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Rogue - Legacy


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#1
Yunnaleska

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Heya i prepare  my char for the new DLC (rogue-lv 26) and i want some suggestions about gear or stats
atm my rogue have all the chanpion gear
Beraht's Revenge  and Jarvias Shank for weapons
Belt of promise
DMG 108 and DPS  200
Attack 92 %
Crit change 62%
Crit  damage 204 %
195 life
195 stam

i think that crit change is abit low and crit dmg is to high or what i have until now is correct ?
also gear i need some better gear choises  for most for rings/neck
Champions set is the best in game or  can but somthing better ?

i want to be ready for LEgacy (nighmare so any help would be nice :)

thanks

#2
Xalen

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The best rogue gear, I think, would be Champion chestpiece and gloves, Stealth Boots from Black Emporium and helm from Item Pack DLC.

Weapons - one way will be to have Low Blade with you too, paired with Beraht's Revenge it gives you full nature build, and it has two rune slots.
Very good choices are: Shadow's Claw, Carta's Left Hand, Finesse. It depends on the situation, I prefer to have all of those in the inventory.
There's also ridiculously expensive (especially comparing with Shadow's Claw) spirit dagger in BE, but I personally don't use it. Though Shadow's Claw + Maker's Kiss are very useful in the final battle. 

You should have Puzzle Ring of the Black Fox from Act 2 Bonny Lem, and/or Etched Ring of the Twins from Act 2 Nexus Golem.
For amulets I buy Poisonwood Locked (+12% nature damage) in act 2, it goes well with nature dagger...I can't remember anything else notable. Basically, look out for items that boost critical chance/damage.
I'm not sure Belt of Promise worth it. Maybe Seven Deadly Cinch? It is much less expensive and has nice stats too.

i think that crit change is abit low and crit dmg is to high

I think you crit-chance is low, you should've had near 100% rather early in Act 3. Your attack rating should've been 100% even earlier
it's not "either crit chance or crit damage" though. On my very much non-optimized last PT I had 103% crit chance (don't judge me, it was a forgotten bonus from gear) and 239% crit damage. 
So you need to boost both. 

Modifié par Xalen, 17 juillet 2011 - 11:27 .


#3
cJohnOne

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You're doing alot better than I did. 50% criticals is fine if you want to open chest and disarm traps. I choose not to be able to open chests and get a higher critical rate but I'm unable to optimize gear. So I lost my train of thought but I think you're doing fine. I think DW rogues are the most fun in the game.

#4
mr_afk

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if you list your stat distribution we might be able to tell you how you could optimise it a bit better..
because yeah, you really want 100% critical chance.

In addition to factoring in your gear (accessories help a lot) if you play in a party setup you can factor in 10% from heroic aura and if you really want you could factor in the 20% from unforgiving chain, but in general optimising for dps will give you ~100% critical chance at the very least.

If you think about it, if any of your attacks don't crit they're doing 204% damage less- so pumping dex instead of cunning becomes better, so you always crit. I think the big thing might be your accessories as you can get quite a lot of crit chance from them. If you're a duelist there are also some abilities which could help you increase your crit chance.

But then again, if you just want to be able to complete the dlc on nightmare I suppose optimisation isn't necessary (esp post-patch) as the general difficulty is such that almost any combination of dex/cun will work..

But yeah, how exciting. I'm looking forward to legacy. Hopefully those boss fights are actually tough- it could mean a whole new string of speed runs for me to do! :)

#5
RPGamer13

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For accessories: I either equip the +1 All Attributes Equipment or higher if there are any, or as a Rogue I would go with the accessories that increase Cunning or Dexterity by 2 and 3 points.

There's also some equipment you can buy from the Black Emporium, I think it was the BE but if it was in an Act 1 or 2 shop then you won't be able to find them past the act they show up, that are armor pieces for the Rogue and increases Cunning or Dexterity by 3 points.

As for Cunning vs Dexterity: I personally go for a higher critical chance because by the end of the game you can raise how much damage is increased from a critical through abilities and maybe some equipment.

Modifié par RPGamer13, 18 juillet 2011 - 04:42 .


#6
Luke Barrett

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Xalen wrote...

