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Male gamers and DA2's romance


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#101
Torax

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What they are trying to say is even if you are joking? They could permanently ban your account. Considering the context of your entire post and how you even state the lack of even wanting to play the game again? They could ban you without batting an eye. Just something to consider...

Threats on anyone's physical persons is against the ToS and while you may think they don't punish people for it? It's likely not worth the risk. They could go as far as to ban your entire account including other games...

Modifié par Torax, 19 juillet 2011 - 06:56 .


#102
TheAwesomologist

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DuskWarden wrote...

nedpepper wrote...

Agamo45 wrote...

There were no good choices, I had to choose between the dirty pirate **** who can't keep her legs closed for even one second, and a stupid elf who acts like a 14 year old and practices dark magic. My Hawke ended up with Isabela, though in real life I wouldn't go within 10 ft of her. And frankly, I was offended by the ridiculous extent of homosexuality and how every dude you hang out with besides Varric is flaming gay and has the hots for Hawke.


.........

Fenris is anything but flaming.  Even Anders isn't flaming.  I'm a straight male and I have absolutely no problem with the sexuality of the companions.  I even play gay characters.  Why not?  It's an option in the game.  It's a character, not YOU.  And am I the only guy who likes to play female characters?  Maybe it's the writer in me.  As a writer, I write female characters and have no problem playing a game as one.  It changes the game completely.  There's just something different about a female protagonist.  This is still an RPG, right?


+1. People over-reacted completely to the whole all companions are bi thing. You have one conversation with Anders about it where you just let him down nicely and get a piddling +10 rivalry. And Fenris never even mentioned it to me. And though I couldn't play a female char in DA:2, I did in Origins, and you definately aren't the only one.

People certainly did over react but presentation goes a long way. In their quests only Fenris and Anders come on to you right away. This is universal however so it doesn't matter if you're male or female. (Very very minor spoilers for act 1, but trust me it's not revealing much here) When you play Act 1, after you do the quest to recruit your companion there's a talking "quest" afterwards.
  • Anders - "Talk to Anders": When you speak with Anders the very first dialog choice you either have to shut him down and take no rep penalty but you learn nothing about him and he acts all prissy about it. Otherwise you have to listen to him and if you reject his advances he gets prissy again (Note, this is a trend that will continue with Anders THROUGH OUT THE ENTIRE GAME)
  • Fenris - "Fenris Recruited": He comes on to you in the last dialog choice, that said its much more subtle than Anders. Turning him down using the broken heart icon gives a pretty funny delivery for Male Hawke.
  • Isabella: Doesn't have a heart option that I can recall in Act 1. She just thanks you for "helping her with that thing" (is she unable to specify what you did? Seems like dialog/quests may have been cut to me)
  • Merrill - 'Welcome Home": You can optionally flirt with Merrill but she doesn't make any advances.
Not going to lie but I found that to be a slight imbalance on my first playthrough. Anders is the only real culprit here, but it's not limited to your gender. Some guys just don't like to be hit on by other dudes. That said I think it's more of a sign of Anders' overall instability.

#103
Sylvianus

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I found them all cheap and soulless.

I guess it's because every LI had to fit every (plausible) orientation.


As I said, there is a problem, the LI have become generic.

Simply the characters can't tell the players gender and it's exatcly the same and all Respond the same to everyone. It's not a different experiment. That's why, somehow, it's seems cheap, it's an illusion. There are others reasons as well.

Also, for Merrill, the thing that bothered me the most about her. It's her comments during the game. I can not stand to hear it.

Just because she is foreign to the manners of humans, that means it can't behave like a decent adult. I try to not listen when she speaks. :lol:

Modifié par Sylvianus, 19 juillet 2011 - 07:13 .


#104
Sylvianus

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TheAwesomologist wrote...

DuskWarden wrote...

nedpepper wrote...

Agamo45 wrote...

There were no good choices, I had to choose between the dirty pirate **** who can't keep her legs closed for even one second, and a stupid elf who acts like a 14 year old and practices dark magic. My Hawke ended up with Isabela, though in real life I wouldn't go within 10 ft of her. And frankly, I was offended by the ridiculous extent of homosexuality and how every dude you hang out with besides Varric is flaming gay and has the hots for Hawke.


.........

Fenris is anything but flaming.  Even Anders isn't flaming.  I'm a straight male and I have absolutely no problem with the sexuality of the companions.  I even play gay characters.  Why not?  It's an option in the game.  It's a character, not YOU.  And am I the only guy who likes to play female characters?  Maybe it's the writer in me.  As a writer, I write female characters and have no problem playing a game as one.  It changes the game completely.  There's just something different about a female protagonist.  This is still an RPG, right?


