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XP During or After??


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167 réponses à ce sujet

#51
MasterShepardN7

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They're most likely going to stick with what works and what works is the system in ME2. I highly doubt they're going to go back to their roots THAT far back. I prefer the level up system in ME2.

#52
Polka14

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we should get xp during missions. it would be more fun and that is a traditional rpg concept that bioware unfortunately abandoned in mass effect 2 and likely again in the next game but this concept would be best implemented in any future "mass effect universe" type open world game that could be made.

#53
Goneaviking

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Saphra Deden wrote...

I like the way ME2 did it.


Me too, I didn't really care for the part where you're running around on a mission and suddenly because you just killed that one extra geth you've unlocked a new power that you've never used before.

It sort of encouraged me to concentrate on the mission rather than trawling for xp.

#54
KrazyKiko

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Personally, I like ME1's implementation. I loved the ability to Level up in combat and quickly update my skills. I always got out of the Mako and slowly picked off the Thresher Maw and Rocket turrents for more XP. I missed these components in ME2.

#55
mauro2222

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Maybe is just me but in ME2 I never paid attention to who much xp I gained during the mission.
I go to the character display and invest the points.

Edit:

KrazyKiko wrote...

Personally, I like ME1's
implementation. I loved the ability to Level up in combat and quickly
update my skills. I always got out of the Mako and slowly picked off
the Thresher Maw and Rocket turrents for more XP. I missed these
components in ME2.


This

Modifié par mauro2222, 19 juillet 2011 - 11:07 .


#56
Guest_Saphra Deden_*

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Goneaviking wrote...

Saphra Deden wrote...

I like the way ME2 did it.


Me too, I didn't really care for the part where you're running around on a mission and suddenly because you just killed that one extra geth you've unlocked a new power that you've never used before.

It sort of encouraged me to concentrate on the mission rather than trawling for xp.


Exactly. ME1 encouraged you to farm for EXP by getting you of your battle tank and destroying enemy tanks ON FOOT for the increased experience points. That was stupid.

ME2's way is a lot more efficient.

#57
Xarathox

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Praetor Shepard wrote...

I'm playing through ME1 one right now, and I prefer how ME2 handles XP gains honestly.

It's a bit tedious, going after every little bit of XP just to level up. But I've managed to get to level 11-12 before I leave the Citadel, and now I've only got BDtS and Ilos so nearly done. And I'm around level 55 now too.

Yeah, much prefer ME2.



The Mythical Magician wrote...

Personally I would like ME1's back, more reason to do New Game+ especially if they make the Cap higher


For me, the main reason I don't like doing NG+ for ME2 is how the Paragon/Renegade bars are reset. I hope how that is handled for convos will be improved in ME3.


ME2's NG+ absolutely sucked. What's the point of obtaining every single upgrade, just to throw them all away when rerolling a new playthrough. Having to rescan all those planets for minerals to reaquire upgrades pissed me right off.<_<

#58
Xeranx

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Saphra Deden wrote...

Goneaviking wrote...

Saphra Deden wrote...

I like the way ME2 did it.


Me too, I didn't really care for the part where you're running around on a mission and suddenly because you just killed that one extra geth you've unlocked a new power that you've never used before.

It sort of encouraged me to concentrate on the mission rather than trawling for xp.


Exactly. ME1 encouraged you to farm for EXP by getting you of your battle tank and destroying enemy tanks ON FOOT for the increased experience points. That was stupid.

ME2's way is a lot more efficient.


Actually you had to think about leaving the Mako to take the enemy out so you could max your xp earning.  All that means is that you were looking to earn more experience anyway, so how exactly did it force you to farm xp?

When I discovered I could take out a thresher maw on foot (haha, I'm looking at the surprised Krogan in ME2) I did that everytime because it's what I wanted.  I never felt like I was forced to go after xp.  In ME the only thing that upset me was not being able to open up containers.  Gaining xp from them was a bonus as far as I was concerned.  I just wanted what was inside.  It's why I don't like how loot is handled in DA2.  Now anytime I open a chest I dread seeing 'junk' because it feels like a waste of time.

