Incantatar wrote...
Unlike Alesia_BH i wouldn't advise to go full prebuff.
I can understand that viewpoint. And I think each of Incantatar's points make sense. Nonetheless, I personally found that the full pre-buffs component enhanced the game.
The full pre-buffs component does stack the deck in the AI's favor. I don't have a problem with that personally: AI opponents often need a little help to compete with live players. In addition, even with the component, enemy mages are still highly vulnerable to conventional mage killing tactics. With full pre-buffs installed, they at least get a chance to show you some of their spellbook. That's a good thing to my mind.
As for bugs, I've only noticed two and both of them are avoidable: 1) if you Stun a mage or cleric before his pref-buffs fire, they may go off repeatedly; 2) if you engange a mage or cleric, retreat, rest, and then return, pre-buffs may go off again each time you get out of sight range. (The problem in the latter case isn't strictly pre-buff related however- it has to do with the reset on rest mechanism. Even without pre-buffs installed, mages can end up repeatedly getting fresh spellbooks in these circumstances.) These issues haven't discouraged me from using the component.
In any event, good luck finding an install that suits you Anonymous Hero!
Best,
A.
Btw. I concur with Incantatar that XP progression nerfs are a good way to rebalance the adventure- especially when solo. Item restrictions can certainly help too.
Modifié par Alesia_BH, 21 juillet 2011 - 08:10 .