Will shape-shifting make a return in future DA titles?
#26
Posté 18 juillet 2011 - 09:33
#27
Posté 18 juillet 2011 - 10:10
Filament wrote...
I do like the idea of it being an entirely separate class though. Perhaps 'rivaini seer' class. "Allowing themselves be possessed" (according to legend), with a nature spirit a la Lady of the Forest. Giving shapeshifting and possibly summoning abilities.
I agree that the Shapeshifter would probably work out better if it were an aspect of a new, nature-oriented class (perhaps a class that combined shapeshifting, summoning, and nature-based, support magic).
#28
Posté 18 juillet 2011 - 10:32
- Everquest PC - Wolf form. Self only, then later levels Group Wolf. Made everyone run faster. In a huge open world with no real auto travel, this was greatly over powered and made everyone in the game a "SoW /beggar" (Spirit of Wolf) . If you didn't have a druid friend or Shaman friend online, you could beg or buy SoW. I think they eventually even added in SoW NPC vendors?
Necros had skellie form, originally way OPd
- Everquest PS2 - Many phases and styles of shapeshifting. Were-forms were originally completely over powered, but hard to obtain. Needed elite guild to obtain the most effective were forms like Gator. Lots and lots of farming
Shaman Had Bear Form self only, seemed ok, like a self buff
Alchemist class was added, they could make pills that could give you various forms. Ogre form for Tanks for example, must have pill for raids. Ergo over powered since if you didn't have it, you were jelly.
Enchanters had all kinds of forms, originally they had Faction which made them grossly over powered. They were nerfed to remove faction, which removed the usefulness for 90% of them to a mage class. +INT or + REgen HPs were nice toys
Druid had wolf form self only
Necros had Lich form, basically a self buff for unlimited power at the cost of health
They ended up adding Vampire form, I quit the game before that,
#29
Posté 18 juillet 2011 - 11:17
Luke Barrett wrote...
I think with skills like this is becomes a very delicate balancing act between being useless and way too strong. Also, after feedback that suggested 6 was way too many specializations and it would be better if we had less specs with more depth;
Please get new source of feedback. ty
Shapeshifting could be really fun. I vote one of the shapes be a silverback gorilla. (Unless you are allowing that as a summon in DA3). Then I vote small dragon. No spiders please! You have enough tears to last 3 years.
#30
Guest_Puddi III_*
Posté 18 juillet 2011 - 11:20
Guest_Puddi III_*
FieryDove wrote...
Luke Barrett wrote...
I think with skills like this is becomes a very delicate balancing act between being useless and way too strong. Also, after feedback that suggested 6 was way too many specializations and it would be better if we had less specs with more depth;
Please get new source of feedback. ty
Shapeshifting could be really fun. I vote one of the shapes be a silverback gorilla.
Yes! Especially since we probably already have good animations for it now. Just need a reskin.
#31
Posté 18 juillet 2011 - 11:38
FieryDove wrote...
Luke Barrett wrote...
I think with skills like this is becomes a very delicate balancing act between being useless and way too strong. Also, after feedback that suggested 6 was way too many specializations and it would be better if we had less specs with more depth;
Please get new source of feedback. ty
Shapeshifting could be really fun. I vote one of the shapes be a silverback gorilla. (Unless you are allowing that as a summon in DA3). Then I vote small dragon. No spiders please! You have enough tears to last 3 years.
Bioware please do this!
#32
Posté 19 juillet 2011 - 01:09
Eurhetemec wrote...
Presumably Arcane Warrior was dumped because it didn't really add anything to the game. I mean, if you wanted to be a Warrior, you surely picked Warrior? All Arcane Warrior did was make front-line Mages extremely hard to kill in a rather un-Mage-y way.
I picked it for every mage playthrough because while I liked the the story and interactions of the mage class I prefered the tank playstyle. Even in DA2 I picked mostly sustained abilities (Rock Armor, Arcane Shield, etc).