Now, the only thing that ever forced me to go after xp in ME was the bonus you got in ME2.  My first playthrough I beat it at level 53 (I think).  That unlocked my ability to get to level 60 and I only manage level 57.  Rather than go through the whole game again I'd use a cheat to gift me xp.  Again, that was all due to the bonus received in ME2.

#59
AlanC9

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Polka14 wrote...

we should get xp during missions. it would be more fun and that is a traditional rpg concept


Is it? In PnP games you never get XP during missions, and many systems don't even have kill XP.

#60
Dr JewLove

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during!!!!

#61
AlanC9

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Xeranx wrote...
When I discovered I could take out a thresher maw on foot (haha, I'm looking at the surprised Krogan in ME2) I did that everytime because it's what I wanted.  I never felt like I was forced to go after xp.  


The issue isn't that you're forced to do it, it's that the game gives you incentives to do stupid things.

#62
Terror_K

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I'd prefer during, but if it's after I'd like some better context for the XP than just, "meaningless lump sum for mission completion" and that's it. And I also don't want "Mission Complete" screens either, thanks.

#63
Malanek

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I don't really care either way. I tend to prefer getting XP for accomplishing goals rather than killing enemies, but it isn't a big deal to me.

#64
slimgrin

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I thought the way ME1 did it was perfect, because I knew what I earned for each kill. Ideally we'd get more xp for combo kills, head shots, etc. If that were the case, showing it as it happens makes sense to me.

#65
Dudeman315

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There are several locations with infinite respawns--Building on Tali's mission with geth will respawn indefinitely until you enter it--another Tali mission has infinite flyers, until you approach, the part with the Colossus has infinity respawning enemies as well.

The combat is tedious and boring, sit behind wall waiting for biotic attack power to recharge, arc at enemies, repeat until every enemy is dead, move forward.

Occasionally run backwards while killing husks, so scions can't catch up.

Occasionally run in circles so a mech can't shoot you.

I'm glad you had fun with--when LotSB came out a friend bought it for me and while the writing improved, it reminded me how much I hated the combat in me2.

In ME1 we had the infinite ammo/cool down system that was new and unique, combat was based on stats(infinitely better for an RPG), generally more fun with the ability to chain powers, and it had true sniping opportunities because the combat locations were bigger.

If a game has no rpg(stat based) shooting it better be on par with CoD, GoW, and Bioshock, or it just becomes boring and tedious. And I only play CoD in multiplayer because I don't think that combat would hold up well in single player.

#66
Nizzemancer

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As long as there's more levels and xp than in ME2 I don't really care either way.

I'm guessing ME2's way since they've stated earlier that they "refined" their game with ME2.

#67
AssassinsReign

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It's nice to see so many people with different opinions. After reading most of these, I guess both ways are great for getting xp (each has flaws and strengths). I guess my final answer would be a best of both worlds, as someone else mentioned earlier in the thread. Although I still do hate the end level screen- I strongly believe that it takes us too far away from the game.

Maybe they should just show you and your squadmate's xp bar and an animation of it increasing while showing you how much xp you got in the mission (a la Call of Duty games with their xp bars after matches)

What do you guys think?

#68
The Spamming Troll

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mauro2222 wrote...

Maybe is just me but in ME2 I never paid attention to who much xp I gained during the mission.
I go to the character display and invest the points.

Edit:

KrazyKiko wrote...

Personally, I like ME1's
implementation. I loved the ability to Level up in combat and quickly
update my skills. I always got out of the Mako and slowly picked off
the Thresher Maw and Rocket turrents for more XP. I missed these
components in ME2.


This


completely agree.

also, im not sure i understand the fault in earning XP for kills. i think comlaining about your own OCD to a certain element of gaming youve obviously abbused, is going a little far. is bioware supposed to add limitless planets for those that simply just want to scan more gol dang planets?

"I gotta get that last planet, OR ELSE?!?!??!?!?"

Modifié par The Spamming Troll, 20 juillet 2011 - 02:57 .


#69
Guest_Dunstan_*

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AssassinsReign wrote...

Maybe they should just show you and your squadmate's xp bar and an animation of it increasing while showing you how much xp you got in the mission (a la Call of Duty games with their xp bars after matches)

What do you guys think?


