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Hardest class?


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77 réponses à ce sujet

#26
iTryHard

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Shotgun Adept without a doubt :D

#27
CajNatalie

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For me... it's the Soldier.

That's only because I'm terrible with it. I'm better when I have space magic... XD

Modifié par CajNatalie, 14 août 2011 - 08:27 .


#28
Sailears

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I'd say engineer is the hardest.

Vanguard also has a steep learning curve until you get familiar with it, and I'd argue adept is easier than both vanguard and engineer.

#29
liquid sleep

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Curunen wrote...

I'd say engineer is the hardest.

Vanguard also has a steep learning curve until you get familiar with it, and I'd argue adept is easier than both vanguard and engineer.


I recently finished Insanity with an engineer and like all classes it wasn't too bad once you earned a few levels. There are sections where the engineer has a much easier time than the soldier, in my experience.

The hardest parts for my engineer were mobs. Varren, Husks, etc. I died a lot on Grunt's loyalty mission until I developed a decent strategy.

#30
Locutus_of_BORG

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classic Shotgun Engineer should be the hardest, as you're squishy, fighting at cqc range AND lack the instakill moves of the Adept

#31
CoffeeHolic93

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I actually find the CQC engineer very very easy provided you bring proper squaddies. Even if you don't the drone can efficiently lock down the biggest damage dealers on the field while you close in. The engineer is very efficient.

#32
termokanden

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I don't know about SHOULD. Engineer was the first class I played on insanity and I found it pretty easy overall. It's so good at locking down the worst enemies that you rarely get in trouble. I suppose I see how you could get in trouble if you are using a non-GPS shotgun.

I'd still say shotgun adept is the hardest, but only if you do not use the GPS. Otherwise, probably sniper adept. I do think shotgun engineer is somewhat easier to play simply because of how easy it is to get out of trouble with Drone. For me at least it was easier to control enemies with that than with Singularity.

Modifié par termokanden, 15 août 2011 - 08:34 .


#33
CoffeeHolic93

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Yeah. I don't use the GPS mainly because I like the additional challenge, and I only ever have problems if harbinger does his AOE move and I don't have kasumi with me. Other than that the engineer is a beast.

#34
termokanden

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I only really like using it on an adept. I think it's by far the best weapon for the classy. It's brilliant against shields, which is the one defense adepts do not have an attack against. It really is perfect for adepts. Destroy defenses, make people fly. Oh and it has range, so no need to worry about being squishy in CQC.

On all other classes, I prefer the Claymore or Eviscerator.

#35
CoffeeHolic93

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I can't really comment on the adept since I picked assault rifles last time through since I couldn't get shotguns to work and I prefer the tech classes so I didn't feel like dedicating time to make it work.

#36
Jestina

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Adept and Vanguard...uggg.

I don't really care for Sentinel either but you can at least survive with that.
I loved engineer in ME1 but think they suck in ME2.

I go soldier or infiltrator for insanity difficulty. Less frustration.

#37
akselic

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None of them are really hard once you get the hang of the class you are playing. Vanguard is probably the trickiest one to get used to but once you do you won't want to go back to other classes :)

#38
mredders91

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personaly i think it has to be vanguard aleast when your frist starting of aleast

#39
Sailears

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akselic wrote...

None of them are really hard once you get the hang of the class you are playing. Vanguard is probably the trickiest one to get used to but once you do you won't want to go back to other classes :)

Of course, ME2 isn't a particularly difficult game, but this is just trying to determine relative difficulty.

But anyway, from some earlier posters - I can appreciate a shotgun adept minus GPS doesn't have the distraction ability of the engineer, so it can be more challenging.
It's a difficult one, but a toss up between adept, engineer and vanguard, depending on specific builds and how much time spent playing.
I still think the "mindset" of playing a biotic class is easier - remove the defences by whatever means, and mess around; whereas I find I have to think more using tech powers.

Modifié par Curunen, 16 août 2011 - 10:25 .


#40
akselic

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Curunen wrote...

Of course, ME2 isn't a particularly difficult game, but this is just trying to determine relative difficulty.

I understood that much :) My responce was based on classes, I didn't think of considering classes+weapon setups which indeed greatly affect the difficulty.

Curunen wrote...

I still think the "mindset" of playing a biotic class is easier - remove the defences by whatever means, and mess around; whereas I find I have to think more using tech powers.

This is very true. I pushed back playing an adept based on all the comments on it being hard on insanity, but in the end it felt like the easiest one to play. Just shoot or use squadies to get rid of shields and the playing field is all yours, very fun indeed :)

#41
SpockLives

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Adept is weakest because it lacks any shield-stripping abilities.
The engineer is a beast because he has unparalleled defense stripping and can match the adept for crowd control.
Soldier is of course the most powerful because it is the gun-master class and ME2 is basically a shooter.
Vanguard has the highest learning curve of any class, but is majorly powerful once mastered.

