Realmzmaster wrote...
alex90c wrote...
KnightofPhoenix wrote...
ArcanistLibram wrote...
I was told Hawke became Viscount, but I never got to actually play that part of the game. Which is a shame, because ruling Kirkwall is the only reason why I bought Dragon Age 2 in the first place.
I think that scenario is just bad. You are not given a choice, it's once again forced on you. With no other qualification other than Hawke being an excellent killing machine. And all the previous choices do not matter at all. And it's inconsequential anyways.
So yea, I felt that was a bad and awkward pat on the head.
^this
You could even say having a diplomatic Hawke personality was Bioware's way of satirising their own game since he'll still be a killing machine regardless of how "diplomatic" he is.
Both the warden and Hawke are killing machines. In most if not all Bioware games the main protagonist is a killing machine. In both DAO and DA2 most of the disputes are resolved through combat.
Combat is one of the hallmarks of CRPGS. Gamers want the cool gear, spells etc and then the ability to use them.
How many people want to play Dragon Age:The Diplomat? Or Dragon Age: Rise to Politics?
How many of you wanted to talk to Copy at the end of Legacy and help bring him into the light or did you want to have a bad ass final battle?
Many leaders have slaughtered their way to supremacy. May not have stayed there long, but they did cut a bloody path.
Yes, the Warden is a killing machine, but there are plenty of situations you can resolve or places you can get past while avoiding confrontations. Take Lothering for example:
1 encounter (bandits on the highway) - you can intimidate to stop a battle
3 bandit groups outside Lothering which you can COMPLETELY skip
A whole load of wolves you can avoid if you don't accept the quest involving a child's mother
Spiders you can completely avoid in Old Barlin's quest (you can just make the venom w/o the toxin extracts from those spiders)
Bears you can avoid simply because ... you can
The only forced encounters in Lothering is the one just before leaving the place northwards against Darkspawn, you don't even have to recruit Leliana (and go up against Loghain's lackeys in there).
Compare this to Kirkwall at night where it's practically impossible to avoid encounters (trust me, i've tried going to Isabela during her recruitment quest and getting jumped by those Guardsman pretenders just when I think I've sneaked past them)
EVERY
DAMN
PLACE
YOU
GO
WAVES AND WAVES AND WAVES AND WAVES AND WAVES OF PARATROOPERS
what the hell were bioware thinking doing that? ffs.
they may not realise it, but gamers don't need to have combat shoved in their face (literally) every 30 seconds while travelling around places just to be able to keep their interest in the game. if I was bothered enough to annotate DA2's maps (including quest maps which of course are recycled) to show locations of combat encounters by circling them, there'd be more annotation than actually map by the time I was finished.
Modifié par alex90c, 04 août 2011 - 07:49 .