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Most Important Statistics for a Rogue Build


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#1
Quill74Pen

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Everyone:

When I play a rogue character, I usually put all of my points into the following categories:

• (Archer) Dexterity, Willpower and Cunning, with lesser totals for Strength and Constitution.
• (Melee) Strength, Dexterity, Willpower and Cunning, with lesser totals for Constitution.

My question is, is that a sound strategy for allocating points? I welcome your insights on rogues, along with mages and warriors.

One last question: Someone once told me that it's pointless to put points into Cunning beyond 16 or so, because that's the maximum difficulty check (or something like that) in the game. Is that true, or should one keep piling points into cunning, particularly if playing a rogue character?

Quill74Pen

#2
Monica21

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When I play a rogue she's usually a melee rogue, and I only worry about Strength to 20 for the armor. All the rest of her points go into Dexterity and Cunning. If you have high enough Dexterity you don't need to worry about Constitution because you'll be dodging blows instead of trying to absorb them, and that goes for pretty much any character build. If you're really worried about it though, wear the Lifegiver ring from Orzammar.

I'm not sure if 16 is the highest difficulty check or not for Cunning, but I do know that you open up more dialogue options if you put more points into it.

#3
Skadi_the_Evil_Elf

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No, cunning is perhaps the most important rogue attribute, and is necessary for alot of rogue talents, especially for determining attack damage. And naturally, there's the dialogue/persuade checks. Rogues also need it to open higher level locks and siable higher level traps. So no, you definitely want more than 16 cuning as a rogue. In fact, a number of talents can't be leveled up below certain cunning numbers.

I think what you are refering to is cunning for warriors. Warriors, at most (mainly, npc warriors) don't really need any more than 16 cunning, for the purpose of unlocking higher level tactics skills.

#4
sami jo

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I always build my rogues with roughly equal points in dexterity and cunning with just enough in strength to wear all light armors (20). I also always get the Lethality skill as early as possible as it allows you to substitute your cunning rank for strength in calculating damage. The increased cunning improves bardic skills efficacy, lockpicking and trap detection in addition to the obvious persuade checks. By mid-game, my rogues never get hit, have insanely high hit rates and are generally doing as much damage as my warriors because of the Lethality talent. The higher cunning skill will also be helpful in Awakenings where the checks are significantly more difficult.

#5
ElvaliaRavenHart

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Rogues need high dexterity and cunning above all else. I also work on willpower with these stats in Origins. In Awakening I start working on the strength and contitution. I do like to have strength up to 20 or more by the end of Origins and Constitution the same. I've purchased books to increase stats. I think using Duncan's sword and dagger you have to a high strength and dexterity to use one of these and Wade's Superior Armor you have to increase your strength to wear this in the game for the end battle. I use stealth alot as well to get critical hit backstab in while stealthed.

I did manage to build a rogue once with 100% hit rate with these stats at the end of Awakenings, GOA, and WH. These were the stats that I ended WH with in one game.   All of my rogues make level 35 before the final battle usually during the fights in the keep or city and normally before making it through the last leg finding the mother.  I'm always at level 35 for the most part for the boss fight at the end of Awakenings.

82 dexterity
44 willpower
23 magic
54 cunning
47 constitution
45 Strength

It really depends on the equipment that you find and purchase in the game.

I agree Sami, Lethality and combat movement are vital to a rogue.

Rogue is my favorite class. I usually play a DW and I will take a point or two in archery at the end of Origins if I've buildt my character right.

I haven't played a full archer yet, this is something that I plan on doing soon. I had 12-16 Origins characters at one time and I lost the hard drive from an electrical storm. Before DA2 came out I had to start all over and most of my characters were rogues.

I had a more difficult time in DA2 building a rogue than in Origins.  I thought playing a rogue in DA2 was really fun.  I did miss the stealing though.  I really enjoyed this in Origins.   I hope this helps, and good luck and have fun.Posted Image

Modifié par ElvaliaRavenHart, 19 juillet 2011 - 04:13 .


#6
Last Darkness

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Depends on what kind of Rogue.
Keep in mind though, heavy Cunning focused rogues can have problems hitting anything.

Archers generaly Dex/Cun, in Awakening more dex is better.

Backstab Rogues, more Cunning and only enough Dex and Str for requiments.

Thugs/Highwayman type Rogues.  Str or Cunning depending and preferances. This is the heavier armor wearing large doul wield weapon spaming rogues. Usualy Duelist/Ranger/Bard.    36 Min dex, other points into Str/Cun depending on how you want to build. (You can make a pretty good Cun rogue this way as Duelist/Bard and stack Attack buffs from other party members and Song)  

#7
Cypher0020

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I'm torn between a Dex or a Cun based rogue... my stats are pretty equal.....I may go Dex since they tend to live longer but the attack is less

Put STR 20 for armor, and I've read elsewhere to put 30 Cun for Max Dex for that build or 30 Dex max out Cun for the other....

Also make good use of the rogue's poisoning abilities....get improved at least and start whipping out grenades!