If I had to choose between which spec to bring back, Arcane Warrior or Shapeshifter, I'd choose shapeshifter. I always found it more interesting from a lore perspective, even if it's never explored. For example, I always wondered if shapeshifters could turn into other races (humans into dwarves, elves into qunari, etc). And what about the taint? Could a Warden shapeshifter turn into a hurlock or a shriek? Or werewolves, which are essentially just shifted humans anyway?
The bottom line is I miss a mage melee class, and think the shapeshifter lore is really interesting. It was always the fist spec I chose.
#33
Posté 19 juillet 2011 - 02:44
Again, mage is fun as all get out, but you have to be careful when tinkering with specializations.
#34
Posté 19 juillet 2011 - 02:55
Saintthanksgiving wrote...
I loved the arcane warrior, but I have to admit it felt like cheating most of the time.
I only became one just so I could wear something else besides a dress. I didn't care about op'ness.
I still won't wear *robes* in da2 either. They can't make me!!!
#35
Posté 19 juillet 2011 - 10:09
Even when having a strength based mage, I had enough spellpower through items to make up for not focusing on the magic stat. I took that build advice from the shapeshifter thread and once I tried it out, suddenly the specialization didn't seem so weird or "gimped."
It's one that forces players to think a bit outside the box compared to the other mage specialization. There should be more of that in Dragon Age, despite the fact that many forum people will complain about it.
A new quest/quests could be made out of it, based on how Morrigan described being able to study and observe a thing before being able to shapeshift into it.
#36
Posté 20 juillet 2011 - 02:58
Templars have seen you using magic and you have to run away, turn into a blind spot and shapeshift into a dog/cat/rat and be all 'nothing to see here officer'
Templars raid Anders clinic? Anders learned shapshifting from the warden an all the Templars find in their raid is a ginger tabby.
Plus you could have your Hawke shapeshift into a HAWK
#37
Posté 20 juillet 2011 - 03:02
#38
Posté 20 juillet 2011 - 03:32
#39
Posté 20 juillet 2011 - 03:35
Harid wrote...
Shapeshifting was like the worst spec for mages in origins. This thread blows my mind that people would want it back.
Hawke's gotta fly
#40
Posté 20 juillet 2011 - 03:37
Zorr Crew wrote...
My mage is currently matching Sten and Alistair in terms of damage, and doing some paralyzing and sleep combos.I don't think it's the worst, just different.
I don't know how you built Sten or Alistair. . .but if you kept it to Bioware's design that isn't saying much.
#41
Guest_Puddi III_*
Posté 20 juillet 2011 - 03:38
Guest_Puddi III_*
Harid wrote...
Shapeshifting was like the worst spec for mages in origins. This thread blows my mind that people would want it back.
Worst in execution, best in concept. Wanting the concept back =/= wanting it to suck.
#42
Posté 20 juillet 2011 - 03:41
Filament wrote...
Harid wrote...
Shapeshifting was like the worst spec for mages in origins. This thread blows my mind that people would want it back.
Worst in execution, best in concept. Wanting the concept back =/= wanting it to suck.
I can understand the sentiment, but Bioware has always sucked balls at making Shapeshifter specs, they sucked in Baldur's Gate, they sucked in Baldur's Gate 2, they sucked in DA:O. It's like. . .I don't trust them to make it good.
But I can understand, I'd love Flicker back for Rogues, for instance, (Isabela having it does not affect my rogue) so I'll excuse myself from the thread. I don't want to come across as a troll.
Modifié par Harid, 20 juillet 2011 - 03:42 .
#43
Posté 20 juillet 2011 - 03:45
#44
Posté 20 juillet 2011 - 05:13
The Ethereal Writer Redux wrote...
Shapeshifter, Battlemage, Ranger, Spirit Warrior, and Guardian all need to come back.
Agreed. I didn't understand why Battlemage, Ranger, and Guardian especially were removed. Spirit Warrior required Fade insight you didn't get in DA2, so from a lore perspective I understood. Similarly Shapeshifter was said to be outside the Circle's teaching, so I could see Hawke not having access to it, since Papa learned in the Circle and he's a city-dweller. But the others not being present doesn't make sense.
Battlemage you'd pick up by experience, given how often you're surrounded and mobbed.
#45
Posté 20 juillet 2011 - 05:19
RangerSG wrote...
