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Will anyone really bother with Kinect? - rant


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#201
sp0ck 06

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To me, Kinect is a silly gimmick hoisted upon ME3 by Microsoft and EA. It doesn't belong, it doesn't make the game any better, and I doubt it will even work that well.

That being said, I don't care if it's in the game. At one of the E3 interviews, BW guys were talking about how all the functionality is already there, and programming in their voice commands should be easy because they don't have to develop any new technology. So it doesn't seem like it will eat up much in the way of developmental resources.

It it WAS a big undertaking I'd care more, but if what they said is true, doesn't matter.

#202
rabidhanar

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Chris Priestly wrote...
I personally do not like eating liver, but I do not stand in my local grocery store laughing at people who buy it telling them how stupid they are for enjoying it.



:devil:

I personally do laugh at people who enjoy eating liver as I understand what that organ does in the body...Eating filtration of any kind is not fun or good for the body.  Image IPB

As for the Topic: Add me to the list of "Why spend the effort?"
If every single Xbox Owner owned a Kinect...that would be around 50% or LESS of your consumers. Y deal with a feature that half of your customers will not use? Even if the amount of time spent on implementing the Kinect is miniscule, that is still time spent that only has the potential of 50% implementation. Putting that time for something that would see 75%+ consumers use would be of far more constructive use.

Bioware always goes on the spiel that Spending Time on 1 thing = spending less time on another. Does this rule no longer apply? Is there a magical room that stops time for those in it that is currently being used for the Kinect Work?

Frankly: How much Money did Microsoft give to the developers at Bioware to implement this feature? Image IPB

#203
Ace of Dawn

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The thing about Kinect is that they really didn't have to spend time on anything. All the software was already built into the kinect (hence why PS3 isn't getting this). Yeah, some time is spent on it, but it's not considerable (in fact, it was probably one of many side projects that were being worked on and this one actually got off the ground).

I don't mind this as much. I won't use it, but others might. And for as little effort put into it, there's no reason to outright bash it.

#204
MonkeyLungs

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I hate Kinect and motion control gaming. If I want to move around I go and run, or do some pushups, pull-ups, crunches, or go work outside on some gardening.

I don't care if there are decent workout games, people should chill out on the media influence when working out not sit and interface with computer technology during their workouts.

I hate kinect so much its going to make me quit playing Xbox. Already planning on moving back to PC gaming and that's something I didn't think I would do.

#205
Ruud333

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LPPrince wrote...

And of course, ME3 will have non-vocal Kinect Support like a Kinect-Compatible Galaxy Map, which is super SUPER cool.


Has that been confirmed or are you guessing?  I know somebody from EA hinted at it at E3, but I havent seen anything official yet. 

Kinect-Compatible Galaxy Map would be awesome Image IPB

#206
GOALISTAIR

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I just want to be able to say " Jack move up " ! LOL The Kinect will probably go on sale for the holiday season, so why not? I'll get it.

#207
HappyHappyJoyJoy

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rabidhanar wrote...
As for the Topic: Add me to the list of "Why spend the effort?"
If every single Xbox Owner owned a Kinect...that would be around 50% or LESS of your consumers. Y deal with a feature that half of your customers will not use? Even if the amount of time spent on implementing the Kinect is miniscule, that is still time spent that only has the potential of 50% implementation. Putting that time for something that would see 75%+ consumers use would be of far more constructive use.

Bioware always goes on the spiel that Spending Time on 1 thing = spending less time on another. Does this rule no longer apply? Is there a magical room that stops time for those in it that is currently being used for the Kinect Work?


Disclaimer: I work for Microsoft, but not in games or hardware.  I also worked in the game industry for about six years.  This is my personal opinion as a former game developer who focused on UI and networking.

"Spending time on 1 thing = spending less time on another" is not strictly true.  Everyone in game development has a speciality.  Even among programmers, there are people who focus on graphics, physics, AI, etc.  Developers aren't plug-and-play; you can't take a level designer and ask him to help improve weak AI, for instance. 

So Bioware adding Kinect integration doesn't mean that the developer could have, I dunno, created a new DLC character or something.  In fact, I doubt that was the case.  My wild assed guess is that they specialize in the game interface, which is already pretty baked (and pretty good IMHO.)  And frankly I doubt Bioware is going to compromise the overall quality of the game for Kinect support.


I'm interested to hear more about how Bioware has integrated it.  Saying "Defensive posture!" to get my crew to take cover for an onslaught, for instance - that could be useful.  Yes, you can do this with the controller, only Garrus always seems to step in front of/on top of cover instead of behind it :?.  Heck, I know I would have loved voice recognition in DA:O so I could say "heal" instead of remembering which button I mapped drinking a poultice to... 

#208
xenn

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Honestly i have better things to spend my money on. And if i were a developer i would be spending my time and money on other more important aspects of development.

#209
xenn

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rabidhanar wrote...
Frankly: How much Money did Microsoft give to the developers at Bioware to implement this feature? Image IPB


Lol i thought the same thing. But at least Bioware is including it as optional, unlike Fable the Journey which has gotten a massive backlash of criticism because of it. Most gamers just love to hate kinect. Or really anything to do with microsoft lol.

