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New Dragon Age 2 Legacy DLC Interview.... ruh roh rooks rike trouble


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#26
ipgd

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So. Let's talk about backtracking. Generally, if you backtrack, that means you're going back to a place you've already been. The same environment you've been to previously. So basically, to get the most out of this DLC, you have repetitive environments. I'm glad they're listening to feedback.

Holy [monkey-fighting math donkey Rome], it's true. People truly will complain about absolutely anything.

If you are really so determined to hate something, you're probably going to hate it. Confirmation bias is a wonderful thing.

:ph34r:[no swearing, please.]:ph34r:

Modifié par Stanley Woo, 20 juillet 2011 - 08:03 .


#27
aries1001

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It makes sense, doesn't it...that the art style, the art direction, the visuals, the quick and paced combat animations, the voiced protagonist etc. will be the same in Legacy DLC for DA2...as this is, actually, an addon, or rather, an add-in, for DA2. The gameplay will play basically play the same, the game will look the same etc.

However, the execution and design of the game might be different than DA2. As in - wave combat used sparingly, making sense - no reuse of environments, and probly also some things we've wanted e.g. story-based content, 5-6 hours DLC (or longer), better use of environment in combat etc. As for audience, it makes sense to make this DLC for people who liked DA2 (and I certainly do - even after having experienced the waves and waves of enemies...)

As to the visuals, art style and art direction: Is there a reason the game, DA2, looks so -ahem- not good (and by that I mean, ugly...) But then, again, on my computer with medium graphics, the game, DA2, looks fine. Maybe it has something do with the presentation of the Legacy DLC?

#28
Nerevar-as

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Do enemies still move at 1/3 Hawke and co speed? I couldn´t get it from the video, although I guess we´re still stuck with enemies with hundreds/thousands of HP but who hit in tens. It´s something I usually dislike in games, the enemies are playing with a different set of rules than us.

#29
macrocarl

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Xewaka wrote...

JohnEpler wrote...

DraCZeQQ wrote...
Poor Bioware ... first TW2 is released soon after DA2 to show us, how real RPG should look like and now Obsidian released Old World Blues to show us how real DLC should look like ... i dont get why other RPG making companies can be so mean! =(

We'll just have to bite our lip and think of happy things to keep the tears from flowing.
Whoops. That's my snarky comment for the month.

You only get one snarky comment a month? That's lousy. You should've asked for one a week, minimum.


As a long time forum member and BW fan, I vote that so long as they keep being funny you can have as many as you like!:wizard::D:police::innocent::whistle::o:P:lol::bandit:=]:happy:B)^_^

#30
TEWR

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look at OP's join date, username, and comments regarding an interview with nothing wrong in it.

lulz ensue.

thread cannot be taken seriously.

Whether Legacy will be as good as the devs crack it up to be however is a different matter, but I'll find out in less than a week.

#31
Ploppy

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Atakuma wrote...

What exactly were you expecting? If you thought they would radically alter the gameplay for a couple of hours worth of content, then you don't have a firm grasp on reality.


Or you've played Darkspawn Chronicles. One of those two things.

#32
Savber100

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I don't know.. I feel a little disappointed.

Maybe because I hoped that Bioware would focus on some elements that would reassure fans of DA:O that they still cared about this particular group that helped DA to reach where it is now.

The impression I'm getting is that the new fans is where the money is at and the old fans just need to get used to DA2's direction for the franchise. Sure Bioware will probably fix the repetitive environment and wave combat but DA2 will still be seen as the base for the NEW DA direction rather than Origins which means that the inherent problem still exists.

Bioware aims to please everyone but fails to realize that no one is happy when you aim for everything. It's either specialize for a particular audience and excel or spread to please all and achieve mediocrity.

At least, they are clear who their audience is so I thank them for their honesty.

#33
WilliamShatner

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Xewaka wrote...

JohnEpler wrote...

DraCZeQQ wrote...
Poor Bioware ... first TW2 is released soon after DA2 to show us, how real RPG should look like and now Obsidian released Old World Blues to show us how real DLC should look like ... i dont get why other RPG making companies can be so mean! =(

We'll just have to bite our lip and think of happy things to keep the tears from flowing.
Whoops. That's my snarky comment for the month.

