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New Dragon Age 2 Legacy DLC Interview.... ruh roh rooks rike trouble


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#1
My Member Is Long

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http://www.rockpaper...-tougher-morer/

So there it is.  I could copy paste the whole article like Bioware does with environments but that would be taking site views away from the source.  So I'll only quote a few interesting tidbits.

Is he nervous about the upcoming release? “That’s a good question,”
Melo says — though apparently not good enough for a direct answer. “If
somebody comes in and they’re expecting that this single DLC is going to
solve everything — whatever everything is for them — then clearly this
is not going to meet their expectations. If it’s somebody that enjoys
DA2, they will absolutely love it. If it’s somebody that enjoys the lore
and story of Dragon Age, I think they’ll absolutely love it. If
somebody was kind of on the fence with DA2 and they’re still willing to
come in with an open mind and give it a chance, I think they’ll be
pleasantly surprised with what they find here. Hopefully.”“For
sure there are certain people who probably wanted Origins 2 with Dragon
Age 2; we did not go in that direction,” Melo adds. “This DLC is not
going to solve that for them
.”

Well that's reassuring now, isn't it?

Melo puts the playable content of what he calls the “route one” main
quest at about two-and-a-half to three hours. But take note, you “boo!
on rails” people: “The really nice thing with this content,” Melo says,
“is that there’s a lot of additional side quests and exploration areas,
and a couple of easter eggs as well. This is one of the things we wanted
to address from previous feedback.” All told, Legacy is maybe five
hours of content, Melo says, depending on how puzzley you are and
whether you backtrack at all.


So.  Let's talk about backtracking.  Generally, if you backtrack, that means you're going back to a place you've already been.  The same environment you've been to previously.  So basically, to get the most out of this DLC, you have repetitive environments.  I'm glad they're listening to feedback.

When I ask Melo how make-or-break this release is to the Dragon Age
franchise, he replies, “It’s not really a make-or-break thing. It’s our
privilege to be able to serve additional content to the fans. So long as
they want it, we will make more content for them. But clearly, if
people do not like this and the numbers show that and the feedback we
get shows that, then we either will take a new tack and a different
approach on the next piece of content, or we’ll see what that means.


Safe to say this is probably the last DLC then.

But Dragon Age II has been successful. We’ve attracted a lot of new fans
and even old fans who said, ‘You know, I struggled with Origins or I
wasn’t able to complete it, and I found DA2 much more palatable’. At the
end of the day, right now that is our audience. There are a lot of
people who enjoyed DA2 and they’re looking for more content, and that is
the primary audience for this. But I’m hoping that we can also win back
a lot of people that were perhaps expecting something else with DA2 and
are willing to give it a chance.


Now this to me is maybe the most disturbing part.  Not just because of what he's saying, although the thought process behind it is... odd, but because how many times have we heard Bioware employees issue this same exact statement almost verbatim?  They've repeated that exact prewritten statement surely provided by their EA overlords almost as much as they repeat environments.

Don't want.

Modifié par My Member Is Long, 20 juillet 2011 - 05:36 .


#2
OdanUrr

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Not really a good interview, Fernando merely repeated what he's been saying all along and that's okay, they want to play it safe. But the interviewer should have asked the really tough questions, otherwise it's just a PR stunt.

Modifié par OdanUrr, 20 juillet 2011 - 05:40 .


#3
alex90c

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Dragon Age II has been successful. We’ve attracted a lot of new fans and even old fans who said, ‘You know, I struggled with Origins or I wasn’t able to complete it, and I found DA2 much more palatable’. At the end of the day, right now that is our audience.


Small audience.

#4
John Epler

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Ahh, spin. It's not just for corporations!

I'm not certain what was objectionable about the first statement. Certainly, if what you're looking for is essentially another Origins, well, this is still the same game at the core. We're not removing the voiced protagonist, we're not slowing down combat animations, we're not returning to the old art style. So, yes, if what you're hoping is that this DLC turns DA2 into Origins, then you will be disappointed.

