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To the Devs - Unacceptable Import Bugs


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#1
Revakeane

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Dear Bioware,

After years of loving each and every Bioware game, I have my first major complaint to lodge.

The import bugs in the game are plain unacceptable. After waiting for the latest patch before commencing on my canon playthrough, I still had to replay Awakenings and Witch Hunt in order to ensure the game read the Architect as dead, which it didn't in all my previous playthroughs.

Now, having made sure that the plot summary lists the Architect as dead, I played through Act 1 of DA2 to find out the game mistakenly flagged Nathaniel as dead (which he was most definitely not - I got the Fool's Gold Quest, which apparently only triggers if Nathaniel is flagged as dead).

I can personally tolerate most of the other reported complaints, such as recycled environments, wave-centered combat and all the other stuff... DA2 was essentially an enjoyable experience for me, despite the fact that I believe it did not live up to its full potential. Why I especially hate these import bugs and felt the need to directly address this in these forums is that they result in many many hours of wasted time. I had to play through Awakenings and Witch Hunt too many times in order to ensure DA2 got my import right. This is seriously frustrating and frankly unacceptable from a developer of your purported stature.

I hope these bugs will be fixed soon, or at least hear of news of whether or not you will be fixing them, so I can decide if I should put in another batch of hours to ensure a correct DA experience. Whatever it is, I sincerely hope these mistakes will not be repeated.

Sincerely,
A concerned fan.

#2
Xalen

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Revakeane wrote...

I hope these bugs will be fixed soon, or at least hear of news of whether or not you will be fixing them


Luke Barrett wrote...

The main issue that is still around is the Vigil's keep issues in DAA as that is a major plotflag concern for DA2 and going forward in the franchise. As I've stated elsewhere, we're unable to directly solve this issue in DA2 but rest assured that I've expressed the importance of this issue, not just for DA2 but every DLC and future titles so we're currently brainstorming possible solutions to this issue but it probably will be a bit before there is a resolution to it.


Modifié par Xalen, 19 juillet 2011 - 01:05 .


#3
Revakeane

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Thanks Xalen.

#4
Rifneno

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First Conrad Verner, now Vigil's Keep. I hope they start doublechecking their plot flags to make sure they work right for future games...

#5
Ferretinabun

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I'm no designer, but it would make sense to me that the problem is with the plotflag incorrectly setting in Awakenings. Therefore the patch needs to be to Awakenings, not DA2. Which I imagine they are unlikely to do - revisiting an old game just for the sake of the new one.

Hope they do figure out a solution, mind...

#6
EnforcerGREG

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Ferretinabun wrote...

I'm no designer, but it would make sense to me that the problem is with the plotflag incorrectly setting in Awakenings. Therefore the patch needs to be to Awakenings, not DA2. Which I imagine they are unlikely to do - revisiting an old game just for the sake of the new one.

Hope they do figure out a solution, mind...


Well if they don't do that then it'll have to be somthing like mass effect genises bu really detailed to include all the side quests. Basicaly one big checkbox. 

#7
Torax

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All the decisions in origins was asking for trouble in future imports. Mass Effect's import was mostly about who lived or died. It wasn't exactly ground breaking. But at least I get to see Wrex again. It would be great if they fixed all the bugs. There is a script that can be ran to try and get the quest despite it not triggering though. You could try that if you play on PC.

#8
Rifneno

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Torax wrote...

All the decisions in origins was asking for trouble in future imports. Mass Effect's import was mostly about who lived or died. It wasn't exactly ground breaking. But at least I get to see Wrex again. It would be great if they fixed all the bugs. There is a script that can be ran to try and get the quest despite it not triggering though. You could try that if you play on PC.


I disagree on the asking for trouble comment.  The problem is just that they're clearly not checking their work properly.  From a technical standpoint these aren't difficult issues to diagnose or fix.  But there's no symptoms until the sequel is out, so they're slacking with checking the work.

And yeah, the console debug script is a good suggestion.  Gibbed's Save Generator also works well.  Ironically much better than a real save.

#9
Torax

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Except if that is the same one I looked at in the past. It doesn't even have an option for some things like a Dark Sacrifice.

#10
Rifneno

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Torax wrote...

Except if that is the same one I looked at in the past. It doesn't even have an option for some things like a Dark Sacrifice.


Not sure which decision that is.  Refusing Morrigan and jumping on the grenade is an option, just select "Morrigan's ritual: None" and "Archdemon: Player kill the Archdemon" at the Battle of Denerim screen.  If you mean sacrificing Connor, options are available for Isolde to have killed him, the Warden to have killed him, Isolde to sacrifice herself ("Jowan did the ritual" option) and an "Accepted the demon's offer" option.  Can't think of anything else that would be refered to as dark sacrifice, but admittedly it's been a while since I played DAO.

