Wusword77 wrote...
Don't misunderstand me I'm not saying that DA:O was bad, just that people gloss over flaws in the game (and similar ones to what they say are in DA2) and the only logical reason I can see is because the game is a throwback to an older style game that we don't see anymore.
I don't think this is true in most cases. One person's flaw is another person's feature. Gaming tastes are very subjective.
I do believe trying to appeal to everyone is futile and ends up with a lot fewer in the happy or even satisfied category in the long run. Pick a vision and stick with it. Don't change the entire vision from game to game trying to catch the elusive golden goose. Most importantly if a game need 2-3 years for full realization don't let yourself be cowed into a short/rushed release.
I played BG2 a little over a year ago, so I remember it well enough. I am still playing DAO. So no rose colored glasses here.
An example:
I very much disliked 2-hander game play in DAO and was not happy with archers. I enjoy them VERY much now in D2. But consider the tradeoff. No DW warriors, no archer warriors, weapon restrictions, companion build restrictions. (Varric not counted of course) Not worth it. I also do not like SnB any longer; it bores me to tears now. So I am 1-up in the like/love department there.
It just seems as the series progresses things are getting pruned and choices are becoming non-existent. Mage/Warrior/Rogue is exactly that now. With the limited specializations there is little flexibility. No more off-tanking with a mage (AW) Yes I know it would have needed balancing but why cut it completely? I only became one so I wouldn't have to wear dresses/robes. I still won’t wear them, you can’t make me!!!
But even if I prefer 2-handers and archers now the combat itself ruins much of that. The infamous multiple waves in all directions takes it toll very early in the game to the point I think a lot of people would rather a toggle :Combat OFF. This is not tactical when you can’t position your weaker party members in what looks to be a safe corner only to have them get dropped upon by not one but three mobs at a time.
So with all that the game play and combat now nets a total minus. With so much of it and no way to pass any of these combats through non-combat skills anything else good that one might notice as one plays the game goes right out the window as one tries to just…get it over with. (The entire game). I don’t think that’s what the developers were shooting for.
The only thing I do know that has been stated is Bioware is moving forward with Cinematic games, VO and Wheel/paraphrasing. If one doesn’t like to play a *movie* (I’ve heard DA2 called this and the ME games) then one might go elsewhere.
Imho where needed.
*Tactical Camera for DA3 Plug*
Modifié par FieryDove, 21 juillet 2011 - 07:44 .





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