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Ah yes, the "Suicide Mission"


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#1
Jafroboy

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 So uh...  was it meant to be that easy? I had a harder time fighting blue sons on Zaeds mission at the beginning of the game! And that "Final Boss" was probly the easiest enemy in the game! It just flailed around like a, well, embryo, banging the ground occasionaly, before I put it out of its misery with a few Revenant clips.

Sure Zaed died when I made him team leader, but that was beyond my control, after Seren being a bit of a challenge in ME1,  I was expecting something, well, difficult. (Although yes, the possibility of my buddies dying DID almost give me heart attacks whenever Tali or Legion looked like being in danger) Or am I missing something?

So, how did you guys find it?

Modifié par Jafroboy, 20 juillet 2011 - 08:52 .


#2
Eterna1Soldier

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It's easier defeating the final boss on Insanity in ME2 than the final boss on normal in ME1

#3
Guest_Aotearas_*

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Eterna1Soldier wrote...

It's easier defeating the final boss on Insanity in ME2 than the final boss on normal in ME1


Yup.

And I have at numerous occasions posted that this "Suicide" Mission is not worth being called as such. Unless you make things deliberately wrong, it is a curbstomp battle in its entirety. No suicide there.

#4
BentOrgy

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Eterna1Soldier wrote...

It's easier defeating the final boss on Insanity in ME2 than the final boss on normal in ME1


Unless you're a vanguard who can not only lift-lock, but force feed him a shotgun-sandwich afterwards. Which I was. Which is why Saren was horryfyingly easy, even on Insanity.

:wizard:

#5
Jafroboy

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I think ME2 final boss would still rate easier, seeing as he was unable to do a single piece of damage to me, or anyone in my squad.

#6
xI extremist Ix

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Jafroboy wrote...
 I had a harder time fighting blue sons on Zaeds mission at the beginning of the game!

So, what you are saying is that the game was harder at the beginning? Who would have thunk it!

#7
Raven4030

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xI extremist Ix wrote...

So, what you are saying is that the game was harder at the beginning? Who would have thunk it!


You apparantly... and that's all I can think of right now. Seeing as escalating difficulty as one progresses over the course of a game has been standard design since, Space Invaders I think? Probably even before that.

#8
Kabanya101

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Jafroboy wrote...

 So uh...  was it meant to be that easy? I had a harder time fighting blue sons on Zaeds mission at the beginning of the game! And that "Final Boss" was probly the easiest enemy in the game! It just flailed around like a, well, embryo, banging the ground occasionaly, before I put it out of its misery with a few Revenant clips.

Sure Zaed died when I made him team leader, but that was beyond my control, after Seren being a bit of a challenge in ME1,  I was expecting something, well, difficult. (Although yes, the possibility of my buddies dying DID almost give me heart attacks whenever Tali or Legion looked like being in danger) Or am I missing something?

So, how did you guys find it?


The Mass Effect series is never going to have a MAJOR boss battle. it's an RPG, sure there will be the tougher enemies, but since its an RPG/shooter, you can't have an enemy that takes 3000 bullets to kill, unless your carrying like 4000.

Saren a hard fight? Don't make me laugh. Every fight with him was a joke, cause I either had Tali and Liara or Liara and Garrus. A Lift from Liara, and Overload from Garrus/Tali, maybe myself because I was usually a Soldier with Electronics, and he would be defenseless. At least the other lackies with the reaper in ME2 made it somewaht of a challenge on Insanity.

#9
xI extremist Ix

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Raven4030 wrote...

xI extremist Ix wrote...

So, what you are saying is that the game was harder at the beginning? Who would have thunk it!


You apparantly... and that's all I can think of right now. Seeing as escalating difficulty as one progresses over the course of a game has been standard design since, Space Invaders I think? Probably even before that.


Gaming has changed. I don't know about you, but ME should be easier because your abilities increase, your armor is better, your weapons are beeter, and your squaddies get better.

#10
Raven4030

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No, not really. Almost every game I play increases the challenges it throws at players, the idea being that as you progress you have to overcome sterner challenges, but at the same time you are made to feel more powerful because you're facing stronger and stronger enemies. And this is not limited to action games, but is also true for many RPGs as well.

To use DnD terms: at level 1 I'm killing kobolds, at level 20 I'm slaying ancient dragons, and while it is harder to kill that ancient dragon at level 20 than it is to kill that level 1 kobold HOLY CRAP I JUST KILLED AN ANCIENT DRAGON!!!!

EDIT: And I didn't feel like actually looking up to see if with 4e rules (we're still on 4e right?) an ancient dragon would actually pose a challenge to a level 20 party, so if it turns out that by that level you're so godlike that even an ancient dragon is a pushover then I'm sorry for offending you.

Modifié par Raven4030, 21 juillet 2011 - 03:42 .


#11
Jafroboy

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Quick question, did the ME2 final boss actually have any attacks?

#12
Raven4030

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It had two:

One tail whip attack that destroyed a platform, not sure if it destroys the final one and not sure what happens if you're on the platform it destroys (assume you die but I swear I've simply been teleported to the nearest one).