#11
Torax

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Ultimate Sacrifice is what I meant. As in having your Warden die killing the Arch Demon. Something I tended to do with my Dalish Wardens because they will do their duty no matter the cost. Something I didn't feel the others would really do.

Edited to add. Despite setting it to have the Warden dead? The game still didn't recognize it for some reason.

Modifié par Torax, 20 juillet 2011 - 02:23 .


#12
Quill74Pen

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It's my sincere hope that, in Dragon Age 3, Bioware's DA team cribs a lesson or two from the Mass Effect team and uses some sort of "Genesis" approach to customizing games in DA3.

Along the lines of the OP, I, too, created a new character and played (again) through DAO and DAA, making darn sure to keep Nathaniel in my party during the endgame of DAA. Doing that, and I still haven't played her through Amgarrak or Witch Hunt, takes a lot of time — time I'd rather invest elsewhere, to be brutally honest.

Quill74Pen

#13
QueenPurpleScrap

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@Quill74Pen: I played Awakening, did not have Nathaniel at the end, epilogue did not list him as dead. Went on to play Golems and Witch Hunt. Imported from Witch Hunt to DA2, got Fool's Gold Quest. I thought it was because I imported from WH instead of DAA, but now I wonder if it's because Nate was not in my final party. I have played with an import from Awakening and Nate was with me at the end, and that did put him in DA2 instead of the Fool's Gold quest.

#14
Alexander1136

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Revakeane wrote...

Dear Bioware,

After years of loving each and every Bioware game, I have my first major complaint to lodge.

The import bugs in the game are plain unacceptable. After waiting for the latest patch before commencing on my canon playthrough, I still had to replay Awakenings and Witch Hunt in order to ensure the game read the Architect as dead, which it didn't in all my previous playthroughs.

Now, having made sure that the plot summary lists the Architect as dead, I played through Act 1 of DA2 to find out the game mistakenly flagged Nathaniel as dead (which he was most definitely not - I got the Fool's Gold Quest, which apparently only triggers if Nathaniel is flagged as dead).

I can personally tolerate most of the other reported complaints, such as recycled environments, wave-centered combat and all the other stuff... DA2 was essentially an enjoyable experience for me, despite the fact that I believe it did not live up to its full potential. Why I especially hate these import bugs and felt the need to directly address this in these forums is that they result in many many hours of wasted time. I had to play through Awakenings and Witch Hunt too many times in order to ensure DA2 got my import right. This is seriously frustrating and frankly unacceptable from a developer of your purported stature.

I hope these bugs will be fixed soon, or at least hear of news of whether or not you will be fixing them, so I can decide if I should put in another batch of hours to ensure a correct DA experience. Whatever it is, I sincerely hope these mistakes will not be repeated.

Sincerely,
A concerned fan.


lol *holds back the jersey*

I disliked that zevren was alive when he was dead in DA:O awakening and witch hunt, I also had nathaniel alive and it didnt import over. also the architecht is dead in my game.. havent seen if that imports or not. hmm i went through the eluvian and they said that my warden should be in denerim.. when he most certainly shouldn't.  Please fix the import bugs at the very least of all the other flaws.:(

#15
happy_daiz

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Alexander1136 wrote...

I disliked that zevren was alive when he was dead in DA:O awakening and witch hunt, I also had nathaniel alive and it didnt import over. also the architecht is dead in my game.. havent seen if that imports or not. hmm i went through the eluvian and they said that my warden should be in denerim.. when he most certainly shouldn't.  Please fix the import bugs at the very least of all the other flaws.:(


What you ask is probably the most difficult thing to fix. From what I understand, the bugs originated from DAO and DAA, which means that they would have to be fixed, not DA2. I doubt time and resources would be allocated to go back and fix games that have been out for a couple of years, when there is DLC to create for DA2, and DA3 to work on.

I think the best thing to hope for would be a ME Genesis-esque application for DA that would allow you to pick outcomes from critical, LI, and some non-critical quests.

#16
IanPolaris

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I think the solution to this is so absurdly simple that I am shocked that bioware hasn't done it...and it could be incorporated in each game that Bioware currently makes (without going back to fix faulty programming in old games).

When you do character creation, give the player an OPTION of setting the various plot-flags in a page long spreadsheet to his or her liking (with the current values showing).

Problem solved.

-Polaris

#17
T3H Fish

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 They would have to go back and patch Awakening, GoA, and WH to fix this import bug. The flags regarding relationships and some character deaths don't trigger correctly in Awakening because they changed the relationship function, and then it was was non-existent in GoA and WH, so saves from these 3 come out messed up in DA2, the flags aren't carrying over into the DLC save files, and therefore don't exist when imported to DA2. There is a mod for PC that is suppose to help correct this (social.bioware.com/project/4364/) but I have yet to test it out since I lost my Origin save files.

