Ideally XP should be given on the basis of actions performed.
In a sense a mission can be considered an action, but that's taking a very Meta-Game approach. I do not find this very rewarding however as it essentially removes almost all sense of accomplishment. You can completely bumble your way through a mission and get the same reward as someone else. To me it's akin to simply taking a test and regardless of how well you do you'll get 100% simply for trying.
I find the lack of XP given for just about any sort of action to only encourage the bare minimum of play. A number of folks here seem rather adamantine against being "forced" to kill enemies, explore, etc. (Which is strange as there is no one forcing you do so other then yourself, nor is the game level-based enough that you must be a certain level to take on missions or opponents really.) I'm a bit baffled by this because well XP, Levels, and Skills are all rather core to RPGs and almost all games in general. Rules and limitations are ultimately what make a game, a game afterall. If you do not enjoy these things I'd say you're ultimately more interested in simply roleplaying or stories. In which case you'd probably enjoy simulation games more then anything else.
I dunno the folks saying they can't or don't want to be arsed to do anything but complete the mission remind of the kids who only eat the pizza and won't eat the crust. Seems a bit snobbish and I also get the impression these people are the ones who probably play through the game a few too many times. If you don't want to do something or you feel compelled to skip stuff that means the developers have already failed to make it compelling for you anyways. Don't belittle XP being rewarded for certain activities you don't enjoy, cause there are those of who do enjoy leaving no rock unturned. Just because you don't like a particular mission or objective doesn't mean their should be no reward for doing so.
There's a somewhat valid point in that XP shouldn't be handed out for kills. Although in a game that is purely about killing stuff (you're a Space Marine and you shoot things come on...) it seems a bit of contradiction to imply otherwise. Last I checked Mass Effect was an Action-RPG. To me that implies I'm going to kill stuff and level up. Personally I'd like to see thing such as getting double XP for headshots and combining Biotic Powers as a means to reward more skilled players.
Though I do understand some folks want to play more stealthy like and such. Ideally then taking such stealth actions should net you the same XP as say the more bloodthirsty approach. ME1 goofed in this manner in that it failed to appropriately reward those who could negotiate instead of fight. Although it could be argued not-having to fight is the reward/benefit itself.
Personally were it up to me I would abandon the level system altogether and rely entirely on skills, which frankly makes a lot more sense in context of the game environment. If hate XP and XP Grinding you must by some derivative dislike Levels as well since the two are inextricably tied together. To me it's most enjoyable as the more I use let's say Concussion Shot. the better Shepard gets at using it. Frankly I find levels posterous to begin with because you can never use an ability, but if you kill enough guys with your gun all of sudden at some point you can whip out a new Force Power. How the heck does that work?
Anyways I think a compromise can be reached (or maybe not as this BSN and we have applied the Burger King motto of
Have it your way and only your way apparently.)
Could XP instead be given out for completing objectives (maybe even some hidden ones) in the mission? That way players aren't necessarily forced to kill everything, but those who do enjoy seeing some form of progress/some manner of exploration can at least be somewhat satisfied?
Also for the argument leveling up during missions is silly, you can still "level up" during a mission in ME2. And I'm guessing this will still be possible in ME3 regardless of you get XP constantly or not.
Modifié par Bluko, 21 juillet 2011 - 01:47 .