There are 3 different Talents: Passive, 1 time cost and upkeep cost.
My question for the latter: The Upkeep cost- number in the description text, for what time-intervall are they?
Per second? Per 10 seconds? Per Round?(ok ok wrong game^^)
Upkeep Cost
Débuté par
Sarevok Anchev
, oct. 31 2009 06:23
#1
Posté 31 octobre 2009 - 06:23
#2
Posté 31 octobre 2009 - 06:31
Upkeep is constant. If it's 20, for example, the upkeep reduces your effective mana or stamina total by 20 so long as the power is active. I think you get the 20 back when you shut the power or spell off.
#3
Posté 31 octobre 2009 - 06:36
I believe that's how it works, as well. It's actually a pretty awesome system, from the sound of it. Means no buffing (and then waiting around for mana to regen) before every big fight.
A follow up question I've been wondering about:
Does fatigue affect the cost of the upkeep spells, or only one time cast activated spells?
A follow up question I've been wondering about:
Does fatigue affect the cost of the upkeep spells, or only one time cast activated spells?
#4
Posté 31 octobre 2009 - 06:42
Can you sustain multiple talents at the same time?
#5
Posté 31 octobre 2009 - 06:46
I remember reading that you don't get the full Upkeep cost back. You get most of it, though.
I would guess fatigue penalties would apply to upkeep and activated, but I have no basis for that besides a logical guess.
I would guess fatigue penalties would apply to upkeep and activated, but I have no basis for that besides a logical guess.
#6
Posté 31 octobre 2009 - 06:53
Say you are a caster, and put on 2 party buffs. One has upkeep of 40, the other 60.
your total mana is 200. As long as these buffs are active you will only have access to 100 mana, as the other 100 is tied up sustaining your buffs. the Mana regens once you turn it off.
your total mana is 200. As long as these buffs are active you will only have access to 100 mana, as the other 100 is tied up sustaining your buffs. the Mana regens once you turn it off.
#7
Posté 31 octobre 2009 - 07:00
^^^ So even if you drink a mana potion at that time, your mana would only go back up to 100 and not the 200 max while the buffs are active?
#8
Posté 31 octobre 2009 - 07:02
NotSoEager wrote...
^^^ So even if you drink a mana potion at that time, your mana would only go back up to 100 and not the 200 max while the buffs are active?
correct
#9
Posté 31 octobre 2009 - 07:06
Ok, but what about multiple active rogue/warrior talents?
Momentum
Sustained
Range: Personal
Upkeep: 60
Fatigue: 5%
Cooldown: 30s
Requires: 24 Dexterity
Requires: Expert Combat Training
The character has learned to carry one attack through to the next, increasing attack speed substantially. This mode consumes stamina quickly, however.
Dueling
Required Level: 7
Sustained
Cost: 0
Upkeep: 30
Fatigue: 5
Range: No
Cooldown (sec):
Area of Effect (ft): 0
The duelist focuses on proper form, gaining a bonus to attack while the mode is active. Keen Defense adds a bonus to defense while in this mode.
Can a rogue duelist use these two at once or are they exclusive? Also... why does momentum say "consumes stamina quickly" ?? That doesn't make sense with mechanics mentioned in this thread.
Momentum
Sustained
Range: Personal
Upkeep: 60
Fatigue: 5%
Cooldown: 30s
Requires: 24 Dexterity
Requires: Expert Combat Training
The character has learned to carry one attack through to the next, increasing attack speed substantially. This mode consumes stamina quickly, however.
Dueling
Required Level: 7
Sustained
Cost: 0
Upkeep: 30
Fatigue: 5
Range: No
Cooldown (sec):
Area of Effect (ft): 0
The duelist focuses on proper form, gaining a bonus to attack while the mode is active. Keen Defense adds a bonus to defense while in this mode.
Can a rogue duelist use these two at once or are they exclusive? Also... why does momentum say "consumes stamina quickly" ?? That doesn't make sense with mechanics mentioned in this thread.
#10
Posté 31 octobre 2009 - 07:09
^^ Could it be you lose 5% stamina every second while the talent is active?
#11
Posté 31 octobre 2009 - 07:09
You can have 2 on at once. the effects will stack as will the penalties.
I believe the consumes stamina is a seperate side effect so you wont be able to keep that one on for long. Seems these are reserved for the strongest buffs. This is just speculation, the rest I have said is true.
Edit: Possibly, but I think it means you will lose 5% more stamina when you use other abilities + you will lose stamina over time, so you can't just spam stamina pots and keep going with this buff.
I believe the consumes stamina is a seperate side effect so you wont be able to keep that one on for long. Seems these are reserved for the strongest buffs. This is just speculation, the rest I have said is true.
Edit: Possibly, but I think it means you will lose 5% more stamina when you use other abilities + you will lose stamina over time, so you can't just spam stamina pots and keep going with this buff.
Modifié par Teppil, 31 octobre 2009 - 07:10 .
#12
Posté 31 octobre 2009 - 07:12
maybe it increases the stamina cost of moves while it's active.
#13
Posté 31 octobre 2009 - 07:18
The wiki says this about fatigue when talking about sustained spells:
"Additionally, a cumulative fatigue penalty is gained for as long as the spell is kept active. This penalty increases mana costs of subsequent spells by a certain percentage."
I guess the same is probably true for talents
"Additionally, a cumulative fatigue penalty is gained for as long as the spell is kept active. This penalty increases mana costs of subsequent spells by a certain percentage."
I guess the same is probably true for talents
#14
Posté 31 octobre 2009 - 07:23
That seems to be like the fatigue penalty on heavy armours.
#15
Posté 31 octobre 2009 - 07:25
MrGOH wrote...
Upkeep is constant. If it's 20, for example, the upkeep reduces your effective mana or stamina total by 20 so long as the power is active. I think you get the 20 back when you shut the power or spell off.
Man. if this is true...
Imagine i give my Sarevok Berserker and Reaver Specialization.
Than i activate Berserk and Blood Frenzy with 2h weapon...
Damn that would be the REAL Deathbringer Sarevok!
#16
Posté 31 octobre 2009 - 07:31
Sarevok Anchev wrote...
MrGOH wrote...
Upkeep is constant. If it's 20, for example, the upkeep reduces your effective mana or stamina total by 20 so long as the power is active. I think you get the 20 back when you shut the power or spell off.
Man. if this is true...
Imagine i give my Sarevok Berserker and Reaver Specialization.
Than i activate Berserk and Blood Frenzy with 2h weapon...
Damn that would be the REAL Deathbringer Sarevok!
Not to mention a mage on your team with Telekenitic weapons for armor pen, Ice weapons, and debuffing the targeting and boosting your attack at the same time. Gonna be some pretty nasty combos.
#17
Posté 31 octobre 2009 - 07:41
lol, I just had a funny thought.
Imagine a mage character running so many upkeep buffs that his mp pool is only 10 or something.
He just runs around twacking people with is staff and keeping the party uberbuffed.
Imagine a mage character running so many upkeep buffs that his mp pool is only 10 or something.
He just runs around twacking people with is staff and keeping the party uberbuffed.





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