Will anyone really bother with Kinect? - rant
#176
Posté 19 juillet 2011 - 08:55
-People thinking they could easily develop this feature without the Kinect
-Other people thinking they are spending all available resources on the Kinect implementation, including the writers, artists, animators, modelers, level designers, etc.
-People thinking this feature is only to say the dialogue.
-And of course as always, because no ME thread could be complete without it, people that are betrayed by DA2
#177
Posté 19 juillet 2011 - 09:14
Bnol wrote...
ITT:
-People thinking they could easily develop this feature without the Kinect
-Other people thinking they are spending all available resources on the Kinect implementation, including the writers, artists, animators, modelers, level designers, etc.
-People thinking this feature is only to say the dialogue.
-And of course as always, because no ME thread could be complete without it, people that are betrayed by DA2
Add snarky list makers to your list.
Modifié par Symji, 19 juillet 2011 - 09:14 .
#178
Posté 19 juillet 2011 - 09:37
#179
Posté 19 juillet 2011 - 09:40
#180
Posté 19 juillet 2011 - 09:50
And I've yet to see a reason to grab the Kinect.
But as long as the Kinect feature is optional and not required (or even if there's a mission or quest that requires it) then I don't care. It's like people who hate 3D movies. Don't go see those movies in 3D if you hate 3D.
If it's optional, I don't care. If it's required then I have a problem.
#181
Posté 19 juillet 2011 - 10:10
#182
Posté 19 juillet 2011 - 10:29
If something is easy for you to implement, or your publisher sends you some Kinect kit from MS and says 'have a play with that, let us know what you think', and you give it to a developer who has got a couple of days spare before his/her next phase starts, and he then turns to you and says, 'In one afternoon I got squad direction commands and power mapping done, with just voice control'... and it also works for this other awkwardly accented person here. I think this stuff is pretty cool, very easy to integrate and use, and I think we could use this in these other scenarios'..... what would you rather the studio head do - say 'No let's not use this feature, it's just a gimmick, hell we'll get slated in the forums for this, so I'd rather you used that downtime in the next phase, that you and your dev buddy might have, twiddling your thumbs rather than put any more time into investigating this toy'?
No you wouldn't - you'd want them, if the cost of development in terms of people and time is low, and within project timescales and tolerances, to have a look at it and explore it, and, if again it's within timescales and tolerance, to consider making the product 'better' (i.e. adds value) by adding it, but also ensure that there is no associated cost in quality for those that are unable to take advantage of that feature.
#183
Posté 19 juillet 2011 - 10:34
kyg_20X6 wrote...
The fact I can't just use my headset is lame. I mean, it's not recognizing my voice. It's just matching the sounds. I mean, if it was voice recognition I'd have to first say every dialogue choice and command in the game for it to recognize my voice. If it's not VR than why do I need Kinect? It seems like it's gimmick to sell Kinect paid for my MS money. I mean, it's great if people can use Kinect wirelessly to interact but people with headsets should be able to as well.
For all the people saying its a waste of time and money and why can't they do it through headset - Kinect has all the libraries and VR stuff built in and tweaked for it - if you want to use headsets that's great and campaign for it.... but it will cost a lot more as it will have to be built specifically for the PC/PS3, and that would be where the cost is, Kinect, from all accounts, is quite self contained, with very good dev tools and quite easy to build something with as it all comes in one package
#184
Posté 19 juillet 2011 - 10:40
#185
Posté 19 juillet 2011 - 10:44
#186
Posté 19 juillet 2011 - 12:22
#187
Posté 19 juillet 2011 - 01:23
#188
Posté 19 juillet 2011 - 01:34
Chris Priestly wrote...
Here's a thought: Don't like a feature? Don't use that feature.
I understand some features are not for everyone (some people will or will not use Kinect, some will or will not choose a romance, some will or will not play different classes, etc). However, I do not understand the seeming NEED for some people to belittle or ridicule the feature that they currently do not have interest in.
Does it make people feel better to nock a feature they do not care about? I personally do not like eating liver, but I do not stand in my local grocery store laughing at people who buy it telling them how stupid they are for enjoying it.
The thing is: Kinect has MUCH more potential and to use the microphone of that thing is just a slap in the face of anyone who bought that thing. I don't own it and I don't intend to buy it ( I don't have a console and as far as I know Microsoft doesn't allow p**n games on it so why should I bother?
If Bioware would have said "Yeah we are bringing voice commands to ME and you can ALSO use your kinect for it" it would have been fine, but saying "Yay kinect support, you can use the mic!" is a big smelly middle finger.
I feel bad for console owners, they are the milking cow for Software companies.
#189
Posté 19 juillet 2011 - 01:39
#190
Posté 19 juillet 2011 - 02:13
Terror_K wrote...
Chris Priestly wrote...
Here's a thought: Don't like a feature? Don't use that feature.
I understand some features are not for everyone (some people will or will not use Kinect, some will or will not choose a romance, some will or will not play different classes, etc). However, I do not understand the seeming NEED for some people to belittle or ridicule the feature that they currently do not have interest in.
Does it make people feel better to nock a feature they do not care about? I personally do not like eating liver, but I do not stand in my local grocery store laughing at people who buy it telling them how stupid they are for enjoying it.
Aside from personally thinking that Kinect needs to die quickly and shouldn't really be implemented in any hardcore gaming title at all, and thus feeling that BioWare should also be discouraging it and not the opposite, my main beef is that any time, money and resources that are going into giving this game Kinect support could be better put into actually improving the game itself. It's the very same reason I don't want multiplayer in ME3 either.