+1. People over-reacted completely to the whole all companions are bi thing. You have one conversation with Anders about it where you just let him down nicely and get a piddling +10 rivalry. And Fenris never even mentioned it to me. And though I couldn't play a female char in DA:2, I did in Origins, and you definately aren't the only one.

People certainly did over react but presentation goes a long way. In their quests only Fenris and Anders come on to you right away. This is universal however so it doesn't matter if you're male or female. (Very very minor spoilers for act 1, but trust me it's not revealing much here) When you play Act 1, after you do the quest to recruit your companion there's a talking "quest" afterwards.
  • Anders - "Talk to Anders": When you speak with Anders the very first dialog choice you either have to shut him down and take no rep penalty but you learn nothing about him and he acts all prissy about it. Otherwise you have to listen to him and if you reject his advances he gets prissy again (Note, this is a trend that will continue with Anders THROUGH OUT THE ENTIRE GAME)
  • Fenris - "Fenris Recruited": He comes on to you in the last dialog choice, that said its much more subtle than Anders. Turning him down using the broken heart icon gives a pretty funny delivery for Male Hawke.
  • Isabella: Doesn't have a heart option that I can recall in Act 1. She just thanks you for "helping her with that thing" (is she unable to specify what you did? Seems like dialog/quests may have been cut to me)
  • Merrill - 'Welcome Home": You can optionally flirt with Merrill but she doesn't make any advances.
Not going to lie but I found that to be a slight imbalance on my first playthrough. Anders is the only real culprit here, but it's not limited to your gender. Some guys just don't like to be hit on by other dudes. That said I think it's more of a sign of Anders' overall instability.

I recall that for Ashley and Liara in M1, many people didn' like they jump on them. Tali in M2.  They are females. Just sayin'. There are simply people who don't like that the characters  jump on them. Me it does not bother me as well, it's like in real life.

#105
MonkeyLungs

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I think that if a character is going to be able to be romanceable for male or female protagonist that the romance should be more individual for each pathway.

Each LI should have basically 4 romances: SS Friend, SS Rival, OS Friend, OS Rival

#106
TheAwesomologist

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Sylvianus wrote...

TheAwesomologist wrote...

People certainly did over react but presentation goes a long way. In their quests only Fenris and Anders come on to you right away. This is universal however so it doesn't matter if you're male or female. (Very very minor spoilers for act 1, but trust me it's not revealing much here) When you play Act 1, after you do the quest to recruit your companion there's a talking "quest" afterwards.

  • Anders - "Talk to Anders": When you speak with Anders the very first dialog choice you either have to shut him down and take no rep penalty but you learn nothing about him and he acts all prissy about it. Otherwise you have to listen to him and if you reject his advances he gets prissy again (Note, this is a trend that will continue with Anders THROUGH OUT THE ENTIRE GAME)
  • Fenris - "Fenris Recruited": He comes on to you in the last dialog choice, that said its much more subtle than Anders. Turning him down using the broken heart icon gives a pretty funny delivery for Male Hawke.
  • Isabella: Doesn't have a heart option that I can recall in Act 1. She just thanks you for "helping her with that thing" (is she unable to specify what you did? Seems like dialog/quests may have been cut to me)
  • Merrill - 'Welcome Home": You can optionally flirt with Merrill but she doesn't make any advances.
Not going to lie but I found that to be a slight imbalance on my first playthrough. Anders is the only real culprit here, but it's not limited to your gender. Some guys just don't like to be hit on by other dudes. That said I think it's more of a sign of Anders' overall instability.

I recall that for Ashley and Liara in M1, many people didn' like they jump on them. Tali in M2.  They are females. Just sayin'. There are simply people who don't like that the characters  jump on them. Me it does not bother me as well, it's like in real life.

Yeah the romances in ME 1 were kind of thrown at you, at the same time the pacing and the scope of ME 1 is very different. ME 1 takes plays over the course of a matter of days/weeks where as romances only start after the first year in Kirkwall and don't really move into anything until 4 years after that.
Also Tali doesn't really dump on you her romance until you pursue it via questioning. Jack will litterally jump on you if you pick certain dialog choices though. Tali saves her jumping for the end ;)

#107
Sylvianus

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MonkeyLungs wrote...

I think that if a character is going to be able to be romanceable for male or female protagonist that the romance should be more individual for each pathway.

