Please bring back In-Field conversations
#1
Posté 19 juillet 2011 - 01:29
On the ship it feels like a chore to do the rounds cheking in on everyone after every mission. And the field becomes more just run an gun, missing out the great benefits of your friends to liven things up, especially missing out thier unique takes on the enviroment they are in (yes I know theres the ocasional out-of-cutscene comment trigger for your buddies you can find, but its hardly the same). Variety is the spice of life, but seperating talking with your buds, and shooting the bads so completely, is robbing the game of the variety, and therefore fun. IMO it was perfect in KOTOR, NPCs would even talk to each other! (Dont tell me you didnt enjoy Bastilla tripping Mission) so why has Bioware actually expended effort to change it?
I hope they will allow in field talks in ME3 (I'm not saying you should ask the reapers for a tea break while you discuss the finer points of quilting with Tali, but when your in a safe area/not in combat, again, KOTOR) so that you can naturaly develope your relationship with them, instead of forcing yourself to repeatedly tour the ship, whilst getting bored of them acting like drones, off the ship. And so that you can get unique dialouge depending on where they are.
P.S. Also if your going to only allow us 2 at a time, could you please give us some point to having more than 2? Most people will pick 3/4 favourites and the rest will develope abandonment issues on the normandy! The FInal ME2 mission was a good example of actually needing more than 2 mates, more like that would be good.
#2
Posté 19 juillet 2011 - 01:32
#3
Posté 19 juillet 2011 - 01:34
#4
Posté 19 juillet 2011 - 01:36
On the Normandy, you and the NPC interact with the environment. Even the most subtle action - Shepard leaning against a console makes dialog that much more interesting and immersive.
#5
Posté 19 juillet 2011 - 01:53
P.S. Yes I forgot to mention the tres annoying loading screens.
#6
Posté 19 juillet 2011 - 02:25
#7
Posté 19 juillet 2011 - 02:44
LOSB was a perfect example on how you could do such banter even better still. But would be alot of work to do that level of awesome with every potential squaddie you bring.
But if worse comes to worse, just having your squaddies move about the normandy and have conversations would be nice.
#8
Posté 19 juillet 2011 - 02:55
It's my understanding that having characters converse in fixed areas allows them to be a little more creative in how those conversations are presented. Camera angles, characters interacting with the environment by sitting on chairs and whatnot, that sort of thing. Not that I approve of some of the ways it's used, mind you.
Modifié par bleetman, 19 juillet 2011 - 02:55 .
#9
Posté 19 juillet 2011 - 02:56
#10
Posté 19 juillet 2011 - 06:14
#11
Posté 19 juillet 2011 - 06:16
#12
Posté 19 juillet 2011 - 06:30
@FoxHound I often found those moments character-breaking. I prefer non-randomized, solidly scripted convos meant for a character rather than a situation.
#13
Posté 19 juillet 2011 - 06:38
I mean situations written for characters. For example, in Mass Effect 2 when you're trying to find Mordin's student, you come across a Krogan that's been experiment upon. You have different dialogue options, and one of the has to do with Quarians. If you have anybody but Tali in your team, nobody really says anything. But if you DO happen to have Tali in your team, she'll come out with: "I'M STANDING RIGHT HERE!" as a retort, which I found hilarious.
The same thing happens if you take Legion to Tali's loyalty mission.
I want more moments like that. Mass Effect had plenty of them. ME 2...not so much. =|
#14
Posté 19 juillet 2011 - 11:30
FoxHound109 wrote...
I think I should explain myself better:
I mean situations written for characters. For example, in Mass Effect 2 when you're trying to find Mordin's student, you come across a Krogan that's been experiment upon. You have different dialogue options, and one of the has to do with Quarians. If you have anybody but Tali in your team, nobody really says anything. But if you DO happen to have Tali in your team, she'll come out with: "I'M STANDING RIGHT HERE!" as a retort, which I found hilarious.
The same thing happens if you take Legion to Tali's loyalty mission.
I want more moments like that. Mass Effect had plenty of them. ME 2...not so much. =|
Legion: Geth do not Infiltrate.
Customes Agent: You should leave your personal synthetic assistant at home. They're not allowed on public shuttles anymore.
Legion: Geth do not *intentionally* infiltrate.
#15
Posté 20 juillet 2011 - 07:15
DA2 really excelled in this aspect. the characters felt alive and their personalities shone through plus it flowed more seamlessly than DAOs combo of party banter and abiltiy to initiate conversation with characters imo.
For myself the best idea would be a general party banter system where characters occasionly converse with each other on random topics not involving Shepard but they could be about Shepard and an occasional character specific interrupt (where characters will talk to Shepard about something relating to that character).
Something like during a geth mission Tali or Legion would actually stop Shepard and speak about that particular mission or what we're doing in general.
In saying that they should still keep the major convo's to the normandy which i think they will.





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