Modifié par LiquidGrape, 25 juillet 2011 - 12:59 .
Central Convention Thread - Comic Con is over, thoughts?
#1276
Posté 24 juillet 2011 - 10:15
#1277
Posté 24 juillet 2011 - 10:21
Miranda lost deep into thoughts is not inventive?LiquidGrape wrote...
There's also the element of aptitude for concept to consider. I've seen Patryk's original work, and neither that nor his fan art reflects anything but surface appeal (to me.) I see little trace of artistic invention, and that is certainly a problem when it comes to concept.
Renegade Shepard looking down and possibly regretting some of his actions is not deep?
Shepard looking weary and tired while being within a Reaper is not a new situation?
Most of the creativity that I saw in other exhibits were restricted to romantic scenes (that weren't that creative after all, they seemed pretty stereotypical to me), as well as the turian eating a pie.
It may be your opinnion that his artwork so far isn't creative, inventive, but you have yet to prove why someone who hasn't created new fantastical situations is uncreative/uninventive, and that's definitely not a fact. Simply restating what you said in earlier posts does not prove your point.
#1278
Posté 24 juillet 2011 - 10:24




Original art from original universes, pefect for a concept artist's portfolio.
Modifié par Phaedon, 24 juillet 2011 - 10:27 .
#1279
Posté 24 juillet 2011 - 10:30
Modifié par LiquidGrape, 25 juillet 2011 - 12:59 .
#1280
Posté 24 juillet 2011 - 10:34
You can say that to EVERY art.
#1281
Posté 24 juillet 2011 - 10:41
And you have lost me completely there.LiquidGrape wrote...
My point is, I see his work as hollow due to it operating on nothing but surface detail.
Those scenarios you mention were rendered moot in my eyes due to his method.
I believe you misinterpreted my saying "artistic invention" as "new situations", when in fact it referred to the capability of evoking more than simple set-pieces. 'Invention' may have been a questionable choice of expression, I'll concede that however.
You can debate that point if you please, but seeing as you were the one who invoked the subjective nature of the arts in the first place, I'm not sure I see the point of that.
The concept artist's is not to evoke emotions and deep thoughts, I have no idea how you came up with that.
Their actual job doesn't even make it into the game. They'll create a character for the sake of translating the script into something modellers and texturers can work. Whether Jack is being emotionless in a drawing or crying at the look of photos from her old family won't change the final product at all.
And before you state otherwise, I'll have to ask you, how much concept art have you seen?
Most of it definitely doesn't evoke anything, they tend to keep it plain and simple in order for the game artists not to pull their hair out.
And that's just beratting his work, rude and unnecessary."Miranda lost deep into thoughts" is nothing but a set-piece.
Making me believe Miranda is actually lost in thoughts and simply not posing for Maxim magazine is something else, and something I think necessary for rendering interesting concepts.
#1282
Posté 24 juillet 2011 - 10:51
Modifié par LiquidGrape, 25 juillet 2011 - 12:59 .
#1283
Posté 24 juillet 2011 - 11:01
Yes, we know your opinnion, why did you repost it? I want to see an argument about why concept art is supposed to be all about depth (which apparently lacks from his work?), and yet I have the Mass Effect artbook here which lacks anything that evokes (maybe a scene with the thresher maw does, but the rest don't even try) .LiquidGrape wrote...
The concept is meant to evoke. It doesn't function as a simple doodle. Doodling is certainly part of that process, but a great concept and product must carry more resonance through its visualisation than just the basic placeholder. It is visual art at its most essential and focused level.
Managing to evoke through that barest essential is precisely what a good concept artist should be capable of.
So I basically have these here:



against




The first come from a game with a very strong universe, whereas the other, according to you, are shallow and have no depth, and are not worthy of a concept artist.
#1284
Posté 24 juillet 2011 - 11:05
Modifié par LiquidGrape, 25 juillet 2011 - 12:59 .
#1285
Posté 24 juillet 2011 - 11:08
#1286
Posté 24 juillet 2011 - 11:12
And that is still answered in my previous post.LiquidGrape wrote...
I can see how I failed to communicate that point earlier. That is the point on which I have my issue.
#1287
Posté 24 juillet 2011 - 11:13
#1288
Posté 24 juillet 2011 - 11:16
#1289
Posté 24 juillet 2011 - 11:25
ark fear monger wrote...
I am glad that Bioware sees fit to establish a cannon for Shepard. Now what's the ****ing point of the game.
OK, one: canon. Two: I'm pretty sure the point is to have fun shooting stuff and wandering about cool looking environments and enjoying a pretty nice SF yarn w/ lots of interesting characters you can have conversations with. You know: playing the game?
Also...wtf are you complaining about anyway? Some rumors about the barely-in-pre-production movie?
Modifié par didymos1120, 24 juillet 2011 - 11:26 .
#1290
Posté 24 juillet 2011 - 11:29
Modifié par LiquidGrape, 25 juillet 2011 - 12:59 .
#1291
Posté 24 juillet 2011 - 11:42
That is their primary what? Of course they are not.LiquidGrape wrote...
Not really. You explicitly say that the Mass Effect concepts doesn't evoke. I disagree. I say that is their primary function. My point, as I think is clear by now, was that I see little trace of aptitude in Patryk's work. Your interpretation of my point seems to be something entirely different.
I'm tired. You can win the argument if you wish.
It's DEFINITELY not the primary function of concept art to evoke. That stuff doesn't make it into the game.
Stop using the word evoke to describe visualization. Visualization doesn't need to evoke feelings, it just passes on information.
And I argue that each and every of those artworks passes on more information than the concept arts that we got.
And you know what? Because they, transfer information about the emotional state of the subject, which not only is not necessary in conventional concept art, but it is codemned because it makes it much more difficult for game artists to produce the default expression of the subject.
Not only is that guy capable of passing information through his drawings, he has actually invested on the emotional side of things in the artwork that I have posted.
And, giving information in the way that conventional concept art does? Take a look at his original art. There are quite a few of those. And you talked about set pieces earlier, which is clearly a very basic element in concept art in general, and directly contradicts the direction to which you have taken the debate.
Patryk is perfectly capable of passing information through his drawings and creating original worlds, and in conjecture to his emphasis for detail, he makes for a very good concept artist.
Modifié par Phaedon, 24 juillet 2011 - 11:45 .
#1292
Posté 25 juillet 2011 - 12:13
Thrombin wrote...
Did anyone notice Jennifer Hale's comment during her interview?
When asked what she's looking forwards to most in ME3 she said that "there's a little bit of a twist on Shepard, she's just got a little bit of a new aspect to her. I can't say any more but it's very cool."
Intriguing
Yes! I caught that. I'm not sure what that means.....of course....but my mind runs with it anyway. That is intriguing.
#1293
Guest_The PLC_*
Posté 25 juillet 2011 - 12:25
Guest_The PLC_*
And to the people talking crap about it.. just... ugh.
#1294
Posté 25 juillet 2011 - 01:24
#1295
Posté 25 juillet 2011 - 02:09
rapscallioness wrote...
Thrombin wrote...
Did anyone notice Jennifer Hale's comment during her interview?
When asked what she's looking forwards to most in ME3 she said that "there's a little bit of a twist on Shepard, she's just got a little bit of a new aspect to her. I can't say any more but it's very cool."
Intriguing
Yes! I caught that. I'm not sure what that means.....of course....but my mind runs with it anyway. That is intriguing.
Probably bi-sexual romantic possibilities.
#1296
Guest_Metopholus_*
Posté 25 juillet 2011 - 02:38
Guest_Metopholus_*
Phaelducan wrote...
rapscallioness wrote...
Thrombin wrote...
Did anyone notice Jennifer Hale's comment during her interview?
When asked what she's looking forwards to most in ME3 she said that "there's a little bit of a twist on Shepard, she's just got a little bit of a new aspect to her. I can't say any more but it's very cool."
Intriguing
Yes! I caught that. I'm not sure what that means.....of course....but my mind runs with it anyway. That is intriguing.
Probably bi-sexual romantic possibilities.
.
Modifié par Metopholus, 25 juillet 2011 - 04:17 .
#1297
Posté 25 juillet 2011 - 03:01
FemShep's (thus Jennifer) been romancing Liara, Kelly, had flings with Morinth, Samara, the Consort. This is nothing new for FemShep nor Jennifer not to mention same-sex romances were already announced so why wouldn't she be able to tell it?Phaelducan wrote...
Probably bi-sexual romantic possibilities.
My impression was that she was referring to some rather important plot twist.
#1298
Posté 25 juillet 2011 - 03:08
IsaacShep wrote...
FemShep's (thus Jennifer) been romancing Liara, Kelly, had flings with Morinth, Samara, the Consort. This is nothing new for FemShep nor Jennifer not to mention same-sex romances were already announced so why wouldn't she be able to tell it?Phaelducan wrote...
Probably bi-sexual romantic possibilities.
My impression was that she was referring to some rather important plot twist.
Such as the Lazarus Project succeeding only because reaper tech was involved. Obvious and cliche, I know, but how else can Bioware explain the impossible task of bringing a corpse back to life in a feasible manner?
#1299
Posté 25 juillet 2011 - 03:10
#1300
Posté 25 juillet 2011 - 03:18





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