Each LI should have basically 4 romances: SS Friend, SS Rival, OS Friend, OS Rival

Mhh, I don't know. I personally believe we must make an effort in this area, as in all others. Over time, Bioware declines in this area of romance, as in others, and this current logic " less money, less money, less money everywhere", isn't to contribute to its excellence and to change the trend.

In any case, the better mean, it's still working on it. It's like the new areas. There are no secrets, we must work on it. There is no magic formula effortlessly.

Modifié par Sylvianus, 19 juillet 2011 - 08:08 .


#108
Sylvianus

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TheAwesomologist wrote...

Sylvianus wrote...

TheAwesomologist wrote...

People certainly did over react but presentation goes a long way. In their quests only Fenris and Anders come on to you right away. This is universal however so it doesn't matter if you're male or female. (Very very minor spoilers for act 1, but trust me it's not revealing much here) When you play Act 1, after you do the quest to recruit your companion there's a talking "quest" afterwards.

  • Anders - "Talk to Anders": When you speak with Anders the very first dialog choice you either have to shut him down and take no rep penalty but you learn nothing about him and he acts all prissy about it. Otherwise you have to listen to him and if you reject his advances he gets prissy again (Note, this is a trend that will continue with Anders THROUGH OUT THE ENTIRE GAME)
  • Fenris - "Fenris Recruited": He comes on to you in the last dialog choice, that said its much more subtle than Anders. Turning him down using the broken heart icon gives a pretty funny delivery for Male Hawke.
  • Isabella: Doesn't have a heart option that I can recall in Act 1. She just thanks you for "helping her with that thing" (is she unable to specify what you did? Seems like dialog/quests may have been cut to me)
  • Merrill - 'Welcome Home": You can optionally flirt with Merrill but she doesn't make any advances.
Not going to lie but I found that to be a slight imbalance on my first playthrough. Anders is the only real culprit here, but it's not limited to your gender. Some guys just don't like to be hit on by other dudes. That said I think it's more of a sign of Anders' overall instability.

I recall that for Ashley and Liara in M1, many people didn' like they jump on them. Tali in M2.  They are females. Just sayin'. There are simply people who don't like that the characters  jump on them. Me it does not bother me as well, it's like in real life.

Yeah the romances in ME 1 were kind of thrown at you, at the same time the pacing and the scope of ME 1 is very different. ME 1 takes plays over the course of a matter of days/weeks where as romances only start after the first year in Kirkwall and don't really move into anything until 4 years after that.
Also Tali doesn't really dump on you her romance until you pursue it via questioning. Jack will litterally jump on you if you pick certain dialog choices though. Tali saves her jumping for the end ;)

Yeah, that's true for Tali.

And for the jump in time, I think I've never seen something so wrong.

It is as if the years hadn't passed, didn't count. You don't feel that things have changed when you find your li a few years later. (Act 2 to Act 3 )

From Act 1 to Act 2  I find very little credible that Isabella hasn't slept yet with Hawk. Why ? Because when you have finished her mission, she offers you a night at the inn if you want. Isabella isn't at all shy, she is interested in Hawk.

  Three years for Hawk ? I mean, Seriously ? ( If the pc is obviously interested in Isabella.)

Modifié par Sylvianus, 19 juillet 2011 - 08:17 .


#109
Torax

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Most the games it's like a fling before the end battles. ME2 just is far more blatant about it since the que is set by using the Omega 4 Relay. There are subtle differences in some of the dialogue between male and female options in DA2. This was also the case in Origins. I think ME1 was just the worst in that for example I que'd a confrontation dialogue between Ashley and Liara without doing nothing but normal chat options with Ashley like I was doing in with all the companions. Showing that ME1 was basically setting it up as whichever LI optional character you talk to the most.

Bioware is getting better about it though with the <3 icon to signify a flirt. In fact I hit a heart in my first game play without really thinking and it was the only reason Anders came on to my character. I realized the mistake and never hit it again. All those players who complain about him flirting with them probably made that same mistake. It's not a flaw on the developer's side. If you never flirt with Anders then he'll never flirt with you. In fact he is just his pissy normal self as long as you don't flirt with him. You can even support the mages and he still is pissy...

Edited to add.

Infact the utter irony about the characters being bi thing is that as long as you don't flirt with any of your same sex counterparts? You'd never even know they were attracted to that sex. It's not even thrown in your face unless you force it. Besides Isabela, but that doesn't count  :P

Modifié par Torax, 19 juillet 2011 - 09:04 .