Sadly by giving Call of Duty games as the example you've lost a lot of respect for that idea.
Because Call of Duty games are a mindless "run and gun" bananza, and loyal Mass Effect fans don't want to attract the typical Call of Duty gamer (Loud mouth immature teenagers with little understanding of basic spelling).

#70
AssassinsReign

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Dunstan wrote...

AssassinsReign wrote...

Maybe they should just show you and your squadmate's xp bar and an animation of it increasing while showing you how much xp you got in the mission (a la Call of Duty games with their xp bars after matches)

What do you guys think?


Sadly by giving Call of Duty games as the example you've lost a lot of respect for that idea.
Because Call of Duty games are a mindless "run and gun" bananza, and loyal Mass Effect fans don't want to attract the typical Call of Duty gamer (Loud mouth immature teenagers with little understanding of basic spelling).


Ok I might have used a bad example (the more I think about it the more true that is- God i hate CoD) but the jist of an xp bar increasing is the point I was trying to make....ummm another example.... Gears of War 3 Beta? Ummm... Lord of the Rings The Return of the King the Videogame??? erm...... :?

#71
Guest_Dunstan_*

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Sir Ulrich Von Lichenstien wrote...

I'd rather get rewarded for how I completed a mission, not how many people I killed searching every nook and cranny to get MOAR xp.

Why should I be punished for playing an infiltrator and... you know infiltrating past some enemies?


I believe this post hit the nail right on the head for me. :D

#72
robarcool

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I favor the ME1 system.

#73
xentar

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As long as it's not awarded for killing, I don't care.

#74
Guest_Dunstan_*

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AssassinsReign wrote...

Dunstan wrote...

AssassinsReign wrote...

Maybe they should just show you and your squadmate's xp bar and an animation of it increasing while showing you how much xp you got in the mission (a la Call of Duty games with their xp bars after matches)

What do you guys think?


Sadly by giving Call of Duty games as the example you've lost a lot of respect for that idea.
Because Call of Duty games are a mindless "run and gun" bananza, and loyal Mass Effect fans don't want to attract the typical Call of Duty gamer (Loud mouth immature teenagers with little understanding of basic spelling).


Ok I might have used a bad example (the more I think about it the more true that is- God i hate CoD) but the jist of an xp bar increasing is the point I was trying to make....ummm another example.... Gears of War 3 Beta? Ummm... Lord of the Rings The Return of the King the Videogame??? erm...... :?


You have won my respect back since you reminded me of my earlier gaming days.
I loved that game back in the day, especially when you unlocked Isildur, Faramir and the Hobbits :lol:

#75
Gatt9

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MasterShepardN7 wrote...

They're most likely going to stick with what works and what works is the system in ME2. I highly doubt they're going to go back to their roots THAT far back. I prefer the level up system in ME2.


1.  It doesn't work,  it's a strong contributer to why ME2 isn't an RPG.  It insures that no matter what,  everyone will be indentical in level.

2.  It kills the motivation for shooting opponents,  you get nothing out of it,  and ME2's AI was from the 1990's so it's not like it was challenging.  I spent half the game looting while I let my party members kill people,  'cause there wasn't a point to doing it myself.

3.  Now would be a really good time to notice that 4 years ago isn't "THAT far back".

4.  What "Level up system"?  You killed a YMIR at level 2,  and that was pretty much the hardest thing you'd face.  At level 2,  you could kill the biggest critter in the game.  The entire Leveling system was redundant and pointless.

5.  It fails to reward you relative to the challenge,  tactics,  or approach you took.  No matter what you do,  no matter how hard it is,  you'll always get the exact same thing.  Ironically,  you get more experience from the main missions in ME2 where you do very little,  than you do for difficult side missions.  It's obviously designed to insure that no matter what,  everyone's identical.  Which is hands-down horrible design,  and 10 years ago,  the gaming press would've called it like it is,  and given ME2 a 50% score at the very best.

The whole idea is ridiculous in an RPG.  It hamstrings character customization by insuring that no matter what you do,  you and the next guy are identical.  There's no difference between 2 ME2 characters,  maybe a level,  no matter if you do everything or just the main mission.