You only get one snarky comment a month? That's lousy. You should've asked for one a week, minimum.


He used to have one a week but it got streamlined.

#34
TheAwesomologist

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WilliamShatner wrote...

Xewaka wrote...

JohnEpler wrote...

DraCZeQQ wrote...
Poor Bioware ... first TW2 is released soon after DA2 to show us, how real RPG should look like and now Obsidian released Old World Blues to show us how real DLC should look like ... i dont get why other RPG making companies can be so mean! =(

We'll just have to bite our lip and think of happy things to keep the tears from flowing.
Whoops. That's my snarky comment for the month.

You only get one snarky comment a month? That's lousy. You should've asked for one a week, minimum.


He used to have one a week but it got streamlined.

Morrigan: That was too easy!

#35
Johnware

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In my opinionDragon Age 2 should not be called a sequel, but instead a spin off.
I mean, Dragon Age Origins and Dragon Age 2 are barely alike. DA:O is a epic strategy RPG while DA2 is a action RPG. All you can say is that they are based in the same world.

And Bioware, Can you not see that Origins got better reviews? So why would you want continue down the path that gets you worse reviews, ya DA2 is a great game on its own, but compared to DA:O, it's complete rubbish, that's why so many fans are dissappointed, sequels are supposed to be better than the predeccesor.
Bioware, why do you dismiss the majority of the fan who prefered the Epic Fantasy feel of DA:O?
Dragon Age 2 shouldn't have been released after only a year and a half, you should have worked harder so there was more area and no recycled dungeons or caves and maybe more flavor for the characters.
Either you wanted to make money fast by releasing it so fast and thought the fans would eat that **** up or you were extremely ignorant of Dragon age Origin feedback.

#36
Yeah I Went There

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TheAwesomologist wrote...

WilliamShatner wrote...

Xewaka wrote...

JohnEpler wrote...

DraCZeQQ wrote...
Poor Bioware ... first TW2 is released soon after DA2 to show us, how real RPG should look like and now Obsidian released Old World Blues to show us how real DLC should look like ... i dont get why other RPG making companies can be so mean! =(

We'll just have to bite our lip and think of happy things to keep the tears from flowing.
Whoops. That's my snarky comment for the month.

You only get one snarky comment a month? That's lousy. You should've asked for one a week, minimum.


He used to have one a week but it got streamlined.

Morrigan: That was too easy!


Well even if it's streamlined, he's a Bioware employee.  He'll just recycle the one snarky comment over, and over, and over, and over, and over...

#37
Drasanil

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Yeah I Went There wrote...

TheAwesomologist wrote...

WilliamShatner wrote...

Xewaka wrote...

JohnEpler wrote...

DraCZeQQ wrote...
Poor Bioware ... first TW2 is released soon after DA2 to show us, how real RPG should look like and now Obsidian released Old World Blues to show us how real DLC should look like ... i dont get why other RPG making companies can be so mean! =(

We'll just have to bite our lip and think of happy things to keep the tears from flowing.
Whoops. That's my snarky comment for the month.

You only get one snarky comment a month? That's lousy. You should've asked for one a week, minimum.


He used to have one a week but it got streamlined.

Morrigan: That was too easy!


Well even if it's streamlined, he's a Bioware employee.  He'll just recycle the one snarky comment over, and over, and over, and over, and over...


Now that's innovation Bioware stylePosted Image

#38
Veex

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Yeah I Went There wrote...

Well even if it's streamlined, he's a Bioware employee.  He'll just recycle the one snarky comment over, and over, and over, and over, and over...


At least the forum community continues to come up with some fresh ideas....

#39
Guest_Guest12345_*

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I don't understand what looks like trouble? This interview looks fine to me. I can't imagine anyone actually thought Legacy was going to include new origins or an isometric camera or a new silent protagonist. No one can be that delusional, right?

#40
FieryDove

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JohnEpler wrote...

We'll just have to bite our lip and think of happy things to keep the tears from flowing.

Whoops. That's my snarky comment for the month.


