NWN2 Stands the Test of Time
#1
Posté 19 juillet 2011 - 07:48
#2
Posté 19 juillet 2011 - 08:13
Its complexity (or depth, variety, richness) is definitely part of its appeal to me.
#3
Posté 19 juillet 2011 - 08:15
Long live NWN2 and Obsidian
Harumph!
#4
Posté 19 juillet 2011 - 10:39
#5
Posté 20 juillet 2011 - 01:10
It really is the only game in town so to speak. No other game save NWN1 comes close to offering the flexibility to keep on building, and intelligent user interface, that this game offers. But for me the item that put it over the top and finally exceeding the infinity engine, was the addition of the SoZ features.
Now I don't see anything that can replace this in the near future. Although I'll still have fun (hopefully) with the new Neverwinter and maybe even attempt building a small module.
But for real epic story telling and fun game mechanics and interface, there's nothing to top this game.
#6
Posté 20 juillet 2011 - 01:58
#7
Posté 20 juillet 2011 - 03:40
Both excellent products with massive value.
#8
Posté 25 juillet 2011 - 02:19
While DA:O offers less variance in this respect than even simple rulesystems like that of Vampire: Bloodlines or Star Wars: Knight of the old Republic.
Storywise, DA:O is a bit stronger. Serious romances, for once.
#9
Posté 25 juillet 2011 - 02:46
#10
Posté 25 juillet 2011 - 04:24
But NWN2 makes it more enjoyable by giving you choices. With DA:O, the experience is much more uniform each time.
#11
Posté 25 juillet 2011 - 04:56
#12
Posté 25 juillet 2011 - 05:46
#13
Posté 19 août 2011 - 09:26
Here's some screens from Misery Stone. I don't know how they improved the fog effects over Vanilla NWN2 (an area I always found lacking), but they set the Ravenloft world feel better than I've ever seen it before. And this says nothing about the overland map they made which is above and beyond commercial value. This doesn't make a lot of sense to me. This game looks better than a lot of DX11 titles and with a little more work for a new game or sequel could easily match anything out there in the fantasy rpg realm.
Misery Stone (sound design is amazing as well)
Screen 1
Screen 2
Screen 3
Screen 4
Screen 5
Screen 6
Screen 7
Screen 8
Screen 9
Screen 10
Modifié par foil-, 19 août 2011 - 09:53 .
#14
Posté 19 août 2011 - 10:43
#15
Posté 20 août 2011 - 03:18
I still have NWN2 on my hard drive. And the expansions. And all kinds of modules, additions and Vault content. Mmm. Yummy.
dno
#16
Posté 20 août 2011 - 01:50
foil- wrote...
I'm digging this slightly stale topic up again because I've been playing the BouncyRock module "Misery Stone" lately and was comparing it to Dragon Age 2 and other screenshots. I can't see why this engine was abandoned. It still has so much potential in the right hands (which brings up the threads on contracting out the source code and other topics of late). There are areas where Dragon Age looks better (architecture and character animations), but environments aren't one of them.
I don't know that NWN2 has been "abandoned." It hasn't. Not even NWN1 (which is even older) has been "abandoned" yet. Dragon Age has its own advantages and disadvantages, both with respect to the OCs and the modding community, but anyone who left NWN2 for DA because they thought NWN2 was "obsolete" was making a mistake.
Leaving aside a number of gameplay advantages, the simple fact is that NWN2 was significantly overdesigned for the computing resources of its day, especially as regards graphics resources. I had to buy a whole new computer and upgrade to a much more powerful video card to be able to play it at all. Only high-end systems could play it in 2006 when it was released. Then the shift from single core to multi-core systems started, which only made things worse for NWN2 because it was only designed to run on a single core. Single core 2.4 ghz systems gave way to dual core 1.6 ghz, which didn't help NWN2's playability and in some cases hurt it.
Now that the industry has moved forward so that dual and quad cores are passing what single cores were capable of when NWN2 was released, and powerful GPUs able to handle it are more commonplace, NWN2 is actually well positioned as a modern CRPG. Or would be, if people weren't conditioned to assume that any game more than 2 years old MUST be obsolete and "abandoned."
Modifié par AndarianTD, 20 août 2011 - 01:55 .
#17
Posté 20 août 2011 - 01:52
Modifié par AndarianTD, 20 août 2011 - 01:55 .
#18
Posté 20 août 2011 - 02:38
#19
Posté 20 août 2011 - 02:52
AndarianTD wrote...
foil- wrote...
I'm digging this slightly stale topic up again because I've been playing the BouncyRock module "Misery Stone" lately and was comparing it to Dragon Age 2 and other screenshots. I can't see why this engine was abandoned. It still has so much potential in the right hands (which brings up the threads on contracting out the source code and other topics of late). There are areas where Dragon Age looks better (architecture and character animations), but environments aren't one of them.
I don't know that NWN2 has been "abandoned." It hasn't. Not even NWN1 (which is even older) has been "abandoned" yet. Dragon Age has its own advantages and disadvantages, both with respect to the OCs and the modding community, but anyone who left NWN2 for DA because they thought NWN2 was "obsolete" was making a mistake.
When I say abandoned, I wasn't really refering to the community (although you're right, it shrank quickly for the reasons you gave in your post about its graphical demands on cards of the day). Unfortunately there is some enificiencies in the engine also which lead to poor porformance which were apparently pointed out by AMD at the time. Even my nVidia 560Ti today stuggles under certain conditions (lower than 20fps) and underperforms in regular conditions (30 - 60fps which is playable but lower than expected).
I was more interested why the developers abandoned it and didn't tune it to work with other games like their Dungeon Siege III. Maybe they did and we just don't know it.
However, I think the reason it possibly due to the engine not being well tooled for console use which many developers and publishers at the time were chasing. Now they're chasing handhelds and social gaming which is an even further step back for games like NWN. (although a step forward for turn based gaming as in "Heroes of Neverwinter" which is great to see).
And the beatiful screenshot area is a great idea.
Modifié par foil-, 20 août 2011 - 02:57 .
#20
Posté 20 août 2011 - 05:38
Other than that, all other points made are spot on.
dno
#21
Posté 20 août 2011 - 06:19
dunniteowl wrote...
I was just going to post a "correction" to what I feel was a misinterpretation. foil- didn't say the game was abandoned, but that the engine itself was abandoned. This is, indeed a truthful statement. It doesn't mean that the game is being left to rot, or that no-one likes it, but that the developers are no longer going to or have been developing anything based on the engine that was used to make this wonderful game.
dno
Exactly, thanks.





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