Aller au contenu

Photo

Suggestions for future games, content, expansions, etc - additional combat intensity and difficulty please!


  • Veuillez vous connecter pour répondre
4 réponses à ce sujet

#1
wait what

wait what
  • Members
  • 15 messages
Hi. Sorry to add yet another 'here's my suggestions' post, but I felt I ought to rather than remain silent.

I have enjoyed both DA games, and also had all the BG (Baldur's Gate) games and NWN when they were first released.

Currently Im playing nightmare solo in DA2, and I must say its spoiled me. Im also planning on reinstalling DA:O as well as the official addon content I have yet to play.

I really like 'tactical' combat RPGs, despite there being very few of them of note. However, short of going back to BG, or trying Icewind Dale, it seems I am lacking options in regards to something that I find to be truly challenging, yet not so enfuriatingly impossible as to be on the level of 'I Want to Be the Guy' (possibly the most difficult platformer ever made).

Im hoping in future games, content, expansions, whatever, that Bioware will spare a thought (or more thought I guess) for us players who thrive on difficult, intense combat, and even in party-oriented games will give some sort of aid to people who want to play solo (like solo mode that prevents annoying interference by party members.

It would be nice if there were certain challenge areas, that were not absolutely necessary for main plot progression.
Something like this was the high dragon fight in DA2, and I suppose the Bone Pit in general. It was an awesome upgrade to the one fight in DA:O (I really enjoyed that fight in DA:O too).  But theres just too little of it, and a competent player will breeze through it even on nightmare. Satisfyingly difficulty combat is more than just increasing the damage enemies do... its more about having shifting circumstances within the battle that press the player to respond in ways they might not have thought to before.
More of that, in even more epic and marathon lengthy portions is what Im hoping for in future Bioware releases.

I realise that Bioware employees to keep the lights on and food on the table, hence they want to provide a quality product yet may have to make some compromises so that more people buy the game. Thats fine, I understand that, Im not a console gamer but I realise that is where game companies make their needed profits.

Bioware, you can write a engaging, deep story. But please please continue to deepen and intensify combat. Only one massive, multiple wave high dragon fight in a game is too little. The DA Toolset has been around for more than a year and there is still yet to be really a deep combat oriented mod that wows me. I love you guys.. But I have to say it... Skyrim just looks so much more epic... But I do look forward to what Bioware might produce with the aim of equalling or outdoing it.

Modifié par wait what, 18 juillet 2011 - 09:37 .


#2
Arthur Cousland

Arthur Cousland
  • Members
  • 3 239 messages
I agree, that it would be nice of there were more fights comparable to the high dragon and similar bosses, in relation to their "epic" feel. While many play Bioware games mainly for the story and want to breeze through combat to get it over with, so they can advance with the story, I am a fan of epic boss encounters that are lengthy and give me an actual sense of accomplishment when I succeed.

Unfortunately, the only way to really feel like I don't have to hold back in order to make enemies not feel like I'm cutting through them like a hot knife on butter is to solo. Difficulty drops significantly once you've beaten the game a few times and know how to build your charaters. I want to still feel like the game is challenging me, even with a full lv 35 party, with optimal equipment.

#3
wait what

wait what
  • Members
  • 15 messages
Thanks for reply.

It would seem that enemies scaling to your level is the primary way they've tried to achieve the 'remains challenging despite level+equip'. However, since the enemies don't seem to unlock new abilities when they are higher level it somewhat fails.

In DA2 its basically the same mobs with the same abilities in different amounts and locations. This is possibly true for other games also. If I recall correctly in games like Baldurs Gate, although wasnt very fond of D&D rules, the enemies mostly conformed to the ruleset in that when they were high level they had more abilities than their lower level versions and would actually use the higher level abilities against you (with facemelting results). Now I realise that Bioware didnt make Baldurs Gate, but surely they played it. Surely they understand what I mean.

EDIT: Oh wait, THEY DID MAKE BALDURS GATE! :(

A challenge can only really be had when higher level enemies have a larger catalogue of abilities, spells, etc. to throw at you, just as we do against them.

For example, a low level summoner would maybe summon a generic spider, whereas a high level summoner would summon a horde of them or a phase spider or some such, rather than just a higher level version of the generic spider. Or even better is a summoner that has a spell that randomly summons one or more of the most terrifying enemies. That sort of thing.. is .. cool!

And also, when they have a large range of abilities to choose from, there is some randomness to it, so that will increase the change of being surprised by what the enemy might spring on you during the battle.

Modifié par wait what, 19 juillet 2011 - 01:33 .


#4
Zahe

Zahe
  • Members
  • 172 messages
I agree, the later Bioware games have been really easy even on the higher difficulties. They did a good job on difficulty scaling in ME2, changing the way the fights are fought instead of only upping the hp/damage. In the end however it was still too easy. The same goes for DA. The only parts that is somewhat challenging is before Lothering if you aren't a Mage. After that it is way too easy to just curbstomp whatever the game throws at you.

#5
Arthur Cousland

Arthur Cousland
  • Members
  • 3 239 messages
The main thing about Dragon Age difficulty is that while enemies hit harder and have better A.I., they don't have increased health. While I don't exactly recommend what they did with Mass Effect on insanity, where every encounter is epic, I just want enemies on nightmare difficulty to not fall over dead just from first glance of my pimped out dual wield rogue.

When soloing, I actually want my warden to be powerful, since they have to do enough damage comparable to having a full party, though with a full party, I always find myself wanting to hold back or simply having everyone auto attack so I'm not breezing through the game in record time.

While I like a rpg with a good story, I also like combat. Why can't we have both?