Saphra Deden wrote...
GunMoth wrote...
There is no way they could tie up the final installment of this series without Cerberus.
They already did a post ME2/pre ME3 Cerberus story. It was called Retribution. Cerberus was handled mostly pretty well up to this point (plastering their logo everywhere in ME2 was stupid).
In ME1 we heard about the organization but it wasn't clear who they were or what they were after.
Ascension revealed their mantra and cast them again in fairly villainous light, while still providing us with at least one sympathetic Cerberus agent (Paul Grayson).
Then Galaxy actually portrays Cerberus as the benefactors of the main character and they save the Citadel.
That's good, that's grayness.
ME2 then portrays them as morally questionable figures, but ultimately makes it clear they are on our side and opposed to the Reapers. They're our benefactors and are a great help. Gray.
Retribution portrays them as a little of both which is excellent. The plot is directly tied to the conclusion of ME2 and it shows them working to defeat our common enemy... but doing it in a morally questionalbe way. Grayness.
However now ME3 reveals that they will not just be antagonists, but will be active servants/allies of our common enemy. What the hell? This completely contradicts Cerberus' established mantra and past actions throughout the entire series.
Now we have invasion where they are either ****ing up another experiment or actively terrorizing Omega. I'll withhold complete judgement because the comic isn't out yet and marketing isn't too reliable, but in light of ME3 I'm worried.
I think making them outright enemies in ME3 was a bad idea. That should have been left up to the player. They should have had a small role in the game (due to Retribution weakening them) and it would have been up to Shepard (or because of his/her choices) whether or not Cerberus was again an ally or an enemy to finish off.
DISCLAIMER: I'm super tired - there WILL be botched sentences and grammatical errors.
First of all, Retribution was more or less an introduction of Cerberus. Bioware obviously had larger plans with that particular organization. The reason why they focused on a human organization is because its easier for someone playing a game in a science fiction setting to be around a protagonist (or an ally) that comes from a familiar background. Its why the main character in Star Wars was a human. Its why Shepard is a human. Its why in Star Trek they are humans. The alien species are often times implemented into the narrative carefully to contrast human characters.
In ME2, we needed a "big brother" ally like the alliance to help the player navigate through the alien galaxy. Unfortunately, the Alliance has alienated you and refuses to help you. This is where Cerberus steps in. Even though you (and I) would have enjoyed being told what to do by aliens, it would be extremely risky for a couple reasons. One of which is that a lot of renegade options tend to be xenophobic. The other is that the developers are pumping a LOT of money into this game and they have to insure that the player isn't going to be to alienated by the supporting characters / allies.
Secondly, I have explained this in previous posts, so my apologies if you've seen me discuss this elsewhere, but the ethical format of this game is as follows:
1) It is an interpretation of the Mills vs. Kant ethics debate. Law vs. Making the most amount of people as possible happy despite the law.
2) The Alliance represents the laws and the morals we are bound by.
3) The Terminus systems / Cerberus represents "saving humanity at all costs".
And finally, we don't know exactly what's going on within Cerberus other than pre-release news and speculation. For all we know, The Illusive Man may not be indoctrinated. Maybe he is. We simply do not know.
Pretty much - the setting for ME3 is chaotic. And I am willing to bet my pants that ME3 is focused around choosing between Kant (the alliance), Mills (cerberus), or Neutrality (Shepard).
Its a pretty common format that most games follow. (Hell, even the Witcher 2 follows this. Law vs. Unorganized or unlawful societies.) Then you have other common plot devices like amnesia or "rise to hero" type situations. The reason a lot of this kind of **** happens is because huge projects like this cost a lot of money to make, and its better safe than sorry when you're risking millions of dollars.
Once again, its not IDEAL, but "a pessimist is what an optimist calls a realist." --Ashley Williams.
Modifié par GunMoth, 19 juillet 2011 - 04:21 .