#210
The Flame Knight

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I'll give it a try. If I like it, I'll utilize it. If not, I won't. If nothing else, the Kinect brings the possibility of some sort of variable selective fire if Bioware chooses to program it. For instance using a scene from Mass Effect 2 as an example- At the end of Horizon, there were a bunch of husks that kept swarming me, and of course, Harbinger would show up amid the other Collectors. Now, I could have Grunt near me to attack Husks when they got close and my squad would target Harbinger as well as other opponents. It would, though, have been both more interesting to me and more efficient if I had the option of saying, "Grunt, Focus your fire on the Husks. Garrus, focus on Harbinger," in order to concentrate fire as needed without having to simply hope that the squad's AI would get the drift. Given the fact that battles are supposed to be more intricate, having more intricate control of your squad sounds like the next big step.

Modifié par The Flame Knight, 20 juillet 2011 - 03:37 .


#211
Klimy

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Can anyone explain to me all the hate for Kinect? I mean there are 3D TV enabled games, and none complain about developing for it, even though there are less people who have 3D TVs than those who have Kinect.

I myself a developer and had a chance to play with Kinect SDK, and it's not a rocket science at all, thus can't possible rob us from game content.

So why people hate a device that no one is forcing them to buy?

#212
TheKillerAngel

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Kinect will allow X360 players to use more skills real time because on X360 you can only map one skill to a trigger.

#213
littlezack

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Klimy wrote...

Can anyone explain to me all the hate for Kinect? I mean there are 3D TV enabled games, and none complain about developing for it, even though there are less people who have 3D TVs than those who have Kinect.

I myself a developer and had a chance to play with Kinect SDK, and it's not a rocket science at all, thus can't possible rob us from game content.

So why people hate a device that no one is forcing them to buy?


If there's one thing fans - and videogame fans in particular - love doing, it's complaining about things they don't know about and don't really effect them.

#214
grammagamer1

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I read somewhere that kinect will enhance some conversation options and the kinect choices will not be available to those of us who do not have kinect. If this is the case then I see it as a MS ploy to get me (a die hard completionist) to part with my hard earned $$ to buy a gadget designed to make recreational players curious enough to play more than baseball. If there will be a "get out of my way Grunt!", or "can't you find any cover Tali?" voice command then maybe I'd consider it. Other than that keep kinect for the games it was designed for - bowling, farmville, tennis etc, or make all conversation options available with or without kinect.

#215
didymos1120

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grammagamer1 wrote...

I read somewhere that kinect will enhance some conversation options and the kinect choices will not be available to those of us who do not have kinect.


Where?  It's never been mentioned by the devs or in any articles that I've seen. 

#216
DarthSlim108

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I kind of like the idea that Bioware is implementing Kinect just for the voice controls and not adding any gimmicky motion controls (so far anyway). I'm not going to go out and buy a Kinect just for this game, but if I had one I'd probably use it in ME3.

#217
grammagamer1

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I think it was in a Gameinformer issue. It was a few months ago.

#218
DarthSlim108

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didymos1120 wrote...

grammagamer1 wrote...

I read somewhere that kinect will enhance some conversation options and the kinect choices will not be available to those of us who do not have kinect.


Where?  It's never been mentioned by the devs or in any articles that I've seen. 


You can use the voice recognition to select dialogue choices out loud, but I haven't heard anything about Kinect-exclusive content in-game. That would ****** me off.

#219
didymos1120

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DarthSlim108 wrote...

You can use the voice recognition to select dialogue choices out loud,


Yeah, I know about that.  I was referring to this "kinect-only dialogue" notion.

#220
didymos1120

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grammagamer1 wrote...

I think it was in a Gameinformer issue. It was a few months ago.


Well, no, it wasn't.  I've read those articles.

#221
grammagamer1

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grammagamer1 wrote...

I think it was in a Gameinformer issue. It was a few months ago.


Sorry, my mistake...couldn't find kinect exclusive dialog options anywhere. I'm glad I did the research and apologize for not doing so before I first posted.
Kinect seems to be totally optional and that is fine with me. Thanks for the question.

#222
TheDarkStorm13

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Why bother adding the kinect when you could just use your headset.

#223
The Flame Knight

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TheDarkStorm13 wrote...

Why bother adding the kinect when you could just use your headset.

According to Bioware, it seems that the Kinect has built-in speech recognition software that's both more accurate than something using the headset and easier to program.

#224
E-Type XR

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The Kinect balances PC and xbox (sorry PS3, no hate, but I'll always resent you for ripping off tge Wii). It allows xbox users to use powers without pausing easily, something PC gamers have always been able to do. Plus, if you don't have Kinect, you don't have to use it. No one complained when Nintendo brought out the Light gun.

#225
JockBuster

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ABSOLUTELY! NOT having to hold the bumper to use a squad mate's power and whatever else BW comes up with will be a plus. The only part of Kinect that BW is using is the voice recognition, it is part of the hardware and very little programming is required.