I REALLY do hope they go back and patch this bug because it's irritating and disappointing and I hope the developers make sure this problem does not persist into importing saves into DA3.

#18
Darth Krytie

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The way I go around this is to upload a save in Vigil's Keep, before the end of the game, to get Nathaniel. It still incorrectly states that the Architect is alive, but wtfever. It would be nice to see the import flags fixed (and it's not as if there aren't still bugs in DA:O/A if they want it to be more worth the time than just to fix import bug issues), but I won't lose sleep over it if it's not. The only issue I have with these things is that upgrades/companion armour are found on these things. IMO, you should be able to get companion armour, regardless if you choose any of the pre-fab origins or upload one of your own.

#19
Skadi_the_Evil_Elf

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Going back and patching awakening sounds like a fine plan, especially as it's been over a year since the last patch, and that game is still loaded with unresolved and annoying bugs. But unlikely going to happen, Bioware no longer cares about support or updates to origins or Awakening.

#20
IanPolaris

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Skadi_the_Evil_Elf wrote...

Going back and patching awakening sounds like a fine plan, especially as it's been over a year since the last patch, and that game is still loaded with unresolved and annoying bugs. But unlikely going to happen, Bioware no longer cares about support or updates to origins or Awakening.


That being so, why doesn't Bioware then give us the OPTION of manually changing/resetting the import flags?  That seems to be the best solution for all parties.

-Polaris

#21
Torax

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Sadly what I really want is just not going to happen. My Dalish Warden doing the Sacrifice with Fereldon being in the form I wanted it to be and not some default setting. Having a Warden Commander from Orlais going to Ameranthine and the rest of the DLC. But of course that can't really work. FFS.

#22
devSin

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IanPolaris wrote...

That being so, why doesn't Bioware then give us the OPTION of manually changing/resetting the import flags? That seems to be the best solution for all parties.

If you search around, you can find a quote attributed to Rob that basically implies that this is what they want to do. (Depending on your reading of it, this is either something they intend to release at some point for DA2, or it's just something they want for future content, like DA3.)

He says they discarded the idea of patching Origins partially because they don't want to force anybody to replay all that content to get a working save.

Modifié par devSin, 25 août 2011 - 11:02 .


#23
Foolsfolly

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devSin wrote...

IanPolaris wrote...

That being so, why doesn't Bioware then give us the OPTION of manually changing/resetting the import flags? That seems to be the best solution for all parties.

If you search around, you can find a quote attributed to Rob that basically implies that this is what they want to do. (Depending on your reading of it, this is either something they intend to release at some point for DA2, or it's just something they want for future content, like DA3.)

He says they discarded the idea of patching Origins partially because they don't want to force anybody to replay all that content to get a working save.


Assuming this is correct that would be the best fix-all to the whole maelstorm of import problems.

#24
T3H Fish

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devSin wrote...

IanPolaris wrote...

That being so, why doesn't Bioware then give us the OPTION of manually changing/resetting the import flags? That seems to be the best solution for all parties.

If you search around, you can find a quote attributed to Rob that basically implies that this is what they want to do. (Depending on your reading of it, this is either something they intend to release at some point for DA2, or it's just something they want for future content, like DA3.)

He says they discarded the idea of patching Origins partially because they don't want to force anybody to replay all that content to get a working save.


But isn't that the point of the DA series in the first place? To encourage the players to build thier own legacies and experience the different paths of the story? It seems like they just don't really care if they're only answer is going to be 'oh well, we'll just add a 'chose your own adventure' module', like they did with ME2. I can understand with ME because there aren't as many 'little' decisions as there is in DA. DA is so detailed, I can't imagine NOT going through the effort to forge the path of both Hero of Ferelden and Champion of Kirkwall and absorb all the rich details in the story, environment and characters that's in both games.

Sure it sounds tedious but  I for one enjoy playing through the games and changing up my decisions, and then seeing how they impact things in the next game (even though that's not much in DA2) Take that aspect away and what's the point anymore? It's just not Dragon Age, in my humble opinion, if that aspect of the series is made null and void by a simple 'pick and chose' creator.

#25
Foolsfolly

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But isn't that the point of the DA series in the first place? To encourage the players to build thier own legacies and experience the different paths of the story? It seems like they just don't really care if they're only answer is going to be 'oh well, we'll just add a 'chose your own adventure' module', like they did with ME2.


I've only heard them say that ME is about Shepard stopping the Reapers while the DA series is more about the setting than it is about one person. Also it was advertised all over the place (even in load screens) that ME is about importing your characters and having your choices throughout the series matter. I never read anything like that about DA. In fact there was a lot of people saying there wouldn't be an import for DA2 until the release date started getting closer.

And ME2's import was just an import. You didn't pick what you did or didn't do. They only did that to the PS3 version of the game because Microsoft published ME1 and it was not getting a PS3 port. So the PS3 players could never play the first game.