#110
Sylvianus

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Torax wrote...

Most the games it's like a fling before the end battles. ME2 just is far more blatant about it since the que is set by using the Omega 4 Relay. There are subtle differences in some of the dialogue between male and female options in DA2. This was also the case in Origins. I think ME1 was just the worst in that for example I que'd a confrontation dialogue between Ashley and Liara without doing nothing but normal chat options with Ashley like I was doing in with all the companions. Showing that ME1 was basically setting it up as whichever LI optional character you talk to the most.

Bioware is getting better about it though with the <3 icon to signify a flirt. In fact I hit a heart in my first game play without really thinking and it was the only reason Anders came on to my character. I realized the mistake and never hit it again. All those players who complain about him flirting with them probably made that same mistake. It's not a flaw on the developer's side. If you never flirt with Anders then he'll never flirt with you. In fact he is just his pissy normal self as long as you don't flirt with him. You can even support the mages and he still is pissy...

Personally I have no problem to have a wrong way with a character. If I can make him understand that there has been misunderstanding.  (' so no love, )

The problem with Ashley is that you can not reverse it, can't tell her after that  you 're interested on her only as a friend.

This is why many people complained. There are way to avoid it completely, while allowing to make romances based on flirting and roleplaying.

With the heart, you must follow a strict line, no choice , and Hawk says sentences  that  do not match you at all.

Take the example of Isabella. After sleeping with her, she said " wait, you do not drive to fall in love I hope? "

And I have no choice. I have to follow the heart. I must say a sentence that doesn't suit me at all. I would actually wanted  to pretend that I don't, with something else.

Modifié par Sylvianus, 19 juillet 2011 - 09:18 .


#111
Torax

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So your conflict is really about the scripted conversations then and nothing else. Cause that is how it was in ME2 as well. Just instead of a heart it has the character saying something to you and then you clicking the proper response. This was even the case in Origins. My point about the flirt icons is simply that is how the relationships even begin. No flirting? Nothing happens. It's entirely optional. Meanwhile in ME1 it was thrust on me by a bigot of a human I couldn't stand. Even in Origins, characters like Leliana and Morrigan will openly flirt just based on a approval check and nothing more. It's always been a yes or no. In the end that has to exist. So players have a chance to say "No". In regards to what Hawke says? I'm just happy the character says something. So what if it's not exactly what I'd say. I'd rather have them say something than be a frigid avatar in a costume while everyone else has animated dialogue.

p.s. if you don't like what the character says? Try to evolve them to a different personality and see the differences. It can change many things. I'm still partial to a Sarcastic Diplomat Female Hawke. Awesome deliveries.

#112
Sylvianus

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But that's exactly the concept of choice. You end up saying yes or no, but there are differences. So if you think that the road doesn't count at all, there is a problem.

Because that's the concept of roleplaying. In Dao, you can disagree on some things at critical moments. Not in DA2. You have the heart broken and that's the end.

Now :

You have five options to manage your romance as you want, with the possibilities that one way can better watch with your though and it ends with a yes.

Or, You have only one opportunity, only one way to make your romance, without being able to choose the route. And as weel it ends up saying yes. You prefer which solution ?

And as I said for Ashley, there are ways to avoid it in the next episode. Anyway, There are people who are shy, others that jump on you. I do not see the problem, if you can say NO.


p.s. if you don't like what the character says? Try to evolve them to a different personality and see the differences. It can change many things. I'm still partial to a Sarcastic Diplomat Female Hawke. Awesome deliveries.

But it is precisely the problem. You must go to the heart line if you want to follow the romance.

Modifié par Sylvianus, 19 juillet 2011 - 10:09 .


#113
Torax

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My point is that with Origins it's THRUST on you just because you talked to them after an approval check. Meanwhile in DA2 you hit the <3 to initiate the flirt. When you say you get a chance to disagree in Origins? Tell me where you get to disagree about anything overall? Besides the dialogues about a subject which is only designed around either gaining or losing approval which is tied to just approval. Meanwhile the romances are just separate and based on a approval check. That is hardly a romance...

