But perhaps ...
DA:O ending
1. The blight end, you (gw) live
2. The blight end, you (gw) died >.< ...
Modifié par Edhriano, 24 juillet 2011 - 07:06 .
Modifié par Edhriano, 24 juillet 2011 - 07:06 .
DiabolicallyRandom wrote...
Doesn't Do Anything? We don't truly know the totality of that decision, since DAII pretty much sidedstepped the whole discussion by going with a story in a different region, unrelated.
Further, while there may have been minimal technical impact from a gameplay perspective, the whole situation was a profound and emotionally compelling plot peice - and i can't say that I ever felt anywhere near as invested in any of the characters in DAII. I could sacrafice myself. I could sacrafice my lover Alistair. I could also choose the "easy way out" by performing a dark and unkown ritual which may have profound implications later - unless of course they decide to completely ignore the unfinished plotlines in DAO with DAIII.
In any case, saying that the choice doesn't change anything is ignoring the true depth that was present in DAO. Wether this is a commentary on the game, your interpretation thereof, or other factors is a distinction I leave to you.
Rxdiaz wrote...
How the game plays out and how the characters end up is important.
Modifié par Upsettingshorts, 24 juillet 2011 - 07:20 .
hoorayforicecream wrote...
It's good that DAO resonated with you, and that you enjoyed it. I'm glad you did. But DAO wasn't some magical journey of perfection, it was a bunch of smoke and mirrors to make you think it mattered. They just had more time to make the smoke and mirrors more convincing.
hoorayforicecream wrote...
Honestly, I'd wager that if DA2 had some epilogue placards and a post-final-battle conversation with the companions, there would have been a lot less hate.
abaris wrote...
hoorayforicecream wrote...
It's good that DAO resonated with you, and that you enjoyed it. I'm glad you did. But DAO wasn't some magical journey of perfection, it was a bunch of smoke and mirrors to make you think it mattered. They just had more time to make the smoke and mirrors more convincing.
Every game is just smoke and mirrors. The difference between well made and badly made smoke is only how convincing the trick is pulled. If it appears to come from the backside, then something's wrong. If a story seems to be pulled from the hindparts, there's something wrong with the story.
And that seems to be the reason why the second DA instalment fails to convince many who liked the first part.
Modifié par erynnar, 25 juillet 2011 - 12:02 .
erynnar wrote...
abaris wrote...
hoorayforicecream wrote...
It's good that DAO resonated with you, and that you enjoyed it. I'm glad you did. But DAO wasn't some magical journey of perfection, it was a bunch of smoke and mirrors to make you think it mattered. They just had more time to make the smoke and mirrors more convincing.
Every game is just smoke and mirrors. The difference between well made and badly made smoke is only how convincing the trick is pulled. If it appears to come from the backside, then something's wrong. If a story seems to be pulled from the hindparts, there's something wrong with the story.
And that seems to be the reason why the second DA instalment fails to convince many who liked the first part.
And yes, plaquards would have helped, but it wouldn't have saved the game. There are far too many flaws for a few epilogue panels to save it from the blehs.
It would however have helped those who were pissed off about the ending (including those who love the game). By the time I got to Act 3 and had to fight two MMORPG bosses, I really didn't give a damn.
Ending it at Act 2 would have made me a happier camper, and made the game less meh for me.
DiabolicallyRandom wrote...
Doesn't Do Anything? We don't truly know the totality of that decision, since DAII pretty much sidedstepped the whole discussion by going with a story in a different region, unrelated.
Further, while there may have been minimal technical impact from a gameplay perspective, the whole situation was a profound and emotionally compelling plot peice
- and i can't say that I ever felt anywhere near as invested in any of the characters in DAII.
I could sacrafice myself. I could sacrafice my lover Alistair. I could also choose the "easy way out" by performing a dark and unkown ritual which may have profound implications later - unless of course they decide to completely ignore the unfinished plotlines in DAO with DAIII.
In any case, saying that the choice doesn't change anything is ignoring the true depth that was present in DAO. Wether this is a commentary on the game, your interpretation thereof, or other factors is a distinction I leave to you.
Modifié par Firky, 25 juillet 2011 - 02:22 .
hoorayforicecream wrote...
The differences at the end of DAO are cosmetic. None of them matter or have any sort of major effects in the long run. The best you get is different allies to summon during the battle of Denerim, and some placards that appear during the epilogue that may or may not be true anyway.
It's good that DAO resonated with you, and that you enjoyed it. I'm glad you did. But DAO wasn't some magical journey of perfection, it was a bunch of smoke and mirrors to make you think it mattered. They just had more time to make the smoke and mirrors more convincing.
