Will anyone really bother with Kinect? - rant
#201
Posté 19 juillet 2011 - 06:37
That being said, I don't care if it's in the game. At one of the E3 interviews, BW guys were talking about how all the functionality is already there, and programming in their voice commands should be easy because they don't have to develop any new technology. So it doesn't seem like it will eat up much in the way of developmental resources.
It it WAS a big undertaking I'd care more, but if what they said is true, doesn't matter.
#202
Posté 19 juillet 2011 - 06:51
I personally do laugh at people who enjoy eating liver as I understand what that organ does in the body...Eating filtration of any kind is not fun or good for the body.Chris Priestly wrote...
I personally do not like eating liver, but I do not stand in my local grocery store laughing at people who buy it telling them how stupid they are for enjoying it.
As for the Topic: Add me to the list of "Why spend the effort?"
If every single Xbox Owner owned a Kinect...that would be around 50% or LESS of your consumers. Y deal with a feature that half of your customers will not use? Even if the amount of time spent on implementing the Kinect is miniscule, that is still time spent that only has the potential of 50% implementation. Putting that time for something that would see 75%+ consumers use would be of far more constructive use.
Bioware always goes on the spiel that Spending Time on 1 thing = spending less time on another. Does this rule no longer apply? Is there a magical room that stops time for those in it that is currently being used for the Kinect Work?
Frankly: How much Money did Microsoft give to the developers at Bioware to implement this feature?
#203
Posté 19 juillet 2011 - 06:58
I don't mind this as much. I won't use it, but others might. And for as little effort put into it, there's no reason to outright bash it.
#204
Posté 19 juillet 2011 - 07:12
I don't care if there are decent workout games, people should chill out on the media influence when working out not sit and interface with computer technology during their workouts.
I hate kinect so much its going to make me quit playing Xbox. Already planning on moving back to PC gaming and that's something I didn't think I would do.
#205
Posté 19 juillet 2011 - 09:36
LPPrince wrote...
And of course, ME3 will have non-vocal Kinect Support like a Kinect-Compatible Galaxy Map, which is super SUPER cool.
Has that been confirmed or are you guessing? I know somebody from EA hinted at it at E3, but I havent seen anything official yet.
Kinect-Compatible Galaxy Map would be awesome
#206
Posté 20 juillet 2011 - 03:59
#207
Posté 20 juillet 2011 - 04:21
rabidhanar wrote...
As for the Topic: Add me to the list of "Why spend the effort?"
If every single Xbox Owner owned a Kinect...that would be around 50% or LESS of your consumers. Y deal with a feature that half of your customers will not use? Even if the amount of time spent on implementing the Kinect is miniscule, that is still time spent that only has the potential of 50% implementation. Putting that time for something that would see 75%+ consumers use would be of far more constructive use.
Bioware always goes on the spiel that Spending Time on 1 thing = spending less time on another. Does this rule no longer apply? Is there a magical room that stops time for those in it that is currently being used for the Kinect Work?
Disclaimer: I work for Microsoft, but not in games or hardware. I also worked in the game industry for about six years. This is my personal opinion as a former game developer who focused on UI and networking.
"Spending time on 1 thing = spending less time on another" is not strictly true. Everyone in game development has a speciality. Even among programmers, there are people who focus on graphics, physics, AI, etc. Developers aren't plug-and-play; you can't take a level designer and ask him to help improve weak AI, for instance.
So Bioware adding Kinect integration doesn't mean that the developer could have, I dunno, created a new DLC character or something. In fact, I doubt that was the case. My wild assed guess is that they specialize in the game interface, which is already pretty baked (and pretty good IMHO.) And frankly I doubt Bioware is going to compromise the overall quality of the game for Kinect support.
I'm interested to hear more about how Bioware has integrated it. Saying "Defensive posture!" to get my crew to take cover for an onslaught, for instance - that could be useful. Yes, you can do this with the controller, only Garrus always seems to step in front of/on top of cover instead of behind it
#208
Posté 20 juillet 2011 - 04:49
#209
Posté 20 juillet 2011 - 04:56
rabidhanar wrote...
Frankly: How much Money did Microsoft give to the developers at Bioware to implement this feature?
Lol i thought the same thing. But at least Bioware is including it as optional, unlike Fable the Journey which has gotten a massive backlash of criticism because of it. Most gamers just love to hate kinect. Or really anything to do with microsoft lol.
#210
Posté 20 juillet 2011 - 03:37
Modifié par The Flame Knight, 20 juillet 2011 - 03:37 .
#211
Posté 20 juillet 2011 - 07:24
I myself a developer and had a chance to play with Kinect SDK, and it's not a rocket science at all, thus can't possible rob us from game content.
So why people hate a device that no one is forcing them to buy?
#212
Posté 20 juillet 2011 - 07:26
#213
Posté 20 juillet 2011 - 07:32
Klimy wrote...
Can anyone explain to me all the hate for Kinect? I mean there are 3D TV enabled games, and none complain about developing for it, even though there are less people who have 3D TVs than those who have Kinect.
I myself a developer and had a chance to play with Kinect SDK, and it's not a rocket science at all, thus can't possible rob us from game content.
So why people hate a device that no one is forcing them to buy?
If there's one thing fans - and videogame fans in particular - love doing, it's complaining about things they don't know about and don't really effect them.
#214
Posté 23 juillet 2011 - 01:42
#215
Posté 23 juillet 2011 - 01:51
grammagamer1 wrote...
I read somewhere that kinect will enhance some conversation options and the kinect choices will not be available to those of us who do not have kinect.
Where? It's never been mentioned by the devs or in any articles that I've seen.
#216
Posté 23 juillet 2011 - 01:55
#217
Posté 23 juillet 2011 - 01:56
#218
Posté 23 juillet 2011 - 01:57
didymos1120 wrote...
grammagamer1 wrote...
I read somewhere that kinect will enhance some conversation options and the kinect choices will not be available to those of us who do not have kinect.
Where? It's never been mentioned by the devs or in any articles that I've seen.
You can use the voice recognition to select dialogue choices out loud, but I haven't heard anything about Kinect-exclusive content in-game. That would ****** me off.
#219
Posté 23 juillet 2011 - 02:06
DarthSlim108 wrote...
You can use the voice recognition to select dialogue choices out loud,
Yeah, I know about that. I was referring to this "kinect-only dialogue" notion.
#220
Posté 23 juillet 2011 - 02:07
grammagamer1 wrote...
I think it was in a Gameinformer issue. It was a few months ago.
Well, no, it wasn't. I've read those articles.
#221
Posté 23 juillet 2011 - 02:25
grammagamer1 wrote...
I think it was in a Gameinformer issue. It was a few months ago.
Sorry, my mistake...couldn't find kinect exclusive dialog options anywhere. I'm glad I did the research and apologize for not doing so before I first posted.
Kinect seems to be totally optional and that is fine with me. Thanks for the question.
#222
Posté 25 juillet 2011 - 02:06
#223
Posté 25 juillet 2011 - 04:02
According to Bioware, it seems that the Kinect has built-in speech recognition software that's both more accurate than something using the headset and easier to program.TheDarkStorm13 wrote...
Why bother adding the kinect when you could just use your headset.
#224
Posté 25 juillet 2011 - 04:13
#225
Posté 25 juillet 2011 - 07:39





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