As to the backtracking comment, it's minimal. The majority of the DLC content is done without any backtracking - however, yes, there's some content that requires you to go back to a part of the level you've already visited. It's minor, it's optional, but it's there. That's still not to say that we're reusing environments, and we're certainly not passing off the old environments as 'new' environments. It's just that, if you want to hit all the content (including the easter egg'ish stuff), you'll have to backtrack a few minutes.

And I'm really not sure what you find objectionable about that last quote. Obviously, the primary audience for any DA2 DLC is people who enjoyed DA2. It'd be rather foolish to focus it on people who didn't like the game - that's not to say that we don't take the concerns of people who disliked aspects of DA2 into account. And that would be the second half of that statement - we're hoping that we can show things with Legacy that indicate we've seen what the fans felt strongly about and worked on improving those aspects. Obviously, not everyone's going to feel that what we do is enough. Some people will feel we didn't address their specific concern. But in the end, the evidence one way or another will be in the content we provide.

#5
happy_daiz

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JohnEpler wrote...

I'm not certain what was objectionable about the first statement. Certainly, if what you're looking for is essentially another Origins, well, this is still the same game at the core. We're not removing the voiced protagonist, we're not slowing down combat animations, we're not returning to the old art style. So, yes, if what you're hoping is that this DLC turns DA2 into Origins, then you will be disappointed.


Hooray! :D

#6
FieryDove

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JohnEpler wrote...

 we're not returning to the old art style.


Now I am depressed. And I have to go to the dentist in a few hours. Posted Image

#7
John Epler

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happy_daiz wrote...

JohnEpler wrote...

I'm not certain what was objectionable about the first statement. Certainly, if what you're looking for is essentially another Origins, well, this is still the same game at the core. We're not removing the voiced protagonist, we're not slowing down combat animations, we're not returning to the old art style. So, yes, if what you're hoping is that this DLC turns DA2 into Origins, then you will be disappointed.


Hooray! :D


Well, let me clarify by saying that this is simply true of the DLC. I have no idea what our future plans are on the franchise, but anyone expecting a massive overhaul of these sorts of things in a DLC will be rather disappointed.

#8
happy_daiz

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JohnEpler wrote...

happy_daiz wrote...

JohnEpler wrote...

I'm not certain what was objectionable about the first statement. Certainly, if what you're looking for is essentially another Origins, well, this is still the same game at the core. We're not removing the voiced protagonist, we're not slowing down combat animations, we're not returning to the old art style. So, yes, if what you're hoping is that this DLC turns DA2 into Origins, then you will be disappointed.


Hooray! :D


Well, let me clarify by saying that this is simply true of the DLC. I have no idea what our future plans are on the franchise, but anyone expecting a massive overhaul of these sorts of things in a DLC will be rather disappointed.


Aww, snap. I was hoping I could refer to this in every single voiced protagonist thread there is out there. :P

#9
FieryDove

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JohnEpler wrote...

Well, let me clarify by saying that this is simply true of the DLC. I have no idea what our future plans are on the franchise, but anyone expecting a massive overhaul of these sorts of things in a DLC will be rather disappointed.


Ok, then.

Maybe the Dentist will cancel my appoinment last minute as well. Posted Image

#10
dheer

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JohnEpler wrote...
Well, let me clarify by saying that this is simply true of the DLC. I have no idea what our future plans are on the franchise, but anyone expecting a massive overhaul of these sorts of things in a DLC will be rather disappointed.

That makes sense, it's too much to expect in a small-ish DLC.

Hopefully your team can work on an expansion to redeem the main game like Mask of the Betrayer did for NWN2.

#11
the_one_54321

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Well, I know definitively that DAII was not for me. And they state specifically that DLC is not taking things back to DA:O. So the open and available information is saying that this DLC is not a good enough reason for me to go out and buy DAII. That doesn't surprise me, but the openness about what they are providing and not providing is appreciated.

#12
Fraevar

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I think the problem is that, if someone's on the fence about DA2 or even played it and decided that they couldn't bother finishing it or coming back to it for whatever reason (in my case it's the overly repetitive combat), there's still the problem that, this being DLC, we might play it and enjoy it...then we realize we have to go back and finish the rest of the main game done in the design style we really dislike.