It also has a charge fireball spread attack (don't know the official name) that hits anything not in cover. It strips shields if you have them up and I believe kills you if they're down and you are not hiding.

Otherwise, your biggest threat will come from the collectors that are periodically dropped off which in truth are just walking ammo caches.

#13
xI extremist Ix

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Raven4030 wrote...

No, not really. Almost every game I play increases the challenges it throws at players, the idea being that as you progress you have to overcome sterner challenges, but at the same time you are made to feel more powerful because you're facing stronger and stronger enemies. And this is not limited to action games, but is also true for many RPGs as well.

To use DnD terms: at level 1 I'm killing kobolds, at level 20 I'm slaying ancient dragons, and while it is harder to kill that ancient dragon at level 20 than it is to kill that level 1 kobold HOLY CRAP I JUST KILLED AN ANCIENT DRAGON!!!!

EDIT: And I didn't feel like actually looking up to see if with 4e rules (we're still on 4e right?) an ancient dragon would actually pose a challenge to a level 20 party, so if it turns out that by that level you're so godlike that even an ancient dragon is a pushover then I'm sorry for offending you.


Look at Bioware games, for me they became easier the higher lvl I was. Baulder's Gate, Dragon Age, and Mass Effect. All became easier.

lol at DnD

#14
Raven4030

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Dragon Age: Origins, no matter what level you're at dragons are still scary, a horde of darkspawn still hurts, and charging into a situation where you are ludicrously outnumbered without having some semblance of a plan tends to end with horrible death or disfigurement.

And one developer doing something different doesn't mean "gaming has changed", it means "one developer going against the grain". And honestly? I prefer it when games give me all these powers and then give me powerhouses to use them against or at the very least significantly larger waves of mooks than I'm used to dealing with so I feel godlike for winning rather than the guy who beat up a cripple.

#15
BentOrgy

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xI extremist Ix wrote...

Raven4030 wrote...

No, not really. Almost every game I play increases the challenges it throws at players, the idea being that as you progress you have to overcome sterner challenges, but at the same time you are made to feel more powerful because you're facing stronger and stronger enemies. And this is not limited to action games, but is also true for many RPGs as well.

To use DnD terms: at level 1 I'm killing kobolds, at level 20 I'm slaying ancient dragons, and while it is harder to kill that ancient dragon at level 20 than it is to kill that level 1 kobold HOLY CRAP I JUST KILLED AN ANCIENT DRAGON!!!!

EDIT: And I didn't feel like actually looking up to see if with 4e rules (we're still on 4e right?) an ancient dragon would actually pose a challenge to a level 20 party, so if it turns out that by that level you're so godlike that even an ancient dragon is a pushover then I'm sorry for offending you.


Look at Bioware games, for me they became easier the higher lvl I was. Baulder's Gate, Dragon Age, and Mass Effect. All became easier.

lol at DnD


I think its mostly due to the sheer amount of badass we can become by the end of the game; Powers fully evolved, weapons and armor fully augmented; There's not much we CAN'T kill by the end. :wub:

#16
xI extremist Ix

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Raven4030 wrote...

Dragon Age: Origins, no matter what level you're at dragons are still scary, a horde of darkspawn still hurts, and charging into a situation where you are ludicrously outnumbered without having some semblance of a plan tends to end with horrible death or disfigurement.

And one developer doing something different doesn't mean "gaming has changed", it means "one developer going against the grain". And honestly? I prefer it when games give me all these powers and then give me powerhouses to use them against or at the very least significantly larger waves of mooks than I'm used to dealing with so I feel godlike for winning rather than the guy who beat up a cripple.


I guess we played Dragon Age differently. I never had any problems with the High Dragons/Darkspawn in the middle of the game. And Bioware isn't the only one who is "going against the grain." Look at Gearbox's Borderlands. If you built your character right ntohing could touch you. Crawmerax please, you be trippin'.

Maybe you just think games are harder because of the way you play them, I don't care. No game has ever gotten hard for me. Like Oblivion. People had trouble with it because they upgraded non-combat abilities causing the baddies to be extremely more powerful. And once you had a specific weapon, Umbra, it was game over.

Oh and I wasn't making fun of DnD I am just amazed people still play it.

#17
Raven4030

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Never played Borderlands, but I've honestly always hated it when a game doesn't increase the challenge as you progress and gain levels. And while I've played a lot of RPGs, I also play shooters with the odd RTS thrown in, not to mention the fact I've been gaming for so long I still remember blowing into cartridges to make the game work (admittedly I was like, 5 years old but the memories are still there!). And for every game, the difficulty tended to scale with where you are.

And honestly I believe that is how it should be because there is more satisfaction in destroying a highly skilled, equally powerful foe than there is in rolling over some mook. Doing the first makes me feel like a hero, doing the latter makes me wonder why they even needed me in the first place.

To go back to Mass Effect, I hated how the right gear combined with the right build made you godlike, because I end up feeling like any experienced Alliance team with non-suck equipment could have done the job just as well. I stop feeling like the hero and feel more like just another mook.