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XP During or After??


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#26
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Terastar wrote...

I would like to see a meshing . I like to decide where I want to place my general mission complete exp. points. I don't mind waiting until after the mission to do this.
I want to get a certain amount of exp. points just for completing the mission.
I would then like to gain additional exp. points or mostly credits for doing more things than just the mission. For example if I read a codex on how to use the omine (sp?) blade then I could receive more experience points. If I unlock safes then I could get more exp. points at that skill and also whatever loot (mostly credits) is inside that safe.
Every time I use a certain weapon you should gain exp in that weapon.
Every time you use a power you should gain exp. in that power.



we all know killing people make you smarter though! Image IPB

#27
Guest_The Big Bad Wolf_*

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Terastar wrote...

I would like to see a meshing . I like to decide where I want to place my general mission complete exp. points. I don't mind waiting until after the mission to do this.
I want to get a certain amount of exp. points just for completing the mission.
I would then like to gain additional exp. points or mostly credits for doing more things than just the mission. For example if I read a codex on how to use the omine (sp?) blade then I could receive more experience points. If I unlock safes then I could get more exp. points at that skill and also whatever loot (mostly credits) is inside that safe.
Every time I use a certain weapon you should gain exp in that weapon.
Every time you use a power you should gain exp. in that power.


I like this except for the weapons and poer thing. Unless the NG+ allows us to have our skills at the level we had it when we completed the game.

#28
Metalunatic

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I too prefer the ME1 way better. It's nice to know you are rewarded immediately and not after you've completed the mission.

#29
azerSheppard

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[quote]Terastar wrote...

I would like to see a meshing . I like to decide where I want to place my general mission complete exp. points. I don't mind waiting until after the mission to do this.
I want to get a certain amount of exp. points just for completing the mission.
I would then like to gain additional exp. points or mostly credits for doing more things than just the mission. For example if I read a codex on how to use the omine (sp?) blade then I could receive more experience points. If I unlock safes then I could get more exp. points at that skill and also whatever loot (mostly credits) is inside that safe.
Every time I use a certain weapon you should gain exp in that weapon.
Every time you use a power you should gain exp. in that power. [/quote]

[/quote]

Hell the **** no, go to oblivion for that ****, i hated having to jump for 10 hours to get it leveled, what a failure of a rpg that was.

Sneaking into the captains quarters, heavy risk , but the XP :whistle:

#30
Gromnir

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Terastar wrote...

I would like to see a meshing . I like to decide where I want to place my general mission complete exp. points. I don't mind waiting until after the mission to do this.
I want to get a certain amount of exp. points just for completing the mission.
I would then like to gain additional exp. points or mostly credits for doing more things than just the mission. For example if I read a codex on how to use the omine (sp?) blade then I could receive more experience points. If I unlock safes then I could get more exp. points at that skill and also whatever loot (mostly credits) is inside that safe.
Every time I use a certain weapon you should gain exp in that weapon.
Every time you use a power you should gain exp. in that power.


No...please no "use to level" skill mechanic.  It makes sense and is more realistic, but I never considered it a good gameplay mechanic.  It encourages "skill-grind"...repetitive use of the same skill over and over again to level that specific skill.  General XP makes for a better game.

If you've ever played Oblivion, you'll know exactly what I'm talking about.

As for the original subject, I prefer XP to be based on completing missions instead of kills.  It shifts some of the focus from lawnmowing enemies to completing your objectives.  That being said, I think it would be better if missions were broken down into smaller objectives that each give XP.  It's a pain when you only need 20XP to level but don't get any of it until the end of the mission.  Also, removing XP for killing shouldn't give carte blanche to have areas with unlimited/respawning enemies.

Modifié par Gromnir, 19 juillet 2011 - 09:16 .


#31
essarr71

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Gromnir wrote...

No...please no "use to level" skill mechanic.  It makes sense and is more realistic, but I never considered it a good gameplay mechanic.  It encourages "skill-grind"...repetitive use of the same skill over and over again to level that specific skill.  General XP makes for a better game.

If you've ever played Oblivion, you'll know exactly what I'm talking about.


Nothing says realism like spam casting a light spell for an hour to become a pro!

Love Obsidians game concepts/atmosphere.  Put in plenty of hours into Oblivion and Fallout and stopped halfway (is there a halfway?) because of this very reason. 

As far as ME, I'm curious to see what they do.  Really liked ME2s way about it - hated the level cap.. but that was because of transfers to 3 it seems.  Without that problem, and with at level cap hopefully not a point where you can reach it 3/4 into the game there's room for doing things differently.

