the_one_54321 wrote...
MightySword wrote...
Use the original definition of RPG as a guide line, but at the same time you have to open up to new possibilities.
No. The arbitrary (or popular) recreation of definition is a bane on meaningful communication.
I agree.
(Not directed at the_one)
"I like Shooters", "I like Stories", isn't a valid reason to redefine what constitutes an RPG. Adding an essentially needless "Leveling system" to a Shooter, or to a game with a story doesn't mean that we've redefined what an RPG is. It means we've added an unnecessary system to a game that performs no function, and fails to generate the "intended" type of game.
Meaning, ME2 is a TPS. You kill a YMIR at level 2, and you'll be killing it at level 30. It'll kill you faster than a collector, it is harder than the Terminator. The leveling system itself performs no real function, you can already kill everything in the game without it. This makes it a fully redundant system that should not be in place.
How does this more fully realize the goal of implementing an RPG? How does implementing a fully redundant system to give the illusion of containing RPG elements improve RPG's?
It doesn't, it's bad design, bad use of resources. In any other, every other, Industry implementing fully redundant systems would result in the termination of a number of staff.*
Yet here we are, with RPG's, claiming that we should redefine the term RPG to mean "TPS with fully redundant systems" rather than to mean RPG. This is not redefinition.
Redefinition would be when D&D evolved from one-dimensional classes with no real abilities to multi-role classes with varied customizable abilities. Redefinition of CRPG's occurred when Bioware realized NPC's with personalities that could, and did, conflict with the PC's Role.
Redefinition isn't releasing a TPS with the illusionary RPG components, that do not actually perform any real function. Nor does it mean scrapping the entire evolution of CRPG's having NPC's with personalities in favor of a system that fails to react to conflicts with the PC's actions.
There have been many times of the past 30-40 years where RPG's definition expanded or evolved, but switching genres is not, and never will be, one of those times.
Because in essence, all you're doing is declaring that RPG = TPS and RPG = Adventure game, which we already know to be false, because if that were true the genre distinctions never would've existed.
As I said earlier, analyze the system, identify the primary gameplay components, examine the "RPG elements" identify the ones that are transient and perform no real function. At the completion all you'll have with ME2, and to a great extent Bethseda games, is a completely different genre.
Because their RPG elements are actually completely illusionary, which doesn't constitute a redefinition.
*I'm using "Fully redundant to mean "Performs no real function", I realize in some industries fully redundant means a system in place as a failsafe, and in those industries it would be necessary, regardless, in any industry wasting resources to implement something that does nothing would lead to terminations, except maybe government."
Modifié par Gatt9, 23 juillet 2011 - 06:40 .