The Ethereal Writer Redux wrote...
Shapeshifter, Battlemage, Ranger, Spirit Warrior, and Guardian all need to come back.
Agreed. I didn't understand why Battlemage, Ranger, and Guardian especially were removed. Spirit Warrior required Fade insight you didn't get in DA2, so from a lore perspective I understood. Similarly Shapeshifter was said to be outside the Circle's teaching, so I could see Hawke not having access to it, since Papa learned in the Circle and he's a city-dweller. But the others not being present doesn't make sense.
Battlemage you'd pick up by experience, given how often you're surrounded and mobbed.Guardian makes sense if you have the typical Hawke "protect Bethany" mode.
Malcom Hawke was a circle mage? I thought he was always as far as we know, sans conjecture (I personally think he was a mage seeker due the Andrastian imagery on his DLC robes and weapon, but whatever) a full fledged Apostate.
#46
Posté 20 juillet 2011 - 05:44
RangerSG wrote...
Battlemage you'd pick up by experience, given how often you're surrounded and mobbed.Guardian makes sense if you have the typical Hawke "protect Bethany" mode.
You can essentially create your own battlemage, one that wears armor even.
#47
Guest_Puddi III_*
Posté 20 juillet 2011 - 05:58
Guest_Puddi III_*
RangerSG wrote...
The Ethereal Writer Redux wrote...
Shapeshifter, Battlemage, Ranger, Spirit Warrior, and Guardian all need to come back.
Agreed. I didn't understand why Battlemage, Ranger, and Guardian especially were removed. Spirit Warrior required Fade insight you didn't get in DA2, so from a lore perspective I understood. Similarly Shapeshifter was said to be outside the Circle's teaching, so I could see Hawke not having access to it, since Papa learned in the Circle and he's a city-dweller. But the others not being present doesn't make sense.
Battlemage you'd pick up by experience, given how often you're surrounded and mobbed.Guardian makes sense if you have the typical Hawke "protect Bethany" mode.
Spirit Warrior never made much sense to me in terms of lore (it makes sense for Justice, I guess, but he's a unique case). That's why I prefer the notion of a Spellsword better. Working with a mage to imbue your melee attacks with spell-like abilities. Functionally the class would be similar, but lorewise the only requirement would be that you have mage friends... not that you become a non-mage abomination, which isn't even thought possible outside of hellmouth Kirkwall.
As far as Shapeshifter, meh. You can buy a Shapeshifter Manual from Varathorn in DAO. I could accept that Hawke found someone in Kirkwall to get him access to that sort of lore. I mean, Arcane Warrior is supposed to be pretty rare too, but quite a few enemies in DAO managed to figure it out all the same.
#48
Posté 20 juillet 2011 - 06:06
#49
Posté 20 juillet 2011 - 06:17
Harid wrote...
Malcom Hawke was a circle mage? I thought he was always as far as we know, sans conjecture (I personally think he was a mage seeker due the Andrastian imagery on his DLC robes and weapon, but whatever) a full fledged Apostate.
You should really play a DA2 mage, at least long enough to learn about the name *Carver*. (Trying to be vague here) .
Morroian wrote...
You can essentially create your own battlemage, one that wears armor even.
I see nothing remotely spellwise close to BM that we have now, not to mention wearing armor was an AW thing. Yes? No?
The Ethereal Writer Redux wrote...
Spirit Warrior only makes sense for Dwarves for one reason. Their powers come from the booze they drink.
I loved SW and if booze powers it, I'd be super powerful. Mainly because my Dwarven Wardens would go on a rampage once he/she learned they are not allowed to DW axes anymore.
Modifié par FieryDove, 20 juillet 2011 - 06:21 .
#50
Posté 20 juillet 2011 - 06:24
FieryDove wrote...
I see nothing remotely spellwise close to BM that we have now,
I'm talking conceptually. Besides of those spells hand of winters was the only good one, maybe elemental chaos but by that point I had so many sustainables that I was barely able to use it nor really had a need for it.
Modifié par Morroian, 20 juillet 2011 - 06:25 .





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