Modifié par essarr71, 19 juillet 2011 - 09:17 .


#32
The Spamming Troll

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i just got done playing the pop out of no where DA2 game and one thing i noticed i didnt like was that everything i did, earned me the same thing, 250 XP. no matter what i did, the end was 250 XP and i think 50000 soverigns or whatever.

id much rather earn exactly what i should earn. whatever that means.

#33
Gromnir

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essarr71 wrote...

Nothing says realism like spam casting a light spell for an hour to become a pro!

Love Obsidians game concepts/atmosphere.  Put in plenty of hours into Oblivion and Fallout and stopped halfway (is there a halfway?) because of this very reason. 

As far as ME, I'm curious to see what they do.  Really liked ME2s way about it - hated the level cap.. but that was because of transfers to 3 it seems.  Without that problem, and with at level cap hopefully not a point where you can reach it 3/4 into the game there's room for doing things differently.


Actually if you think about how we "level" a skill in real life, it is by spamming.  How do you get better at anything?  Typically by doing it (yes, sometimes reading/watching about it can be useful too).

Fallout (3) didn't have the "use to level" mechanic, it just had enough books that you could easily max every skill.

#34
Para Pett

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Bnol wrote...

I wouldn't mind how they did it in the Collector base, in giving you experience after major checkpoints in a mission. This would allow you to progress within a mission, while still not forcing you to look for every single enemy/locker to get the maximum amount of experience.

This is a corker of an idea:happy:

My main problem with ME1 xp was the fact that I would damage a Collosus (spelling!!) Thrasher Maw and turrets etc with the Mako, and when it's nearly dead, jump out and kill it just to get more xp, kinda ruined my Mako blasting fun just so I could level up slightly quicker.

#35
tobynator89

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Gromnir wrote...

essarr71 wrote...

Nothing says realism like spam casting a light spell for an hour to become a pro!

Love Obsidians game concepts/atmosphere.  Put in plenty of hours into Oblivion and Fallout and stopped halfway (is there a halfway?) because of this very reason. 

As far as ME, I'm curious to see what they do.  Really liked ME2s way about it - hated the level cap.. but that was because of transfers to 3 it seems.  Without that problem, and with at level cap hopefully not a point where you can reach it 3/4 into the game there's room for doing things differently.


Actually if you think about how we "level" a skill in real life, it is by spamming.  How do you get better at anything?  Typically by doing it (yes, sometimes reading/watching about it can be useful too).


Fallout (3) didn't have the "use to level" mechanic, it just had enough books that you could easily max every skill.


yes but from a soldiers perspective, you don't improve the majority of
your skills in actual combat. but from exercises, shooting ranges, etc.

Modifié par tobynator89, 19 juillet 2011 - 09:27 .


#36
essarr71

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Gromnir wrote...

essarr71 wrote...

Nothing says realism like spam casting a light spell for an hour to become a pro!

Love Obsidians game concepts/atmosphere.  Put in plenty of hours into Oblivion and Fallout and stopped halfway (is there a halfway?) because of this very reason. 

As far as ME, I'm curious to see what they do.  Really liked ME2s way about it - hated the level cap.. but that was because of transfers to 3 it seems.  Without that problem, and with at level cap hopefully not a point where you can reach it 3/4 into the game there's room for doing things differently.


Actually if you think about how we "level" a skill in real life, it is by spamming.  How do you get better at anything?  Typically by doing it (yes, sometimes reading/watching about it can be useful too).

Fallout (3) didn't have the "use to level" mechanic, it just had enough books that you could easily max every skill.


Oh sure, it makes SOME sense, but it was too easy to cheat the system.  And just because i repaired a long bow 200k times that had a minor scratch on it, shouldn't mean I can repair anything besides a scratched long bow. You need challenges with benchmarks.  "great you can do this, now try to do it with this" etc etc

Same thing with books (or codex entries to keep it with ME3).  It makes some sense to say reading up on how to make your shield battery get a bit more efficent makes some sense, but I prefered the unlockable system of ME2 both in skill and with upgrade research.

I know some people were pissed about why, if you're say at level 2 of a skill, does it take 3 levels to get better at it, but it always made some sense to me.  I've played the guitar for about 5 years and I can hold my own and play it pretty well.  But I'd need to put in some real practice into it to get to the next level. 

#37
Fishy

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Depend how it's done .. It's was the suck in ME1.

#38
Patchwork

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I don't really care if XP is given after or during a mission but I hated the mission summary screen. If it gets rid of that thing I vote for xp during.

