Luc0s wrote...
the_one_54321 wrote...
Luc0s wrote...
Thanks for the link. However instead of picking up where we left off in the previous thread, I suggest lets start a fresh start. Some discussions were only going around in circles. This is the chance to start anew and hopefully this time we'll actually get somewhere.
If you'd like to take the discussion in a different direction, feel free to.
Well, we all have a different opinion on what makes a game an RPG it seems and it seems we're never going to agree. Well, maybe you and I mostly agree, but us and Syl will never agree.
So why not focus on what actually matters. In the previous topic, some of us where complaining about the direction most western developers take the RPG genre to. Some of up complain that today's RPGs aren't really RPGs anymore.
So let me ask: Why?
Also: What does everyone think that makes an RPG actually good? What elements do you want/need to be satisfied with your RPG and makes a video-game worthy of the label RPG?
To answer these questions...
Why?
RPG's are Character Based Skill dependent, for you to take on a Role you need to seperate you from your Character as much as possible, in order to create the Role itself.
ME2 fails this, Shepherd has no intrinsic qualities, he cannot fail unless you do, he cannot succeed unless you do, he has no personality, even his Paragon/Renegade status can be disregarded on a whim, it doesn't define him at all. Shepherd is just an on-screen representation for your skills, your abilities, your words.
That means there's no Role, because it's just all about you.
Oblivion is another fine example. Once again, the Character has no intrinsic qualities, he's not good, he's not bad, as you progress through the game and do things, he is never defined by it. He's again just a piece of art to represent You.
The problem is, a Role isn't about You, it's about the Role.
Further complicating the problem is that even character progression is eliminated. In both games, due to level scaling, you can kill everything in the game provided it's location is unlocked. The leveling systems are illusionary, because the creatures in the world remain at a constant level of difficultly directly related to your level. You cannot find something you cannot do/kill.
This is the problem with Western RPGs. They're not about the Role anymore, they're not about the Character, they're about You.
Finally, the System's are constantly being "Streamlined" down, where "Streamlined" is a euphimism(Right word?), for removing complex things that prevent non-RPG players from playing them. Not because it improves RPGs, but because they want to improve sales.
They pull out anything that requires a little bit of understanding and/or reading the manual, no to-hit rolls, you can't miss. Defense is gone from ME series, no resistances to anything, no attribute modifiers, no character-based skill checks. Everything that required any understanding or reading of instructions is gone.
As I said, it's not because there was anything wrong with them, it's just because Timmy picked up the game on a whim, found he had to read a instruction manual, and complains about it. It's been a decade long battle of attrition.
"Why is my guy missing, he's right in front of him! This game is stooopid!"
"Why can't I kill that big dragon at level 5? I can get to him, so I should be able to kill him! This game is stooopid!"
"I took everything out of Intelligence for my fighter and put it in strength, now he talks like an idiot! This game is stooopid!"
Each cycle removes another round of "stooopid" features because non-RPG players don't want to read the instructions to understand what's happening. Which gets us to where we are today, Bethseda can't figure out what attributes do.
"Oh, they don't do anything but increase mana", well, they would have if Bethseda hadn't actually already removed everything they were supposed to do in the first place. Sure, remove all of the functions of an object, and you'll discover the object has no functions. The problem isn't the object, it's that they removed things that shouldn't have been removed.
So what are we left with? Choice? No, not really. Bethseda games don't have choices. Either do X, or do not do X, but either way, nothing happens. Bioware games aren't any better now.
I played a 100% Paragon, my buddy a 100% Renegade. We had the same quests, the same companions, the same items, the same outcomes, the only thing that was different was the words spoken. The actual end results were identical, even when I outright violated my Morality by kicking someone off a building in cold blood, the outcome was identical...nothing.
So there isn't even really any choice, like everything else "Streamlined", it's gone too. "What do you mean I can't go get the Uber-sword because I told the guy to sit on a candlestick! This game is stoooopid!" Now, it's all safety-scissors, do whatever you want and you'll get everything.
So basically, all of the core elements of an RPG have been removed. Which essentially leaves us with other types of games, with the wrong label on them. There's nothing left of the RPG genre here, it's all been distilled down to other genre's because the actual concepts of RPGs have been "Streamlined" out to sell a couple more boxes to people who hate RPG's.
What does it take to make a good RPG? Character based skill, character progression through both leveling and loot, well designed setting, gameplay to fit the intended pacing (Meaning RTS, RTwP, TB), good story, and ultimately the ability to carve your own path through the story, the list is in order of importance for me.
@The_One, ty for linking me!