They're both cases of things I just pesonally don't feel Mass Effect either suits or needs, and this being the final part of the series I have a lot of expecations of the game, especially given claims from the devs about all our choices being meaningful, multiple, diverse endings, etc. If we end up getting a whole bunch of emails in ME3 instead of consequences that are actually explored and a whole bunch of boring sidequests, I'm going to look at the Kinect support and wonder, "why did this get put in instead of you allocating the budget, time and resources on those things that were lacking?"
Even now I'm thinking, "you'll put in Kinect support and waste time on that, but you can't give us our big uber Collectors edition with a really cool item?" (which still really puzzles me, since I thought ME3 would be big and popular enough to justify it. So many lesser games have got far better CE's than what ME3's is offering.)
So what you're really saying is fire everyone as soon as they get there part of the game done? I don't think you would last long with a development studio.
#191
Posté 19 juillet 2011 - 04:11
JayhartRIC wrote...
Terror_K wrote...
Chris Priestly wrote...
Here's a thought: Don't like a feature? Don't use that feature.
I understand some features are not for everyone (some people will or will not use Kinect, some will or will not choose a romance, some will or will not play different classes, etc). However, I do not understand the seeming NEED for some people to belittle or ridicule the feature that they currently do not have interest in.
Does it make people feel better to nock a feature they do not care about? I personally do not like eating liver, but I do not stand in my local grocery store laughing at people who buy it telling them how stupid they are for enjoying it.
Aside from personally thinking that Kinect needs to die quickly and shouldn't really be implemented in any hardcore gaming title at all, and thus feeling that BioWare should also be discouraging it and not the opposite, my main beef is that any time, money and resources that are going into giving this game Kinect support could be better put into actually improving the game itself. It's the very same reason I don't want multiplayer in ME3 either.
They're both cases of things I just pesonally don't feel Mass Effect either suits or needs, and this being the final part of the series I have a lot of expecations of the game, especially given claims from the devs about all our choices being meaningful, multiple, diverse endings, etc. If we end up getting a whole bunch of emails in ME3 instead of consequences that are actually explored and a whole bunch of boring sidequests, I'm going to look at the Kinect support and wonder, "why did this get put in instead of you allocating the budget, time and resources on those things that were lacking?"
Even now I'm thinking, "you'll put in Kinect support and waste time on that, but you can't give us our big uber Collectors edition with a really cool item?" (which still really puzzles me, since I thought ME3 would be big and popular enough to justify it. So many lesser games have got far better CE's than what ME3's is offering.)
So what you're really saying is fire everyone as soon as they get there part of the game done? I don't think you would last long with a development studio.
I honestly don't see where you got anything you said at all. As far as I know, your post is merely there to bait and not to actually have a discussion. If you don't believe so look at your first sentence and compare it to what you quoted. You're obviously putting TerrorK on the defensive rather than not.
#192
Posté 19 juillet 2011 - 04:27
#193
Posté 19 juillet 2011 - 04:31
#194
Posté 19 juillet 2011 - 04:50
Anyway, I won't use the "choose the dialogue option with your voice" bit.
What I will use is the vocal commands during combat.
And of course, ME3 will have non-vocal Kinect Support like a Kinect-Compatible Galaxy Map, which is super SUPER cool.
So its touch and go for me.
To be honest, the "voice the dialogue options" thing would be better for a silent protagonist ala Dragon Age:Origins.
#195
Posté 19 juillet 2011 - 05:27
LPPrince wrote...
I have Kinect, and I'm a hardcore gamer, so its not appealing to just casuals anymore.
Anyway, I won't use the "choose the dialogue option with your voice" bit.
What I will use is the vocal commands during combat.
And of course, ME3 will have non-vocal Kinect Support like a Kinect-Compatible Galaxy Map, which is super SUPER cool.
So its touch and go for me.
To be honest, the "voice the dialogue options" thing would be better for a silent protagonist ala Dragon Age:Origins.
This^_^
#196
Posté 19 juillet 2011 - 06:16
ThePwener wrote...
Someone With Mass wrote...
It's a neat feature, but as Chris said, if you don't like it, you don't have to use it.
>Nobody liked it
>Nobody used it
>Something actually good could have been put in it's place
>We lose content
See what I mean?
> "Nobody liked it" You are saying this when the game is still months away from release, are you Nostradamus?
> "Nobody used it" refer to point 1
> "Something actually good could have been put in it's place" The Kinect SDK does all the hard work so Dev will have spent a minimal amount of time on it. Plus Bioware is a big company, they have the man power to set a few devs aside for a few weeks to implement the feature.
> "We lose content" How could you possibly know that? Did you secretly sit in on the imaginary meeting where they decided to can 12 side missions so that they could implement Kinect?
I personally have a Kinect that doesn't get used often and I don't see myself using the feature much at all but that's not to say some people may actually use it and find it useful. At this point in development do you really thing Bioware are going to yank the feature? The point is moot and increasingly these anti-kinect posts are nothing but bitter whining that clog up the forums. Its going to be in ME3 deal with it and move on.
#197
Posté 19 juillet 2011 - 06:22
JayhartRIC wrote...
So what you're really saying is fire everyone as soon as they get there part of the game done? I don't think you would last long with a development studio.
Nah --- Terror_K just wants them all moved onto TOR
#198
Posté 19 juillet 2011 - 06:27
AlanC9 wrote...
JayhartRIC wrote...
So what you're really saying is fire everyone as soon as they get there part of the game done? I don't think you would last long with a development studio.
Nah --- Terror_K just wants them all moved onto TOR
So they all move from Edmonton to Austin?
#199
Posté 19 juillet 2011 - 06:29
#200
Posté 19 juillet 2011 - 06:32
AlanC9 wrote...
I was going to make a crack about Terror_K never being interested in practicality, but let's not make this thread any sillier than it is.
Oh, well I thought I did it, but yeah I guess I am trolling a bit too much in this thread.





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