Side note: I find it interesting that so many people are responding to a thread about the hardest *class* with comments about the hardest *strategy*. Shotgun this and shotgun that are strategies on how to use that class, not the class itself.

#42
xassantex

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i'm going to pick the shotgun for my adept this time... just to make my life miserable. lol.

#43
Locutus_of_BORG

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^GPS makes shotgun adepts' lives unmiserable

#44
xassantex

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because of its longer range ?

i tried playing at closer range yesterday in Thane's recruit , at level 14 .
... went back mid range after a few deaths. Might have worked better if i had had the cooldown upgrade ( still need one upgrade to unlock it ) , hard shields and a couple gun upgrades ( only 20% now ) .
That's the problem with many YT vids which i watch as guidelines.. They're fantastic but all at high build levels.
Not many posted clips with Shep at lower or middle levels for the adept .
... i can't remember any.

Modifié par xassantex, 17 août 2011 - 08:04 .


#45
ryoldschool

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Yeah, no low level videos were a problem for vanguards until Sinosleep did a whole thread on "Low level vanguard". AverageGatsby has low level videos of Adept, but he does not play shotgun adept ( he took AR training ).

#46
Locutus_of_BORG

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The GPS is great for Adepts b/c it can quickly strip any defenses that the Adept can't, ie: shields. Other SGs do this, but the GPS can do it from the mid-long range (and faster than the Mattock too). This gives you a near instant opening for a physics combo on the majority of enemies in the game, and in many cases can allow you to bag a kill faster than any other class (eg: Pull a Krogan over a ledge and he's basically dead, even before he actually falls and dies).*

The difference between a SG Adept and any other kind of Adept at low levels is zilch. Basically don't over rely on Singularity and don't try to do too much with what you have (ie: ex-nay on the big warp combos). Once you hit the DCS, you're pretty much near optimal strength anyway, as far as powers and game scaling goes, so it shouldn't be a big deal.


*This instakill ability is why I generally consider the Engineer harder than the Adept. As Engineer, I have more tools for breaking defenses, but less ability to kill quickly en masse, especially if I play as a tech purist - in which case, I also lose Stasis, which is like the ultimate cc & debuff all-in-one. You can also Stasis-snipe most enemies above bottomless pits or 'rough terrain', which can also lead to instakills.

Modifié par Locutus_of_BORG, 17 août 2011 - 09:37 .


#47
xassantex

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after listening to other players'advice here, i'm relying much more on pull than singularity which is slowish to throw.But it remains my power of choice against Harbinger and scions... and trapping husks.
apart from that i tend to use the Locust a lot and pull -been increasing my use of throw as well .
got 4 more missions before i hit the DCS and pick up the shotgun .

not played engineer nor vanguard nor infiltrator yet.

stasis has pulled me out of trouble a few times so i've grown dependant .
but i'd still love to manage cc better and might swap it for barrier later on.
one of my big issues with cc is simply moving about .

@ryoldschool

i might have seen gatsby's .. 
i must have as i watched all Bozorg's (  in his adept thread )  and TriAcefan , which were mostly level 30 .

Modifié par xassantex, 17 août 2011 - 10:54 .


#48
CajNatalie

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To be honest, the Adept is by no means 'hard' at all.
On Veteran and below, the game is your playground.

On Hardcore, the so-called protections disappear the moment you look at them, so the game is still your playground.
On Insanity, enemies have such heavy health bars, that without the awesome power to pick'em up, toss'em around, or 'splode them in the middle of groups, you'd be getting drilled to hell as you try to finish everyone off.

You don't need Stasis. You don't need the Mattock/GPS.
I'm playing one of the most vanilla Adepts possible with Warp Ammo (the most vanilla bonus power an Adept can take), and carrying the Vindicator around. It's NG+ Insanity, and it's a lot of fun.
The only learning curve is how and when to aim powers, and to realize that Warp isn't as globally useful as newbies assume - don't use it outside certain situations or you will be snailpaced by its awful cooldown.

Modifié par CajNatalie, 18 août 2011 - 04:19 .


#49
Locutus_of_BORG

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^Agreed.

Once you have the hang of breaking defenses efficiently on various enemy types, you'll quickly realize that the Adept actually has a lot of tools for dealing death and mayhem.

Lately, I've been following Bozorg's example and kicking things up a notch with a caster Vanguard. I'm basically relying on Pull Field, Charge & Shockwave to net physics killz - a neat mix up b/w the standard Charge-spam and cc lockdown of the standard Vanguard/Adept, plus a bit more run'n'gun thrown in.

#50
termokanden

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I didn't say they are particularly hard to play. I didn't say you need the Mattock or GPS.

You can construct similar arguments for why every class is pretty easy to play. That just doesn't really answer the question in this thread: which class is hardest to play? But then again, I don't think we're going to find an answer any time soon anyway :)