The best rogue gear, I think, would be Champion chestpiece and gloves, Stealth Boots from Black Emporium and helm from Item Pack DLC.

Weapons - one way will be to have Low Blade with you too, paired with Beraht's Revenge it gives you full nature build, and it has two rune slots.
Very good choices are: Shadow's Claw, Carta's Left Hand, Finesse. It depends on the situation, I prefer to have all of those in the inventory.
There's also ridiculously expensive (especially comparing with Shadow's Claw) spirit dagger in BE, but I personally don't use it. Though Shadow's Claw + Maker's Kiss are very useful in the final battle. 

You should have Puzzle Ring of the Black Fox from Act 2 Bonny Lem, and/or Etched Ring of the Twins from Act 2 Nexus Golem.
For amulets I buy Poisonwood Locked (+12% nature damage) in act 2, it goes well with nature dagger...I can't remember anything else notable. Basically, look out for items that boost critical chance/damage.
I'm not sure Belt of Promise worth it. Maybe Seven Deadly Cinch? It is much less expensive and has nice stats too.

i think that crit change is abit low and crit dmg is to high

I think you crit-chance is low, you should've had near 100% rather early in Act 3. Your attack rating should've been 100% even earlier
it's not "either crit chance or crit damage" though. On my very much non-optimized last PT I had 103% crit chance (don't judge me, it was a forgotten bonus from gear) and 239% crit damage. 
So you need to boost both. 


This is almost exactly what I use as my base for doing test on content as a Rogue :D

#7
Relix28

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Xalen wrote...

The best rogue gear, I think, would be Champion chestpiece and gloves, Stealth Boots from Black Emporium and helm from Item Pack DLC.

Weapons - one way will be to have Low Blade with you too, paired with Beraht's Revenge it gives you full nature build, and it has two rune slots.
Very good choices are: Shadow's Claw, Carta's Left Hand, Finesse. It depends on the situation, I prefer to have all of those in the inventory.
There's also ridiculously expensive (especially comparing with Shadow's Claw) spirit dagger in BE, but I personally don't use it. Though Shadow's Claw + Maker's Kiss are very useful in the final battle. 

You should have Puzzle Ring of the Black Fox from Act 2 Bonny Lem, and/or Etched Ring of the Twins from Act 2 Nexus Golem.
For amulets I buy Poisonwood Locked (+12% nature damage) in act 2, it goes well with nature dagger...I can't remember anything else notable. Basically, look out for items that boost critical chance/damage.
I'm not sure Belt of Promise worth it. Maybe Seven Deadly Cinch? It is much less expensive and has nice stats too.

i think that crit change is abit low and crit dmg is to high

I think you crit-chance is low, you should've had near 100% rather early in Act 3. Your attack rating should've been 100% even earlier
it's not "either crit chance or crit damage" though. On my very much non-optimized last PT I had 103% crit chance (don't judge me, it was a forgotten bonus from gear) and 239% crit damage. 
So you need to boost both. 


Another must buy for a Rogue is Four-Fingered Eddie's Lucky Talisman (Bonny Lem's Wares, Act 3). It's a better all around choice than Poisonwood Locket. I usually give that to Merrill once I buy Eddie's Talisman.

#8
Abhorash

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Anyone have a good assassin/shadow spec? I dont think arelex is updating his guide now.

#9
mr_afk

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i'm bored and taking a break from my solo mage playthrough so I could quickly pop one out if people want.
It's pretty straight forward (and everyone seems to have done one before), but I suppose there aren't any shadow/assassin guides out there already. It'll be very similar to Arelex's assassin/duelist (but I guess I could get people to contribute to it)...

Actually I've changed my mind. I forgot how ridiculously cheesy playing in a party feels. I made a reasonable party setup which makes everything die really fast but can't be bothered writing a proper guide unless people really need one. Here's a mini guide.


