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Please bring back In-Field conversations


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14 réponses à ce sujet

#1
Jafroboy

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 In KOTOR, you could stop and chat to your buddies at any time, why has this been changed in mass effect? With the system of only being able to talk to them on the ship, both the ship, and the field have become more boring.

On the ship it feels like a chore to do the rounds cheking in on everyone after every mission. And the field becomes more just run an gun, missing out the great benefits of your friends to liven things up, especially missing out thier unique takes on the enviroment they are in (yes I know theres the ocasional out-of-cutscene comment trigger for your buddies you can find, but its hardly the same). Variety is the spice of life, but seperating talking with your buds, and shooting the bads so completely, is robbing the game of the variety, and therefore fun. IMO it was perfect in KOTOR, NPCs would even talk to each other! (Dont tell me you didnt enjoy Bastilla tripping Mission) so why has Bioware actually expended effort to change it?

I hope they will allow in field talks in ME3 (I'm not saying you should ask the reapers for a tea break while you discuss the finer points of quilting with Tali, but when your in a safe area/not in combat, again, KOTOR) so that you can naturaly develope your relationship with them, instead of forcing yourself to repeatedly tour the ship, whilst getting bored of them acting like drones, off the ship. And so that you can get unique dialouge depending on where they are.


P.S. Also if your going to only allow us 2 at a time, could you please give us some point to having more than 2? Most people will pick 3/4 favourites and the rest will develope abandonment issues on the normandy! The FInal ME2 mission was a good example of actually needing more than 2 mates, more like that would be good.

#2
Dandynermite

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You can do this in DA:O too, never knew why they stopped it, I'd like to see it brought back too, especially with moading screens between the areas of the ship you have to venture through to meet all the squadmates, kills the momentum of the game

#3
Youknow

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I preferred the DA;Os method the most. The characters talked, but didn't interrupt things.

#4
MACharlie1

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I must say a big fat no to this. It's far better with Normandy conversations due to the way they are set up animation wise. In the field, you only have dialog and very limited selection of animation. The squadmate can't really do a pace animation since you might be standing in some corner and they get stuck and creates some really poor looking scenes.

On the Normandy, you and the NPC interact with the environment. Even the most subtle action - Shepard leaning against a console makes dialog that much more interesting and immersive.

#5
Jafroboy

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Well couldnt you have those convos available on the ship, and others, without enviroment-dependant animations available for the field? That may be even better, as it would encourage SOME talking on the ship.

P.S. Yes I forgot to mention the tres annoying loading screens.

#6
Golden Owl

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I liked the field chatter in ME1, so long as BW removes that damned trigger though....The 'A' button on the console was for both 'storm' and 'squad chat'....was a pain in ME1 when you turn Shep and try to storm him to safety and theres an NPC standing there saying, "not now Shepard!"...makes you kinda feel like a derp.

#7
Cutlass Jack

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The game needs some DA style party banter (DA2 style preferrably where you participate too) Was a shame that ME2 only had the one bit of wandering party banter ("I have a shotgun.")

LOSB was a perfect example on how you could do such banter even better still. But would be alot of work to do that level of awesome with every potential squaddie you bring.

But if worse comes to worse, just having your squaddies move about the normandy and have conversations would be nice.

#8
bleetman

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I know I miss chatting to Alistair about his Chantry upbringing whilst deep within the bowels of the earth, where every shadow hides monstrosities.

It's my understanding that having characters converse in fixed areas allows them to be a little more creative in how those conversations are presented. Camera angles, characters interacting with the environment by sitting on chairs and whatnot, that sort of thing. Not that I approve of some of the ways it's used, mind you.

Modifié par bleetman, 19 juillet 2011 - 02:55 .


#9
PhatSeeJay

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I suppose this. On the other hand, I support more banter in general. Think it's important that Shepard gets to chime in a bit more, though. Like in LotSB and like Hawke usually does in DA2. Shepard is usually pretty quiet when you run around out of combat.

#10
CrazyCatDude

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They've confirmed that they're including a new party banter system

#11
FoxHound109

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I'm more interested in them having characters give more input during scenes. Mass Effect has A LOT more moments where squadmates will say something interesting when a scene plays than Mass Effect 2.

#12
LGTX

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They haven't confirmed anything regarding field convos. Those are resource-consuming, if Bio would want to do that, they'd want to do it at the very least decently, by recording tons of additional dialogue and what not. I don't see that happening.

@FoxHound I often found those moments character-breaking. I prefer non-randomized, solidly scripted convos meant for a character rather than a situation.

#13
FoxHound109

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I think I should explain myself better:

I mean situations written for characters. For example, in Mass Effect 2 when you're trying to find Mordin's student, you come across a Krogan that's been experiment upon. You have different dialogue options, and one of the has to do with Quarians. If you have anybody but Tali in your team, nobody really says anything. But if you DO happen to have Tali in your team, she'll come out with: "I'M STANDING RIGHT HERE!" as a retort, which I found hilarious.

The same thing happens if you take Legion to Tali's loyalty mission.

I want more moments like that. Mass Effect had plenty of them. ME 2...not so much. =|

#14
CrazyCatDude

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FoxHound109 wrote...

I think I should explain myself better:

I mean situations written for characters. For example, in Mass Effect 2 when you're trying to find Mordin's student, you come across a Krogan that's been experiment upon. You have different dialogue options, and one of the has to do with Quarians. If you have anybody but Tali in your team, nobody really says anything. But if you DO happen to have Tali in your team, she'll come out with: "I'M STANDING RIGHT HERE!" as a retort, which I found hilarious.

The same thing happens if you take Legion to Tali's loyalty mission.

I want more moments like that. Mass Effect had plenty of them. ME 2...not so much. =|


Legion:  Geth do not Infiltrate.

Customes Agent:  You should leave your personal synthetic assistant at home.  They're not allowed on public shuttles anymore.

Legion:  Geth do not *intentionally* infiltrate.

#15
alperez

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They did suggest better party banter this time round and i don't think anyone is really against that idea.

DA2 really excelled in this aspect. the characters felt alive and their personalities shone through plus it flowed more seamlessly than DAOs combo of party banter and abiltiy to initiate conversation with characters imo.

For myself the best idea would be a general party banter system where characters occasionly converse with each other on random topics not involving Shepard but they could be about Shepard and an occasional character specific interrupt (where characters will talk to Shepard about something relating to that character).

Something like during a geth mission Tali or Legion would actually stop Shepard and speak about that particular mission or what we're doing in general.

In saying that they should still keep the major convo's to the normandy which i think they will.