#8
Fallstar

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Go for a dex build. A little cunning, maybe 30-40, with enough strength for gear and then the rest into dexterity. You'll be extremely accurate, virtually impossible to hit, and will still deal decent damage when dual wielding daggers, as dexterity adds to damage with daggers.

To maximise the dps, pump pure cunning on Leliana and have her keep song of courage on constantly. You'll be unstoppable.

#9
Last Darkness

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Cypher0020 wrote...

I'm torn between a Dex or a Cun based rogue... my stats are pretty equal.....I may go Dex since they tend to live longer but the attack is less

Put STR 20 for armor, and I've read elsewhere to put 30 Cun for Max Dex for that build or 30 Dex max out Cun for the other....

Also make good use of the rogue's poisoning abilities....get improved at least and start whipping out grenades!


Dex I always belive is the better choice if your doing Archery or Daggers.

The problem with Cun, is its kinda misleading how it boosts damage with lethality.  You technicaly will do more damage with a Str or dex build. But The Bard and Assassin and Power of Blood Abilities are all based off Cun for damage boosts though.

I really do think a 30+ Str(With Bonuses from Gear), 36 Dex, all other points Cunning. Duel Veshialle wielding Duelist/Bard can be a very unique and powerful build. Especialy in Awakening with the addition of Legionare Scout spec. Put 1 Grand Master paralyse Rune and two Intesifying runes in each weapon and use Concentrated Crow Poison. Shoudl have a good chance to stun and a high critical hit/damage modifier.

#10
Quill74Pen

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Everyone:

Hmm. So, essentially, it's better to focus on dexterity and cunning with both archer and melee rogues, with a minimum strength of 20. After that, points can go into willpower and constitution on an as-needed basis.

I usually specialize my rogues to be dual sword-wielding types — usually the Blightblood and Starfang swords. Using swords instead of daggers shouldn't negatively affect stats tied to daggers, should it? I mean, the damage modifiers should be just as effective, correct, along with whatever talents also affect them?

I might try an archer rogue at some point, because the Sorrow of Arlathan is a damn nice bow, unsurpassed in all of DAO and even most of DAA. Still, since Leliana always comes already specced for archer, I've rarely gone down that path with my rogue characters.

Quill74Pen

#11
Last Darkness

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Quill74Pen wrote...

Everyone:

Hmm. So, essentially, it's better to focus on dexterity and cunning with both archer and melee rogues, with a minimum strength of 20. After that, points can go into willpower and constitution on an as-needed basis.

I usually specialize my rogues to be dual sword-wielding types — usually the Blightblood and Starfang swords. Using swords instead of daggers shouldn't negatively affect stats tied to daggers, should it? I mean, the damage modifiers should be just as effective, correct, along with whatever talents also affect them?

I might try an archer rogue at some point, because the Sorrow of Arlathan is a damn nice bow, unsurpassed in all of DAO and even most of DAA. Still, since Leliana always comes already specced for archer, I've rarely gone down that path with my rogue characters.

Quill74Pen


Str 20 is pretty basic, then Dex/Cun as needed but focus on one. Pretty standard. I would never put points into Will or Con though.  You only get 5 Stam/HP per point from those respectivly and as a Rogue you already get the highest amount of stamina gained per level of any of the classes.

As for Sword vrs Daggers, the problem is Swords use your Str to determine damage. Daggers use Dex and Str.  With the Lethality talent you can make your Cun act like Str only if its higher then Str for calculating damage only. Also Sword usualy dont have Critical or Critical damage modifiers (Some daggers boost Critical/Backstab damage by 100%). Daggers is the only way to get enough mods to hit the +350% Critical Damage Caps.  

For a Archer Rogue, Read my Sig link.    Though in Awakening Dex is significantly better due to the new Talents. dragonage.wikia.com/wiki/Accuracy

#12
Mike3207

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Last Darkness wrote...

Cypher0020 wrote...

I'm torn between a Dex or a Cun based rogue... my stats are pretty equal.....I may go Dex since they tend to live longer but the attack is less

Put STR 20 for armor, and I've read elsewhere to put 30 Cun for Max Dex for that build or 30 Dex max out Cun for the other....

Also make good use of the rogue's poisoning abilities....get improved at least and start whipping out grenades!


Dex I always belive is the better choice if your doing Archery or Daggers.

The problem with Cun, is its kinda misleading how it boosts damage with lethality.  You technicaly will do more damage with a Str or dex build. But The Bard and Assassin and Power of Blood Abilities are all based off Cun for damage boosts though.

I really do think a 30+ Str(With Bonuses from Gear), 36 Dex, all other points Cunning. Duel Veshialle wielding Duelist/Bard can be a very unique and powerful build. Especialy in Awakening with the addition of Legionare Scout spec. Put 1 Grand Master paralyse Rune and two Intesifying runes in each weapon and use Concentrated Crow Poison. Shoudl have a good chance to stun and a high critical hit/damage modifier.

I know it's an old thread-but what sort of skill and talents do you use in this build? I'm assuming a Cunning build, but I thought Veshialle is based off STR and DEX.

I assume at least Lethality to turn the STR modifier into Cunning.

Modifié par Mike Smith, 20 novembre 2013 - 02:58 .