You created the Epler Unit, you have unlimited snarks allotted to you.

scyphozoa wrote...

an isometric camera


So cruel....

Modifié par FieryDove, 20 juillet 2011 - 08:21 .


#41
happy_daiz

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scyphozoa wrote...

I don't understand what looks like trouble? This interview looks fine to me. I can't imagine anyone actually thought Legacy was going to include new origins or an isometric camera or a new silent protagonist. No one can be that delusional, right?


You are quite the optimist. :D

#42
John Epler

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Savber100 wrote...

I don't know.. I feel a little disappointed.

Maybe because I hoped that Bioware would focus on some elements that would reassure fans of DA:O that they still cared about this particular group that helped DA to reach where it is now.

The impression I'm getting is that the new fans is where the money is at and the old fans just need to get used to DA2's direction for the franchise. Sure Bioware will probably fix the repetitive environment and wave combat but DA2 will still be seen as the base for the NEW DA direction rather than Origins which means that the inherent problem still exists.

Bioware aims to please everyone but fails to realize that no one is happy when you aim for everything. It's either specialize for a particular audience and excel or spread to please all and achieve mediocrity.

At least, they are clear who their audience is so I thank them for their honesty.


Again, I'm uncertain what people expected Fernando to say. Certainly, the underlying mechanisms of DA2 haven't changed for the DLC. The combat is still as fast, Hawke is still the protagonist and the visual style is still the same. None of these are things that are going to change for the DLC - DLC adds to a game, and can certainly adopt a somewhat different design philosophy where content is concerned, but the framework in which that content fits - that's not going to change. That's not the purpose of DLC.

What -can- be worked on, however, is the specifics of that content. That's where we can react to what we read on the forums and on other websites. And I don't think it's fair to claim that we're ignoring our fans by using the basic framework of DA2 to create the DLC for DA2. We never pretended otherwise. Again, the content itself can be different, and I think we've done a rather good job of reacting to the community's feedback in how the content was built. On the Cinematic Design side of things, we've tried to bring back things that people asked for wherever possible. But this was never going to be an entirely different game. And taking that as evidence that we've completely abandoned a segment of the fanbase feels a bit like confirmation bias, because that was never something we promised or even hinted at. Again. It's DLC.

#43
axl99

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Y'know if no one wants to spend money on DLC they're unsure about, they could just always watch other people play on livestreams or previous broadcasts on Youtube.

I myself don't encourage it, but I'm saying the option is there.

#44
Maverick827

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WilliamShatner wrote...

I like how this implies that the people who wanted DA:O2 are a distinct minority when reality they are the vast majority.

Uncaught exception: bioware.dragonage2.Bull****Exception

#45
John Epler

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To clarify my last post - am I saying people can't be skeptical? Not in the slightest. If you were disappointed in DA2, well, I think you have every right to take its DLC with an enormous grain of salt. If I had a product I wasn't pleased with, you can bet that any future iterations on that product would be something I'd be very careful about. What I am saying, however, is that to declare it evidence that we're abandoning any section of our fanbase is a little premature. Particularly if it's in reaction to news that, well, is true of pretty much any DLC.

#46
AngryFrozenWater

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I think I like this interview much better than some others in the past. This time it doesn't feel like the marketing department is talking or that BW addresses its stockholders. Instead, it is about issues that crossed my mind. And of course the target audience are the DA2 fans and the ones on the fence. I belong to the latter, but interviews like this make me curious in how these issues are solved and implemented. 2..3 hours content in one go and 4..5 including the optional stuff is not bad. Usually my runs are longer than specified in the ads, so that's another reason to give it a chance. Of course the DLC cannot change many core issues I had with DA2, but it can give me an indication in what direction DA3 is going.

#47
KingDan97

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Considering that Bioware haven't made a list of what they consider "DA:O" preferences(A list that likely begins with non-voiced protagonist and ends with origin stories back, with very little aside from Darkspawn designs in the middle) I don't consider those quotes too scary. They're not saying DA3 won't have more armor, more environments, more tiers of items(something Mike Laidlaw himself acknowledged as something he wants worked on when I mentioned it in a thread a while back) or an epic story. They're just saying that if you honestly expect them to go back to your elf creepily staring at the dying arl in the background while literally everyone else in the room looks saddened on some level, you're out of luck.