In most games it's where the romance option gets a few more dialogues. Though in the case of Garrus and Tali in ME2 you actually get less dialogue regardless of romance or not. But I digress. In regards to DA2 I get almost the amount of dialogues with all the companions regardless of it is a romance or not which I'm perfectly fine with. Also maybe you are wording it wrong. In the other games you mentioned you NEVER get to disagree in regards to the relationship except for Morrigan in the love conversation. To EVER disagree means the relationship is OVER. Meanwhile in DA2 they made a Friend/Rivalry system that actually DOES allow you to disagree with the companion and still romance them. In fact you can disagree with characters like Merrill and Fenris and still have a romance with him. In other words unlike how about all the games you listed have relationships where everything is happy and no real conflicts. The ones in DA2 have them still caring for each other despite an argument about their core beliefs...

#114
Sylvianus

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Torax wrote...

My point is that with Origins it's THRUST on you just because you talked to them after an approval check. Meanwhile in DA2 you hit the <3 to initiate the flirt. When you say you get a chance to disagree in Origins? Tell me where you get to disagree about anything overall? Besides the dialogues about a subject which is only designed around either gaining or losing approval which is tied to just approval. Meanwhile the romances are just separate and based on a approval check. That is hardly a romance...

In most games it's where the romance option gets a few more dialogues. Though in the case of Garrus and Tali in ME2 you actually get less dialogue regardless of romance or not. But I digress. In regards to DA2 I get almost the amount of dialogues with all the companions regardless of it is a romance or not which I'm perfectly fine with. Also maybe you are wording it wrong. In the other games you mentioned you NEVER get to disagree in regards to the relationship except for Morrigan in the love conversation. To EVER disagree means the relationship is OVER. Meanwhile in DA2 they made a Friend/Rivalry system that actually DOES allow you to disagree with the companion and still romance them. In fact you can disagree with characters like Merrill and Fenris and still have a romance with him. In other words unlike how about all the games you listed have relationships where everything is happy and no real conflicts. The ones in DA2 have them still caring for each other despite an argument about their core beliefs...

I talk about dao.

You can reject Leliana and Morrigan. Then to be with her again.
You can not agree on everything, and still make the romance with Leliana and Morrigan. If you say to Morrigan, that it was simply sex, you lost many points, but you are still able to follow the romance.

You have multiple paths to reach the romance. yes, I remember.

It's the same with ashley, in M1.

acte 2 = Merrill YES  or NO , and that's it. Where is the ability to disagree please in the romance area please ?

The romance HASN'T even STARTED in Act 1. It's not even a flirt with a link later. It's just a compliment, and there is NO really reaction of the character who doesn't demonstrates an evolution of the relationship between the characters. fail.

Act 2. You say yes ?, it's FOR LIFE. You can not even BREAK the relationship after.
ao.

The system of rivalry has NOTHING  to do with romance, anything. You either rival or friendly, but Hawk still has the SAME DIALOGUE with the heart line, only one to follow the romance ! Where is the different path ?

Modifié par Sylvianus, 19 juillet 2011 - 10:52 .


#115
Torax

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Point is simply this. Disagree with companion in DAO and you get -15 approval. bla. You disagree and break off the relationship? Use the reused dialogue or give morrigan the mirror and choose the proper response and boom the relationship is back. THERE IS NO DIFFERENCE past that. You complain about the heart defining it. How is that any different than the yes or no responses in origin? My point is that the relationship continues despite being a Rival. That does not happen in origins. If your approval drops even close to that it would end it. I just like that you disagree on some things with a character like Merrill and yet continue the relationship. In fact the conversations are different with each companion that way. That is what I'm commenting on.

Having a yes or no response is no different than having to select the <3 or </3 to end it. It's the choice options they give the player. Just the visual of the heart makes it more obvious. From a mechanics stand point it all ends in the same type of outcome. BTW Merill and Anders are romance killers. That is just a mechanics design. Each character is tricky but Origins was far too loose in your options compared. Doesn't stop some from having a fling with fenris & isabela before going for Anders or Merrill though. Merrill does have an option to say it's a fling.

#116
Razored1313

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OKAY OKAY GO TO YOUR CORNERS U TWO COME BACK OUT WHEN THE BELL RINGS

Seriously tho lets make peace and agree to disagree we can't all have the same opinion

#117
wright1978

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Thoroughly enjoyed the romance with Isabela although like anything it could have been done more dialogues/roamnce specific events. However i did have to pretend those immersion breaking jumps in years between acts were figments of Varric's imagination.

#118
naledgeborn

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M Hawke and Isabela. I miss the Warden and Morrigan though.

#119
PSUHammer

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I found the LI's in DA2 to be quite polarizing (as a few have suggested). Merrill seems to be one extreme (comes across as young and immature) while Isabela, while sexy, is more on the other extreme. Bethany seemed to be the most neutral personality yet she was a sibling.

