So there it is. I could copy paste the whole article like Bioware does with environments but that would be taking site views away from the source. So I'll only quote a few interesting tidbits.
Well that's reassuring now, isn't it?Is he nervous about the upcoming release? “That’s a good question,”
Melo says — though apparently not good enough for a direct answer. “If
somebody comes in and they’re expecting that this single DLC is going to
solve everything — whatever everything is for them — then clearly this
is not going to meet their expectations. If it’s somebody that enjoys
DA2, they will absolutely love it. If it’s somebody that enjoys the lore
and story of Dragon Age, I think they’ll absolutely love it. If
somebody was kind of on the fence with DA2 and they’re still willing to
come in with an open mind and give it a chance, I think they’ll be
pleasantly surprised with what they find here. Hopefully.”“For
sure there are certain people who probably wanted Origins 2 with Dragon
Age 2; we did not go in that direction,” Melo adds. “This DLC is not
going to solve that for them.”
Melo puts the playable content of what he calls the “route one” main
quest at about two-and-a-half to three hours. But take note, you “boo!
on rails” people: “The really nice thing with this content,” Melo says,
“is that there’s a lot of additional side quests and exploration areas,
and a couple of easter eggs as well. This is one of the things we wanted
to address from previous feedback.” All told, Legacy is maybe five
hours of content, Melo says, depending on how puzzley you are and
whether you backtrack at all.
So. Let's talk about backtracking. Generally, if you backtrack, that means you're going back to a place you've already been. The same environment you've been to previously. So basically, to get the most out of this DLC, you have repetitive environments. I'm glad they're listening to feedback.
When I ask Melo how make-or-break this release is to the Dragon Age
franchise, he replies, “It’s not really a make-or-break thing. It’s our
privilege to be able to serve additional content to the fans. So long as
they want it, we will make more content for them. But clearly, if
people do not like this and the numbers show that and the feedback we
get shows that, then we either will take a new tack and a different
approach on the next piece of content, or we’ll see what that means.
Safe to say this is probably the last DLC then.
But Dragon Age II has been successful. We’ve attracted a lot of new fans
and even old fans who said, ‘You know, I struggled with Origins or I
wasn’t able to complete it, and I found DA2 much more palatable’. At the
end of the day, right now that is our audience. There are a lot of
people who enjoyed DA2 and they’re looking for more content, and that is
the primary audience for this. But I’m hoping that we can also win back
a lot of people that were perhaps expecting something else with DA2 and
are willing to give it a chance.
Now this to me is maybe the most disturbing part. Not just because of what he's saying, although the thought process behind it is... odd, but because how many times have we heard Bioware employees issue this same exact statement almost verbatim? They've repeated that exact prewritten statement surely provided by their EA overlords almost as much as they repeat environments.
Don't want.
Modifié par My Member Is Long, 20 juillet 2011 - 05:36 .





Retour en haut






