Modifié par ladydesire, 20 février 2010 - 09:15 .
Announcing the Tevinter Warden class
#1
Posté 21 novembre 2009 - 01:25
#2
Posté 23 novembre 2009 - 12:41
#3
Posté 23 novembre 2009 - 12:58
#4
Posté 23 novembre 2009 - 01:04
#5
Posté 23 novembre 2009 - 02:37
It should be like the Templar class, only difference is that you debuff and make more damage to darkspawn.
#6
Posté 13 décembre 2009 - 11:29
Sarevok Anchev wrote...
Why dont you make it a specialization?
It should be like the Templar class, only difference is that you debuff and make more damage to darkspawn.
I thought about this, but I feel that it's better done as a base class with focused specializations.
As an update, I've got a set of working M2DA's for the class that will enable me to focus on getting the scripts done now. I will be posting an alpha of this once I get the new class abilities scripted.
#7
Posté 16 janvier 2010 - 01:24
#8
Posté 30 janvier 2010 - 07:16
#9
Posté 30 janvier 2010 - 10:35
#10
Posté 31 janvier 2010 - 12:07
sounds good though, maybe you should name it something different though, like Dúnedain or something, a grey warden warden sounds rather redundant
#11
Posté 31 janvier 2010 - 03:16
Baracuda6977 wrote...
Ah, understandable glitches, i wish i had that problem (my stun grenade project only affects one object per throw /sad face)
That doesn't sound good.
sounds good though, maybe you should name it something different though, like Dúnedain or something, a grey warden warden sounds rather redundant
I might do that, but I'm not sure what else to call it right now.
#12
Posté 31 janvier 2010 - 05:39
Did you have to note use M2DAs for some of the worksheets to get the class working properly? Or is the class working fine using just M2DAs?
Let me know if you need any help with the scripts or specializations.
#13
Posté 31 janvier 2010 - 05:45
#14
Posté 01 février 2010 - 10:50
It's been a while since I dabbled in the toolset but I will take a look soon.
#15
Posté 01 février 2010 - 11:15
#16
Posté 02 février 2010 - 03:28
#17
Posté 14 février 2010 - 07:36
TimelordDC wrote...
Isn't the double stat bug due to the module core being called twice (or something similar)? Have you tried catching the level up event and routing it to your own script that contains the sys chargen functions for those?
It's been a while since I dabbled in the toolset but I will take a look soon.
What I had to do was grab all functions in sys_chargen except for the one that handles the stats; I probably don't have to do some of them, but I really don't see any negative effects of doing it this way.
#18
Posté 20 février 2010 - 09:18
#19
Posté 20 février 2010 - 11:01
#20
Posté 20 février 2010 - 11:21
ChuckNorris18 wrote...
Are you going to make some sort of origin story to go with the class too?
I may later on, but for now the class will be available to Human Nobles and City/Dalish Elves; the reason I have to wait is that the GUI only supports 6 Origins at the moment and it should be able to support more after Awakening comes out.
#21
Posté 20 février 2010 - 11:32
#22
Posté 23 février 2010 - 10:51
#23
Posté 23 février 2010 - 05:45
And I see that you have defined 2 Wardens in the CLA_ 2da. Is the first one (rowid 4) required for the backgrounds to work properly? Or did you override the formula used to calculate the background id?
Too many questions, I know but I am curious to find out what I missed initially so I can get my monk class going without overriding core data
Modifié par TimelordDC, 23 février 2010 - 05:51 .
#24
Posté 23 février 2010 - 10:16
TimelordDC wrote...
Were you able to determine why the model wasn't showing up in chargen UI previously? Was it because some 2das are not actually m2das? Or was there some other piece that needed to be included for it to show up?
And I see that you have defined 2 Wardens in the CLA_ 2da. Is the first one (rowid 4) required for the backgrounds to work properly? Or did you override the formula used to calculate the background id?
Too many questions, I know but I am curious to find out what I missed initially so I can get my monk class going without overriding core data
You need the one in row 4 right now, as far as I can tell; the other one was a placeholder for where I want to put the class eventually. What seems to be happening is that you need to create your own version of the sys_chargen script (as I demonstrated in the class tutorial on the Wiki) that handles everything but the attributes.
#25
Posté 25 février 2010 - 02:46





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