I don't think that's a bad thing, though. As in life, you can't really chose the personalities of those you run into. Sometimes you run across people on either extreme. So, in this narrative, it is writer's prerogative.

My favorite was Morrigan...mysterious, sexy, elusive, defensive, yet wounded in a way. I think many guys find that fascinating. Something to do with the challenge of the "chase" which is part of our DNA. While Isabela shared some similar traits, she wasn't real elusive (if you know what I mean) and that eliminated a big part of the "chase" fun.

Just my 2 cents.

Modifié par Hammer6767, 20 juillet 2011 - 04:44 .


#120
errant_knight

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Sylvianus wrote...

Have you been satisfied with the DA2's LI ?, Who do you prefer ? I feel that there is much less enthusiasm among boys than among girls. Or you are simply more shy on the BSN, which would be surprising after what i'v seen with Mass effect 2. I can not identify a trend, you are so few to express it.

The thread of the female characters  are not moving much since the release of Dragon Age. Where are you ?

My take on it is that, much as in RL, one may not be interested in the people who are available at all times. I'm a female gamer, but I wasn't interested in the LIs at all, not did I enjoy the 'rivalmance' mechanic.

But you're not going to like the characters in every game, much less want to romance them, so not such a big thing. I went into it figuring that the romances in DA:O were so awesome that they were going to have a hard time topping that, so I wasn't surprised to find myself uninterested, and even if I'd found the characters as appealing, the more limited interaction damaged the feeling of actual closeness, too.

I'm hoping that I enjoy the next game more in all ways, not just this one, but if the rest of the game had been something I enjoyed, the lack of an appealing LI wouldn't have lowered my opinion that much. It's just luck of the draw and there are a fair number of people who really like the romances, Isabella and Merrill included.

#121
Raanz

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Sylvianus wrote...

Have you been satisfied with the DA2's LI ?, Who do you prefer ? I feel that there is much less enthusiasm among boys than among girls. Or you are simply more shy on the BSN, which would be surprising after what i'v seen with Mass effect 2. I can not identify a trend, you are so few to express it.

The thread of the female characters  are not moving much since the release of Dragon Age. Where are you ?


Yeah sure, for the most part.
I romanced Isabella for two reasons: 
  • her personality
  • her looks
I didn't really care too much for Merrill as she came across as a very troubled YOUNG person with naivety issues.  My Hawk didn't need the drama.

What I did think was a bit too high maintenance, was trying to talk around Anders and Fenris.  I wanted to have a nice friendship, bro-mance with them, but the conversations seemed a bit trite when trying to avoid a "romantic" interest.

Modifié par Raanz, 20 juillet 2011 - 05:09 .


#122
Sylvianus

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errant_knight wrote...

Sylvianus wrote...

Have you been satisfied with the DA2's LI ?, Who do you prefer ? I feel that there is much less enthusiasm among boys than among girls. Or you are simply more shy on the BSN, which would be surprising after what i'v seen with Mass effect 2. I can not identify a trend, you are so few to express it.

The thread of the female characters  are not moving much since the release of Dragon Age. Where are you ?

My take on it is that, much as in RL, one may not be interested in the people who are available at all times. I'm a female gamer, but I wasn't interested in the LIs at all, not did I enjoy the 'rivalmance' mechanic.

But you're not going to like the characters in every game, much less want to romance them, so not such a big thing. I went into it figuring that the romances in DA:O were so awesome that they were going to have a hard time topping that, so I wasn't surprised to find myself uninterested, and even if I'd found the characters as appealing, the more limited interaction damaged the feeling of actual closeness, too.

I'm hoping that I enjoy the next game more in all ways, not just this one, but if the rest of the game had been something I enjoyed, the lack of an appealing LI wouldn't have lowered my opinion that much. It's just luck of the draw and there are a fair number of people who really like the romances, Isabella and Merrill included.

That's true. I agree. Next time I hope to have better luck. :D

#123
JasmoVT

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All four potential love interests are severely emotionally crippled characters with which no sane person would have any romantic relationship

#124
TheJediSaint

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JasmoVT wrote...

All four potential love interests are severely emotionally crippled characters with which no sane person would have any romantic relationship



True, but sane is borning.

#125
TheAwesomologist

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TheJediSaint wrote...

JasmoVT wrote...

All four potential love interests are severely emotionally crippled characters with which no sane person would have any romantic relationship



True, but sane is borning.

Really because I really wanted Aveline as an option and she's fairly sane.