#48
OdanUrr

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JohnEpler wrote...

Again, I'm uncertain what people expected Fernando to say.


It's not what Fernando didn't say, but rather what the interviewer didn't ask.:D

#49
Catsith

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DraCZeQQ wrote...

Poor Bioware ... first TW2 is released soon after DA2 to show us, how real RPG should look like and now Obsidian released Old World Blues to show us how real DLC should look like ... i dont get why other RPG making companies can be so mean! =(


Aw.. they aren't mean. They're passionate RPG developers who love the genre and its fans and don't really care about streamlining or trying to dumb down the genre or going after the Call of Duty crowd. Those releases really do highlight just how out of sync Bioware is with the rest of the RPG devs and the genre as a whole. But, hey.. they have new fans now, so everything's gonna be fine.

#50
Savber100

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JohnEpler wrote...

Again, I'm uncertain what people expected Fernando to say. Certainly, the underlying mechanisms of DA2 haven't changed for the DLC. The combat is still as fast, Hawke is still the protagonist and the visual style is still the same. None of these are things that are going to change for the DLC - DLC adds to a game, and can certainly adopt a somewhat different design philosophy where content is concerned, but the framework in which that content fits - that's not going to change. That's not the purpose of DLC.

What -can- be worked on, however, is the specifics of that content. That's where we can react to what we read on the forums and on other websites. And I don't think it's fair to claim that we're ignoring our fans by using the basic framework of DA2 to create the DLC for DA2. We never pretended otherwise. Again, the content itself can be different, and I think we've done a rather good job of reacting to the community's feedback in how the content was built. On the Cinematic Design side of things, we've tried to bring back things that people asked for wherever possible. But this was never going to be an entirely different game. And taking that as evidence that we've completely abandoned a segment of the fanbase feels a bit like confirmation bias, because that was never something we promised or even hinted at. Again. It's DLC.


I admit there's a bit of confirmation bias in my part. But then honestly who won't feel biased in a product or a franchise that he loves and enjoys?

I'm rereading the interview to give  a more clear analysis and I think what got me was when Melo said, 

"But Dragon Age II has been successful. We’ve attracted a lot of new fans and even old fans who said, ‘You know, I struggled with Origins or I wasn’t able to complete it, and I found DA2 much more palatable’. At the end of the day, right now that is our audience. There are a lot of people who enjoyed DA2 and they’re looking for more content, and that is the primary audience for this. But I’m hoping that we can also win back a lot of people that were perhaps expecting something else with DA2 and are willing to give it a chance. I think they’ll see a lot of improvement in here already, and hopefully we can continue to show them that we’re on the right course and we are listening to them and making those changes.”

Here's where I admit that I might be at fault although DA team is not exactly clear from blame either. 

When Laidlaw first hinted at the DLC in his "Thank You" post, he was genuine in his 'apology' and he acknowledged the feedback given by the fans. Seeing how the DLC was promised to be an answer to the issues we had with DA2, many people falsely hoped for an expansion that would fully address the problems of DA2. I acknowledge that since this is a DLC, it was obviously a false hope but I had hoped that the new DLC would be one that focused on fans that loved DA:O and felt that DA2 fell short. Now, I'm reading an interview that states that this DLC is  aimed for those that loved DA2 and wanted more of the same while reassuring DA:O fans is playing a secondary objective. 

I hope there's no misunderstanding. I'm simply disappointed that this DLC focuses more on fans of DA2 rather than the alienated group from DA:O that was hoping for a sign of a return to being a "spiritual successor of Baldur's Gate"

Perhaps I'm making too much of a fuss between DA:O fans and DA2 fans and I acknowledge that they're some who liked both. However, the divide reveals that their is two current audiences for DA with many from DA:O feeling slightly disappointed that Legacy is aimed to be "more of the same" for DA2 fans rather than a confident reassurance that fans of Origins can expect a change in direction for the DA franchise. 
 

Modifié par Savber100, 20 juillet 2011 - 09:20 .