#39
Sidney

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Never like the "during" thing. Nothing is worse than the idea of leveling up on a mission. What precious little sense leveling up means makes even less sense when it is just *blammo* now I know kung fu.

I also go back to the idea that there is nothing during a mission you can do that should earn XP. Grinding isn't the point of the ME games so killing 10 trash mob guys doesn't mean anything in the game. You only accomplish something when you finish a mission and that is when you get your reward.

#40
Faust1979

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I liked both ways just fine so however they decide to handle leveling up is cool with me

#41
Dudeman315

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Grinding is now the point of ME games--infinite enemies and all that--now you just get 0 xp for it.

Honestly ME2 felt like push "a" get xp because they didn't tell me why they were giving me xp, it just said here have this lump of xp regardless of your actions.

My only big push for during is to get rid of infinite enemy spawns--If the combat resembles me2 combat I'll be trying to get it over with as soon as possible, since it was the 2nd worst aspect of that game.

#42
Sidney

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Dudeman315 wrote...

Grinding is now the point of ME games--infinite enemies and all that--now you just get 0 xp for it.


Where did you ever get infinite foes? The fact that you are not rewarded for pointless grinding should tell you what the point of the game is.

#43
Faust1979

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Dudeman315 wrote...

Grinding is now the point of ME games--infinite enemies and all that--now you just get 0 xp for it.

Honestly ME2 felt like push "a" get xp because they didn't tell me why they were giving me xp, it just said here have this lump of xp regardless of your actions.

My only big push for during is to get rid of infinite enemy spawns--If the combat resembles me2 combat I'll be trying to get it over with as soon as possible, since it was the 2nd worst aspect of that game.


the combat in ME2 was improved and way more fun than the first ME. There weren't infinite enemies either once they died that was it there is a point where they stop coming at you

#44
BatmanPWNS

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I like ME2 better. It was about doing the mission not the kills or talks because some times you get XP for helping people out in ME1 but my Regen Shep doesn't have time to help people with minor problems so he had to go the hardway to getting level ups compare to my Paragon Shep.

#45
Inutaisho7996

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CommanderNuetral wrote...

I don't care either way. Though after makes more sense with upgrading tech and biotic abilities. Though having EngineerShep hiding behind cover while reconfiguring his omnitool to add a new feature would add realism.


I think it's more realistic for Shepard to be working on his/her omni-tool on a workbench back on the Normandy. Calibrating your biotic amp or omni-tool would be a distraction in combat and would put Shepard at risk.

Garrus isn't doing calibrations on the Normandy's guns is when he's fighting or when he's talking with Shepard.

#46
Heather Cline

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I want xp per kill. makes me feel like I'm accomplishing something and also if I level up during a battle I can make myself stronger and kill the bad guys quicker. Having to go through an entire level at a preset strength sucks especially if you continually get killed on the harder difficulties.

#47
Lunatic LK47

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AlanC9 wrote...

I strongly prefer end-of-mission XP. I don't care what happens in NG+


No truer words could be said. I already got burned out with ME1 after getting 6 Shepards from level 50 to level 60. I also know for a fact I'm not going to bother with ME2's NG+ because of the empty morality bars.

#48
Lunatic LK47

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tobynator89 wrote...


yes but from a soldiers perspective, you don't improve the majority of
your skills in actual combat. but from exercises, shooting ranges, etc.


This. I'm glad ME2 removed the "U must spend skill points to sh00t pr0p3r1y" mechanic because ME1's skillset was non-sensical to begin with for an elite soldier.

#49
Lunatic LK47

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Faust1979 wrote...

Dudeman315 wrote...

Grinding is now the point of ME games--infinite enemies and all that--now you just get 0 xp for it.

Honestly ME2 felt like push "a" get xp because they didn't tell me why they were giving me xp, it just said here have this lump of xp regardless of your actions.

My only big push for during is to get rid of infinite enemy spawns--If the combat resembles me2 combat I'll be trying to get it over with as soon as possible, since it was the 2nd worst aspect of that game.


the combat in ME2 was improved and way more fun than the first ME. There weren't infinite enemies either once they died that was it there is a point where they stop coming at you.


If I remember right, the Infinite Respawn enemies happened on two missions in ME2: The Idenna crew member rescue, and that mine involving husks.

#50
essarr71

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Lunatic LK47 wrote...

If I remember right, the Infinite Respawn enemies happened on two missions in ME2: The Idenna crew member rescue, and that mine involving husks.


Not sure about the Idenna, but the Husks definitely stop in that mine after about 4 or 5 waves i think.