And another issue it that sounds that I've attached don't realy play.
#include "x2_inc_cutscene"
void main()
{
object oPC = GetLastUsedBy();
object oDoor = GetNearestObjectByTag("5_bedroomdoor");
object oLionel = GetObjectByTag("Lionel");
object oAnimal = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oPC);
object oDom = GetAssociate(ASSOCIATE_TYPE_DOMINATED, oPC);
object oFamiliar = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oPC);
object oSummon = GetAssociate(ASSOCIATE_TYPE_SUMMONED, oPC);
object oWP = GetWaypointByTag("WP_bedroomlionel");
location lWP = GetLocation(oWP);
int nCutsceneNumber = 10;
CutSetActiveCutscene(nCutsceneNumber, CUT_DELAY_TYPE_CONSTANT);
CutSetActiveCutsceneForObject(oPC, nCutsceneNumber, TRUE);
CutSetActiveCutsceneForObject(oMetresse, nCutsceneNumber, FALSE);
CutSetActiveCutsceneForObject(oLionel, nCutsceneNumber, FALSE);
CutSetActiveCutsceneForObject(oAnimal, nCutsceneNumber, FALSE);
CutSetActiveCutsceneForObject(oDom, nCutsceneNumber, FALSE);
CutSetActiveCutsceneForObject(oFamiliar, nCutsceneNumber, FALSE);
CutSetActiveCutsceneForObject(oSummon, nCutsceneNumber, FALSE);
CutSetActiveCutsceneForObject(oDoor, nCutsceneNumber, FALSE);
CutSetCutsceneMode(0.0, oPC, TRUE, FALSE, TRUE, FALSE);
CutSetCamera(0.0, oPC, CAMERA_MODE_TOP_DOWN, 225.0, 4.5, 75.0, CAMERA_TRANSITION_TYPE_SNAP);
CutSpeakString(1.0, oLionel, "W takim razie opuszczę was, panie.");
CutActionMoveToLocation(1.5, oAnimal, lWP, FALSE);
CutActionMoveToLocation(1.5, oDom, lWP, FALSE);
CutActionMoveToLocation(1.5, oFamiliar, lWP, FALSE);
CutActionMoveToLocation(1.5, oSummon, lWP, FALSE);
CCutActionMoveToLocation(1.5, oLionel, lWP, FALSE);
CutActionCloseDoor(3.0, oLionel, oDoor);
CutActionUnequipItem(7.0, oPC, GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC));
CutActionUnequipItem(7.0, oPC, GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC));
CutActionUnequipItem(7.0, oPC, GetItemInSlot(INVENTORY_SLOT_CHEST, oPC));
CutActionUnequipItem(7.0, oPC, GetItemInSlot(INVENTORY_SLOT_CLOAK, oPC));
CutActionUnequipItem(7.0, oPC, GetItemInSlot(INVENTORY_SLOT_HEAD, oPC));
CutFadeToBlack(9.0, oPC, FADE_SPEED_MEDIUM);
DelayCommand(10.0, ForceRest(oPC));
CutPlaySound(11.0, oPC, "as_cv_woodframe1");
CutPlaySound(12.0, oPC, "as_cv_woodframe2");
CutPlaySound(13.0, oPC, "as_cv_woodframe1");
CutPlaySound(14.0, oPC, "as_pl_snoringm1");
CutFadeFromBlack(17.0, oPC, FADE_SPEED_MEDIUM);
CutSetCutsceneMode(19.0, oPC, FALSE, FALSE, FALSE, FALSE);
}





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