Gatt9 wrote...
MasterShepardN7 wrote...
They're most likely going to stick with what works and what works is the system in ME2. I highly doubt they're going to go back to their roots THAT far back. I prefer the level up system in ME2.
1. It doesn't work, it's a strong contributer to why ME2 isn't an RPG. It insures that no matter what, everyone will be indentical in level.
2. It kills the motivation for shooting opponents, you get nothing out of it, and ME2's AI was from the 1990's so it's not like it was challenging. I spent half the game looting while I let my party members kill people, 'cause there wasn't a point to doing it myself.
3. Now would be a really good time to notice that 4 years ago isn't "THAT far back".
4. What "Level up system"? You killed a YMIR at level 2, and that was pretty much the hardest thing you'd face. At level 2, you could kill the biggest critter in the game. The entire Leveling system was redundant and pointless.
5. It fails to reward you relative to the challenge, tactics, or approach you took. No matter what you do, no matter how hard it is, you'll always get the exact same thing. Ironically, you get more experience from the main missions in ME2 where you do very little, than you do for difficult side missions. It's obviously designed to insure that no matter what, everyone's identical. Which is hands-down horrible design, and 10 years ago, the gaming press would've called it like it is, and given ME2 a 50% score at the very best.
The whole idea is ridiculous in an RPG. It hamstrings character customization by insuring that no matter what you do, you and the next guy are identical. There's no difference between 2 ME2 characters, maybe a level, no matter if you do everything or just the main mission.
No, everyone is identical because we weren't given enough options to personalize our characters and skills, something they're apparently rectifying in this installation, time will tell if they get it right.





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