system that allows a toggle between them and the actual phrase, so we could make our choices based on what Shepard actually is going to say, if we want to. Or, at the very least, I would like to see paraphrases better implemented, to make them clearer.
The Paragon/Renegade system;
as was implemented on ME2. That system encourages players to play extreme characters by penalizing characters with a more complex outlook and unnecessarily limits our ability to play a Shepard of our choice.
#166
Posté 18 juillet 2011 - 06:52
When you use a power from behind cover with a sniper rifle equipped it scopes in and the camera moves around like crazy while the power is casting. This is especially annoying when you're playing as an infiltrator and have the scope slowdown equipped.
It would be nice if in ME3 if this wouldn't happen D:
Modifié par MrChowderClam, 18 juillet 2011 - 06:53 .
#167
Guest_The Big Bad Wolf_*
Posté 18 juillet 2011 - 06:57
Guest_The Big Bad Wolf_*
#168
Posté 19 juillet 2011 - 01:15
vallore wrote...
Paraphrases;
however I would be content with a system that allows a toggle between them and the actual phrase, so we could make our choices based on what Shepard actually is going to say, if we want to. Or, at the very least, I would like to see paraphrases better implemented, to make them clearer.
Maybe you should be able to right-click/b-button press the dialogue options and just hear the audio of what Shepard is going to say without actually choosing the option. Then when players aren't quite sure what a dialogue option entails they can do that to get a clearer idea of what exactly Shepard will say for the choices.
#169
Guest_Guest12345_*
Posté 19 juillet 2011 - 01:17
Guest_Guest12345_*
Floating companion heads
Holographic icons on special ammo types. I like the side-bar holograms, but the icons look cheesy imo and they block Shep's face in cinematics.
Modifié par scyphozoa, 19 juillet 2011 - 01:17 .
#170
Posté 19 juillet 2011 - 01:23
#171
Posté 19 juillet 2011 - 01:26
Bogsnot1 wrote...
Awesome button. Dont care what it does, it just has to be labelled "Awesome!!11!"
As in the right trigger???
--shooting non-stop in narrow corridors, or just too much shooting in general.
--the omniblade...this new feature altered my perception of Mass Effect. In a negative way.
--guitar riffs in game or trailers. I'm a huge fan of metal, but not in sci-fi and not in ME. Very disturbing
--not having an inventory. This borders on blasphemous.
--the Reapers being defeated by a united galaxy by force. This greatly decharacterizes them.
#172
Posté 19 juillet 2011 - 01:43
Morinth not able to go the rest of the way with, they already hinted at the possibility of Shepard being the only person able to withstand her mind melting
ME2's Paragon/Renegade system did kind of suck, especially if people wanted to walk the line between the two, it was much easier to do that in the first game
Lack of New Game+ or ME2's NG+ system
QTEs
Experience by mission, if they aren't going to give us experience per individual enemy then why not per encounter. I wouldn't even mind if it meant playing on a harder difficulty equaled more experience.
#173
Posté 19 juillet 2011 - 01:57
RPGamer13 wrote...
Morinth not able to go the rest of the way with, they already hinted at the possibility of Shepard being the only person able to withstand her mind melting
You can... talk to her after the SM... and haaaaave fuuuuun!
EDIT:
And I totally agree.... I don't want any more experience by mission. Individual enemy is MUCH better. I hate having to do an entire mission when I'm so close to leveling up. =/
Modifié par xxSgt_Reed_24xx, 19 juillet 2011 - 01:58 .
#174
Posté 22 juillet 2011 - 11:49
Bourne Endeavor wrote...
- Multiplayer
- Miniature Normandy (Worthless gimmick)
- Fuel used to run it
- Planet Scanning (No one liked it Casey, no matter how stubborn you are)
- The Hammerhead
- Thermal Clips/Ammo (Try and change the name all you want. It's still ammo)
- A metered morality system (DA2 actually did it well)
- Buggy Charge
- 'Intentionally' including a reload trick (I certainly hope the Claymore wasn't intentional at least)
- Lackluster continuality (Hint: Put an effort into those consequences, no give us strongly worded text)
- Some melodramatic soap opera-esque conflict scene because Shepard 'cheated' on VS.
- Anymore examples of dumb science
- Blind idealism being used as a logical response
- Likewise, trite and cringe worthy dialogue. ("Essence of our species" *facepalm" )
- Renegade equates to you losing
- Cheap deus ex machina at the very end to thwart the Reapers
- A plot with more holes in it than swiss cheese.
Going to toss on a few more to my list...
- Loading or Mission Complete screens. (I liked the elevators just fine)
- PG sex scenes (Either go back to ME1 or don't bother. They have been gradually worse ever since. DA2 was laughable)
- Statistically based armor
- Romance or nothing (Seriously, can we get some friendship arcs? Maybe I don't want to have sex with everything)
- Limited customization (I don't necessarily want ME1's system but certainly more than ME2 offered, which was nothing.)
And for the love of all that is holy BioWare, for your sanity and that of your nonchalant fanbase. I beseech you, if the characters become Shepard-sexual. Make it so Shepard must be the one to initiate the romance not the character. Why do I ask this? So I do not have to listen to the inevitable whining when people put their hands up in a huff and flail around because "OMG KAIDAN HIT ON ME!"
Seriously, you know people will whine, look at DA2. They shouldn't but they will. So make a preemptive strike!
Modifié par Bourne Endeavor, 22 juillet 2011 - 11:58 .
#175
Posté 22 juillet 2011 - 12:18





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