ReconTeam wrote...
FoxHound109 wrote...
Which part of that is assumption? That developers have to survive by reaching broader audiences and that doing so requires respecting the differences between those gamers? On planet are these assumptions?
It's all assumption. Despite your ideas of what "adaptation" means, many developers have been able to survive by appealing to a single, sometimes niche market. They don't need to pander to the S/S crowd to survive if that is what you're indeed implying.
You're right that they can still survive, but that plan won't last in the long run. Niche markets will continue to make the same amount of profit and game development cost will only continue to skyrocket. This is the primary reason why the Japanese gaming industry is falling apart: the costs are rising and their previous fanbase isn't big enough to support them. This is compounded with their inability to reach new markets and new gamers that are starting to enjoy the hobby.
I'm not saying they need to pander to the s/s crowd speicifically, I'm saying they need to realize that games cost money to make and profit comes directly from the gamers, who have changed with the years. This means expanding ideas and concepts and using the differences between all these players as an advantage.




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