At this point, though obviously we will see what kind of feedback Legacy gets, I really would prefer a full expansion with a post-Kirkwall campaign, something that is Awakening sized follows this newer design philosophy.

#13
macrocarl

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That interview was kind of trying to hard to be funny in a very normal internet snappy interview guy way (talking about spud guns and blood sausage etc.I was half expecting an AYE YO ala Ed McMahon).
That aside, what is being said in the interview makes perfect sense to me and what Mr. Epler has followed up with in this thread makes sense as well. So thanks for the straight shootin' (as always)
I know the internets are all about speculation and freaking out on forums but for once can't people just wait and see what is released and then form an opinion?

#14
Atakuma

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What exactly were you expecting? If you thought they would radically alter the gameplay for a couple of hours worth of content, then you don't have a firm grasp on reality.

#15
happy_daiz

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Atakuma wrote...

What exactly were you expecting? If you thought they would radically alter the gameplay for a couple of hours worth of content, then you don't have a firm grasp on reality.


Exactly. I'm dumbfounded by that whole line of thinking.

#16
WilliamShatner

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“For sure there are certain people who probably wanted Origins 2 with Dragon Age 2; we did not go in that direction,” Melo adds. “This DLC is not going to solve that for them.”


I like how this implies that the people who wanted DA:O2 are a distinct minority when reality they are the vast majority.

We’ve attracted a lot of new fans and even old fans who said, ‘You know, I struggled with Origins or I wasn’t able to complete it, and I found DA2 much more palatable’.


Obviously someone who didn't complete the game isn't a fan of it. This is almost as stupid as Priestley saying there are fans of ME3 who haven't played any of the games never mind the third one.

#17
Melca36

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happy_daiz wrote...

Atakuma wrote...

What exactly were you expecting? If you thought they would radically alter the gameplay for a couple of hours worth of content, then you don't have a firm grasp on reality.


Exactly. I'm dumbfounded by that whole line of thinking.


I can't take the poster seriously since he signed up today.<_<

#18
happy_daiz

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WilliamShatner wrote...

“For sure there are certain people who probably wanted Origins 2 with Dragon Age 2; we did not go in that direction,” Melo adds. “This DLC is not going to solve that for them.”


I like how this implies that the people who wanted DA:O2 are a distinct minority when reality they are the vast majority.

We’ve attracted a lot of new fans and even old fans who said, ‘You know, I struggled with Origins or I wasn’t able to complete it, and I found DA2 much more palatable’.


Obviously someone who didn't complete the game isn't a fan of it. This is almost as stupid as Priestley saying there are fans of ME3 who haven't played any of the games never mind the third one.


Wow, that is some awesome selective reading you have there. I don't agree with either of your statements.

#19
FieryDove

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Well I am glad he clarified the "We're not removing the voiced protagonist, we're not slowing down combat animations, we're not returning to the old art style."

I really thought he meant now and forever. But then I'm on pills for my tooth so I am not thinking clearly. (Or at all maybe)

#20
happy_daiz

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Melca36 wrote...

I can't take the poster seriously since he signed up today.<_<


I didn't notice that.

OMG, the username is hilarious.

#21
devSin

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I kind of want to listen to the presentation/interview he did (but I won't). I seem to remember that Fernando was described as having a dreamy voice back when Origins was released (I still sometimes think of him as "Dreamy Voice" Melo, so it has to come from somewhere).

I don't have any problems with these quotes, and Fernando seems to do well. I do wish they'd get off the "Origins 2" schtick. It's stupid nonsense, meant only to diminish the desires of people who like Dragon Age (yes, I said it, just "Dragon Age", not your marketing BS "Dragon Age: Origins") and felt that Dragon Age II (there is no such thing as "Origins 2"--Dragon Age II IS "Origins 2" because it's the sequel to the SAME EXACT GAME YOU'RE DISMISSING) maybe didn't improve on or removed some of their preferred features.

Own up to it already, and move on.

#22
Frybread76

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My Member Is Long wrote...

http://www.rockpaper...-tougher-morer/

So there it is.  I could copy paste the whole article like Bioware does with environments but that would be taking site views away from the source.  So I'll only quote a few interesting tidbits.

