Hi, I'm Seraosha and I'm a subscriber to Edge magazine.
I'd just like to say to those who aren't in the know, that Edge isn't your run of the mill games mag that targets the lowest common denominator and counts teens as their biggest readers. If Edge were a newspaper it would be the Economist or the Financial Times. It's effectively a games industry journal that just happens to be sold to the videogaming public here in the UK.
Reviews have never been Edge's raison d'etre. Edge is probably the last place I or indeed, most people would go if they cared about review scores to be honest. I buy it for it's commentary and features. The opinion pieces. Most games mags do not give in depth views and analysis on gaming and the industry generally. Edge offers videogame journalism, not just review scores. So stop getting your knickers into a twist Dragon Age fans. As has been widely pointed out, the masses prefer the inane drivel of GamesMaster or OXM over the serious stuff.
Now, I've seen the Dragon Age review. Read it as soon as the issue dropped through the letterbox yesterday and I have to say that that is honestly the most withering review they have written in a long while. But I'm not foaming at the mouth because they don't like my video game. I also took a moment to note that they tested the 360 version. PC version is easily worth a 7.
Not that absolutely arbitrary figures of 1 through 10 should ever have any baring at all on whether
you like a game personally. I love Dragon Age so much now I can even put aside the little things that annoys me. And Edge doesn't even reach news stands until Tuesday (us lucky subscribers, eh?) which is over three weeks since DA's release. You guys need to stop worrying so much.
The 360 version of Dragon Age
is appalling anyway. I've seen it myself. I cannot think for the life of me why Edge was given a console review copy for what is, evidently, a poor console port of a pc game. The controls are clumsy, the graphics are diabolical compared to PC. it's buggy as hell. And let's not even get started on how you have to mash the A button every battle just to make sure your character doesn't forget his target in the middle of a fight.
Anyway, here are a few choice quotations from the 360 review of Dragon Age in the 209th issue of glorious Edge Magazine. With any luck the full DA review will end up on the Edge website at some point..
Edge wrote...
Many games have dialogue that is inferior to Dragon Age's, but few have the temerity to force so much of it upon you. For the first ten hours it feels like every other step triggers an inept cutscene, and the crimes against writing here are many and severe. "I am the loop in your hole," says a hopeful seductress, in one of many scenes so clumsily scripted you almost wish you were reading a Dan Brown novel - which at least has the decency to be easy to set alight.
Edge wrote...
The misery of Dragon Age's dramatic ambition is only compounded by the gruesome quality of its motion-capture and character modelling: the glassy, immobile faces and rigid poise; the unnaturally large, pale hands, which waft about in the air with all the expressiveness of table-tennis bats' the unequipped weapons which float some distance from each character's back...
...Dragon Age is, at times, strikingly ugly. Textures are bleary and low-resolution and the natural environs are formed from height-map splodges. Things improve considerably on PC with better lighting and texture-mapping: faces have features rather than smears.
Edge wrote...
Another disparity between 360 and PC is to be found in the implementation of the combat system. Dragon Age's battles are complex micromanagement dances in which you flit between control of your four-strong party, constantly pausing the game to queue up actions. Co-ordination between tanks, healers and archers is entirely necessary for survival, and many encounters test your timing down to the second. Fumble your area-of-effect spell and your magic user may not have enough mana to keep your tank alive, causing a chain reaction that kills your party in a matter of moments.
The PC's keyboard and mouse fit neatly with this style of command, while the Xbox 360 pad manifestly does not. Cumbersome menu selection wheels aside, even identifying the right target is a hassle on console, made more frustrating by the games tendency to forget what your selected character was attacking every few seconds - something rectified by a simple mouse-click on pc.
Edge wrote...
An encounter with a merchant reveals an interesting dialogue option: download additional content. We have often enjoyed and do not begrudge DLC, but being assaulted with a purchase in this way is a bit like having your hamburger persuade you to buy fries and a drink.
Modifié par Seraosha, 21 novembre 2009 - 09:15 .