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Need help building Velanna.


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10 réponses à ce sujet

#1
nicethugbert

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Help!

Not sure how much will to give her.

Modifié par nicethugbert, 17 juillet 2011 - 05:02 .


#2
mosesofwar

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I like to build her asa Blood Mage, so really it depends on you're build for her. If you're using her as a Blood Mage/Keeper, you really only need enough WIL for the amount of Sustains you want to keep active. I keep about 20 WIL, 30 to 40 CON unbuffed and the rest into MAG.

Modifié par mosesofwar, 17 juillet 2011 - 06:53 .


#3
nicethugbert

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Ah, I should have specified no blood mage. I'm not too keen on friendly fire spells either.

Before rebuilding, I set her up with all mage, all keeper, all battlemage, Mana Clash, Mass Paralysis, Death Hex, Frost weapon, Group Heal.  I have a ton of sustains I never really use and that don't seem to do much when I use them.

But, if you are using 20 WIL, 30 to 40 CON unbuffed then I guess for a non-blood mage 50 will would be good.

Modifié par nicethugbert, 17 juillet 2011 - 07:05 .


#4
mosesofwar

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Ya, I'd say if youhave around between 50 to 60 WIL is okay, it's a little bit of a give and take depending on what your doing the mostThe more sustains your using, the more WIL you need to have, but since you're not really using too many sustain, you can tradeoff mana for spellpower. However, I'd definately invest in Spell Might and Wisp if you want her in a damager/defbuffer role. The reason you can deal with a little less of a CON/WIL mix with a Blood Mage, is because you can heal, which allows for a much larger Mana Pool do to the renewable nature of your Mana Pool. The answer is that there is no "set" value. Mages are so much more about tweaking a balance between MAG/WIL(/CON) to your spell build, or role. My usual thought process with my NPC non-blood mages is 2 MAG/1 WIL on level up. I deal with my PC mages a little differently, but I don't have my Warden on auto-pilot :-).

May I ask why you're not a big Blood Magic fan? RP stance or not working for you from a tactics perspective?

Modifié par mosesofwar, 17 juillet 2011 - 07:33 .


#5
nicethugbert

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I don't like the idea of Blood Magic. So I guess it's a quasi-RP stance. I tend to play the Paragon route if I can. I also don't like how the story makes it out to be something bad, but you can do it all you want with no consequences. Last, I tend to prefer simple builds.

#6
mosesofwar

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Undertsandle. DA:O is all about story, that's why I ask. I know that I have certain playthroughs that I use Blood Magic and others I don't. It's kinda weird RP wise if you've got a PC that's a die hard Andraste worshipping knight, but it's cool to have your companions using bloodmagic.

On my pure Grey Warden mage (one that cares only for the Greater Good, not of religion or how others perceive him) I used Blood Magic/Spirit Healing. I felt from an RP standpoint, him sacrificing his own life to heal others was an interesting way of looking at Blood Magic :). All about how you want to play, right?

#7
nicethugbert

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True, but blood magic using PC and friends can do whatever they want with blood magic. Nobody says anything about it at all. So, whatever rational you conjure up in your mind, whether it's consistent or not, is not brought up at all in game. You don't get the chance to say, "STFU peon! I'm The Warden!" Or, "I have the will power of a thousand dead gods! I can handle it, kid." Or, "Ask Andraste, I'm just her sock puppet." Etc. It's a huge plot hole in this game. As much as I like action, I also like a story that makes some sense, considering it's fantasy.

Modifié par nicethugbert, 17 juillet 2011 - 11:38 .


#8
TBastian

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Technically Blood Mage complements Keeper and vice versa because Keeper has one of the few spells that heal 100% through Blood Magic, while Blood Magic complements the Keeper's "keep away" playstyle.

From an RP perspective though I find it doubtful that Velanna would choose any another spec besides Keeper (she has little to no respect for the ways of others, especially since she sees her Keeper training as unconditionally superior to everything else) unless you manage to befriend her I guess, then you could RP that you convinced her to do so - in the end she swallows her pride in order to help you defeat the Darkspawn and save her sister (you are able to convince her to become a warden by doing the same, iirc). If that happens, pretty much all spec except Arcane Warrior (unless the PC is one) is fair game I guess.
There is only 1 Blood Mage-specific comment in the game (a quick dialogue with Anders if you made him a Blood Mage). That's it. Disturbing, yeah. I thought they were going to correct it in a patch or a DLC or even in the expansion. Since they didn't, I've been using Blood Mage as a sort of filler spec.

Modifié par TBastian, 18 juillet 2011 - 03:46 .


#9
Arthur Cousland

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Did you use Morrigan much in Origins? You could just build her the same way.

You don't have to do much to convince Velanna to join the wardens. She just wants to use the taint to help find her sister.

Generally, unless my mage is an arcane warrior, I go all magic for attributes, with everything else at base amounts. You'll find plenty of equipment that can boost willpower and constitution, though a mage can never have enough spellpower.

During Awakening, you'll have plenty of attribute points to go around, so you can still have around 100 magic and also have some points into the other stats, though trying to have as much magic/spellpower as possible is always a good idea. Spellpower= spell damage, accuracy, duration, etc. Resists are always annoying.

#10
nicethugbert

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Yes, I used Morrigan, Wynne, and Alistair as much as I could in Origins. I like Lelliana, but, she was too squishy and I didn't know how to build her because the in game descriptions are worthless and I played Origins when it first came out so builds were still under construction. Besides, I was curious about that dead god baby Morrigan was cooking up.

IIRC, I set up Morrigan with full entropy tree. But, in Origins, it was easier to use Death Cloud because you could often see the enemy before they could percieve you. So you could cast Death Cloud and they would just sit inside it dying. In Awakening, the enemies all see you and they are split up into two groups. I have two threat reduction items on Velanna and my Warden is wearing Massive armor. So, he draws all the agro. I target the boss with the entire party and while The Warden rushes past all the mobs, they tag along. So, I have little to no use for offensive or defensive sustains on Velanna. I also didn't take much in the way of elemental damage spells because of the friendly fire issue. So, I don't have much use for Keeper, Battle Mage, and Mage sustains.

I set up Velanna with Arcane Mastery, Time Spiral, Flaming Weapons, Petrify, Frost Weapons, Stinging Swarm, Mana Clash, Crushing Prison, Mass Paralysis, Death Hex. I didn't Time Spiral. Everything dies long before it can make me use a potion on normal in Awakening. I remember Origins fights being a bit more involved.

Modifié par nicethugbert, 18 juillet 2011 - 02:49 .


#11
Last Darkness

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arcane warrior/keeper/spirit healer

is pretty boss.