Basically the basics of it are:

DW
 - Lacerate doubles damage against Staggered enemies (also bypasses damage cap)
 - There are three main spike damage talents; Explosive Strike, Twin Fangs and Assassinate
 - Even without CCCs they are effective, but combined with either staggers (lacerate) or brittles (+50% crit dmg) they pretty much one-shot anything/hit the 80% cap
 - Explosive strike is of note here as it deals double CCC damage vs Staggered enemies

Shadow
 - Shadow starts of with useful passives and threat management- mainly useful in early levels as later on everything dies too fast to require threat management
 - Decoy is probably the best threat management in the game, as dumping it on an assassin or rage demon almost guarantees that it'll stab it
 - The exciting part starts when you get disorienting criticals and shadow veil which allows you to get a +50% critical damage everytime you stealth or use a decoy; which also acts as threat management, allowing you to get blindside bonuses in as well
 - Disorienting criticals almost automatically disorients anything (regardless of rank) allowing your party members to get some CCC action

Assassin
 - Assassin has devious harm (increases critical damage) and assassinate; The fist alters your ideal stat distribution and the second allows you to deal some pretty hefty damage- but honestly, all these spike damage abilities are pretty pointless when your rogue on haste kills anything in a less than a second
 - Mark of Death can be useful against particularly hardy bosses; but once again it's relatively unnecessary as everything dies so fast anyway
 - Pin point strikes is only useful early game as you should reach 100% critical chance in act 2

One point wonders:
Specialist
Speed - 10% attack speed; use later game (once at ~70-80% crit chance)
Precision - 10% critical chance; use early game

Scoundrel
Blindside - 20% extra damage against distracted enemies
Brand - I personally wouldn't get it for hawke, but for other rogues it can be handy

Subterfuge
Stealth - threat management + obscure for 50% crit damage


Party
The best party would probably be Merrill, Anders, and Aveline. There are numerous ways to set them up. Here's the one I tried out (which wiped the gauntlet so hard it wasn't even fun).

Anders
 - Haste & Heroic aura; Two most powerful spells in the game
 - Vengeance & Martyr & Swift Justice; Perma haste
 - I went a mix of the elemental and primal; Basically hand of winter and petrify (so I get lots of brittles/paralysed enemies)
 - Stone fist against disorients

Merrill
 - Primal Tree (chain lightning, stone fist, petrify etc)
 - Arcane for barrier and crushing prison- might as well pick up elemental weapons too
 - Hex of torment (bit pointless later on but might as well)
 - Bloodmagic for no mana problems

Aveline
 - Shield bash for staggers
 - Up to you


I always go the high damage route with almost an all-or-nothing approach. This means that I don't spec anders to be a healer (besides heal) and I don't use Aveline as a tank. I'm not sure if my dps Aveline build without assault and scatter (friendly fire) worked very well but I suppose almost anything would work... hawke on haste pretty much is all you need.


I'll upload the gauntlet run I did later when I can be bothered processing it.
You'll see what I mean by ridiculously easy.


Ahhh I hate the patch.


Anyway, hope this mini guide helps. If I can be bothered working on it more I'll chuck it across to a new thread. But as it is I'm sick of parties so probably won't touch it for a while. :)

Modifié par mr_afk, 21 juillet 2011 - 10:03 .


#10
AreleX

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i half want to update it for the sake of saving people from a worst player build now

#11
mr_afk

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hahaha you're such a hero.

Anyway, if anybody needs a guide to a greater depth I'll leave it to your colourful ministrations. I'm sick of playing in a party. And I can't tell if everything is working as it should when enemies die so fast.

#12
thendcomes

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Playing with a party is so awful. I tried to after my solo rogue playthrough and I couldn't even get through the prologue.

Edit: I'm dumb.

Modifié par thendcomes, 21 juillet 2011 - 03:31 .


#13
Relix28

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Unless I am missing something, you only get +50% crit damage from Disorienting Criticals when obscured.

Modifié par Relix28, 21 juillet 2011 - 05:29 .


#14
thendcomes

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Woops, clearly I'm wrong. I read it as 100% critical, not 100% disorient on critical.

#15
Abhorash

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Do it arelex, only the spec.

#16
Iyose

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I agree, Do it Arelex!

#17
TheBigMatt90

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Using the one shot overkill guide, this for tactics/companions:
http://social.biowar...85076/3#7294903
and this:
http://biowarefans.c...EsVHQrwuv0EDCev
to level up with (maybe swapping something out for Lacerate would also work) I have torn through the game pretty damn easily. May help someone? :)