Honestly, I'd wager that if DA2 had some epilogue placards and a post-final-battle conversation with the companions, there would have been a lot less hate.
mrcrusty wrote...
erynnar wrote...
abaris wrote...
hoorayforicecream wrote...
It's good that DAO resonated with you, and that you enjoyed it. I'm glad you did. But DAO wasn't some magical journey of perfection, it was a bunch of smoke and mirrors to make you think it mattered. They just had more time to make the smoke and mirrors more convincing.
Every game is just smoke and mirrors. The difference between well made and badly made smoke is only how convincing the trick is pulled. If it appears to come from the backside, then something's wrong. If a story seems to be pulled from the hindparts, there's something wrong with the story.
And that seems to be the reason why the second DA instalment fails to convince many who liked the first part.
And yes, plaquards would have helped, but it wouldn't have saved the game. There are far too many flaws for a few epilogue panels to save it from the blehs.
It would however have helped those who were pissed off about the ending (including those who love the game). By the time I got to Act 3 and had to fight two MMORPG bosses, I really didn't give a damn.
Ending it at Act 2 would have made me a happier camper, and made the game less meh for me.
You can choose to stop playing at the end of Act 2.
I would've actually removed Act 2 from the equation and beefed up Act 1/3 instead. I mean as far as implementation goes, Act 2 was the standout. I liked how Isabela's character development was integrated into the storyline and the general interactions with the Arishok were great. The fact that there were different ways to approach the situation with differing results too, was a major plus. But from a narrative standpoint, it didn't really do much other than to try an establish the reason why Hawke was Champion. Something that could've easily been done in Act 1, had their been a questline revolving around Kirkwall's smaller factions (Red Iron, Coterie, Guards, Nobles, Alienage, etc)
Modifié par The Ethereal Writer Redux, 25 juillet 2011 - 08:05 .
Firky wrote...
Did my arrow with a flower drawing start this?
Modifié par devSin, 25 juillet 2011 - 07:55 .
devSin wrote...
Wow, the No Spoilers Allowed tag on this board really doesn't mean a single thing, does it?
Way to go, mods!
Modifié par devSin, 25 juillet 2011 - 08:12 .
Firky wrote...
Did my arrow with a flower drawing start this?
hoorayforicecream wrote...
DiabolicallyRandom wrote...
Doesn't Do Anything? We don't truly know the totality of that decision, since DAII pretty much sidedstepped the whole discussion by going with a story in a different region, unrelated.
Further, while there may have been minimal technical impact from a gameplay perspective, the whole situation was a profound and emotionally compelling plot peice - and i can't say that I ever felt anywhere near as invested in any of the characters in DAII. I could sacrafice myself. I could sacrafice my lover Alistair. I could also choose the "easy way out" by performing a dark and unkown ritual which may have profound implications later - unless of course they decide to completely ignore the unfinished plotlines in DAO with DAIII.
In any case, saying that the choice doesn't change anything is ignoring the true depth that was present in DAO. Wether this is a commentary on the game, your interpretation thereof, or other factors is a distinction I leave to you.
The differences at the end of DAO are cosmetic. None of them matter or have any sort of major effects in the long run. The best you get is different allies to summon during the battle of Denerim, and some placards that appear during the epilogue that may or may not be true anyway.
It's good that DAO resonated with you, and that you enjoyed it. I'm glad you did. But DAO wasn't some magical journey of perfection, it was a bunch of smoke and mirrors to make you think it mattered. They just had more time to make the smoke and mirrors more convincing.
Honestly, I'd wager that if DA2 had some epilogue placards and a post-final-battle conversation with the companions, there would have been a lot less hate.
Modifié par DiabolicallyRandom, 26 juillet 2011 - 11:46 .
The dark ritual is not canon so the implications can't be that great.DiabolicallyRandom wrote...
I am not referring to implications within DA:O itself. I am referring to canon-wide implications such as:
Assuming one performed the dark ritual with morrigan, what sort of world changing implications might that have? If you did so, its arguable that the archdemon is in fact NOT dead.
I would bet you any amount that none of the implications you mention will be dealt with in future games. Nor will the Bhelen/Harrowmount choice, the anvil choice or the werewolves/elves choice. The only thing that will be dealt with will be Morrigan/Flemeth and the OGB if you did the dark ritual.DiabolicallyRandom wrote...
You speak as if the entirety and totality of the choices made near end game cannot and will not have any profound effect on future games - while that may be true, we DO NOT know that. And any claims as to awakenings making it all pointless, again, we do not know that - if you chose to continue with your dead warden, that was YOUR retconning - and it is NOT a canon choice.