Is he nervous about the upcoming release? “That’s a good question,”
Melo says — though apparently not good enough for a direct answer. “If
somebody comes in and they’re expecting that this single DLC is going to
solve everything — whatever everything is for them — then clearly this
is not going to meet their expectations. If it’s somebody that enjoys
DA2, they will absolutely love it. If it’s somebody that enjoys the lore
and story of Dragon Age, I think they’ll absolutely love it. If
somebody was kind of on the fence with DA2 and they’re still willing to
come in with an open mind and give it a chance, I think they’ll be
pleasantly surprised with what they find here. Hopefully.”“For
sure there are certain people who probably wanted Origins 2 with Dragon
Age 2; we did not go in that direction,” Melo adds. “This DLC is not
going to solve that for them
.”

Well that's reassuring now, isn't it?

Melo puts the playable content of what he calls the “route one” main
quest at about two-and-a-half to three hours. But take note, you “boo!
on rails” people: “The really nice thing with this content,” Melo says,
“is that there’s a lot of additional side quests and exploration areas,
and a couple of easter eggs as well. This is one of the things we wanted
to address from previous feedback.” All told, Legacy is maybe five
hours of content, Melo says, depending on how puzzley you are and
whether you backtrack at all.


So.  Let's talk about backtracking.  Generally, if you backtrack, that means you're going back to a place you've already been.  The same environment you've been to previously.  So basically, to get the most out of this DLC, you have repetitive environments.  I'm glad they're listening to feedback.

When I ask Melo how make-or-break this release is to the Dragon Age
franchise, he replies, “It’s not really a make-or-break thing. It’s our
privilege to be able to serve additional content to the fans. So long as
they want it, we will make more content for them. But clearly, if
people do not like this and the numbers show that and the feedback we
get shows that, then we either will take a new tack and a different
approach on the next piece of content, or we’ll see what that means.


Safe to say this is probably the last DLC then.

But Dragon Age II has been successful. We’ve attracted a lot of new fans
and even old fans who said, ‘You know, I struggled with Origins or I
wasn’t able to complete it, and I found DA2 much more palatable’. At the
end of the day, right now that is our audience. There are a lot of
people who enjoyed DA2 and they’re looking for more content, and that is
the primary audience for this. But I’m hoping that we can also win back
a lot of people that were perhaps expecting something else with DA2 and
are willing to give it a chance.


Now this to me is maybe the most disturbing part.  Not just because of what he's saying, although the thought process behind it is... odd, but because how many times have we heard Bioware employees issue this same exact statement almost verbatim?  They've repeated that exact prewritten statement surely provided by their EA overlords almost as much as they repeat environments.

Don't want.


To  me, the final statement is the nail in the coffin for the Dragon Age franchise.  Basically, what he said is Dragon Age has a new audience now (those who liked DA2 and were not really fans of DA:O), and Bioware is going to continue catering to them while pretty much ignoring those who preferred DA:O.  If this is the case, I will turn my attention to other games (the Witcher series, Bethesda, etc.) who actually care about their core audience.

#23
DraCZeQQ

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Poor Bioware ... first TW2 is released soon after DA2 to show us, how real RPG should look like and now Obsidian released Old World Blues to show us how real DLC should look like ... i dont get why other RPG making companies can be so mean! =(

#24
John Epler

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DraCZeQQ wrote...

Poor Bioware ... first TW2 is released soon after DA2 to show us, how real RPG should look like and now Obsidian released Old World Blues to show us how real DLC should look like ... i dont get why other RPG making companies can be so mean! =(


We'll just have to bite our lip and think of happy things to keep the tears from flowing.

Whoops. That's my snarky comment for the month.

#25
Xewaka

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JohnEpler wrote...

DraCZeQQ wrote...
Poor Bioware ... first TW2 is released soon after DA2 to show us, how real RPG should look like and now Obsidian released Old World Blues to show us how real DLC should look like ... i dont get why other RPG making companies can be so mean! =(

We'll just have to bite our lip and think of happy things to keep the tears from flowing.
Whoops. That's my snarky comment for the month.

You only get one snarky comment a month? That's lousy. You should've asked for one a week, minimum.