JohnEpler wrote...
Again, I'm uncertain what people expected Fernando to say. Certainly, the underlying mechanisms of DA2 haven't changed for the DLC. The combat is still as fast, Hawke is still the protagonist and the visual style is still the same. None of these are things that are going to change for the DLC - DLC adds to a game, and can certainly adopt a somewhat different design philosophy where content is concerned, but the framework in which that content fits - that's not going to change. That's not the purpose of DLC.
What -can- be worked on, however, is the specifics of that content. That's where we can react to what we read on the forums and on other websites. And I don't think it's fair to claim that we're ignoring our fans by using the basic framework of DA2 to create the DLC for DA2. We never pretended otherwise. Again, the content itself can be different, and I think we've done a rather good job of reacting to the community's feedback in how the content was built. On the Cinematic Design side of things, we've tried to bring back things that people asked for wherever possible. But this was never going to be an entirely different game. And taking that as evidence that we've completely abandoned a segment of the fanbase feels a bit like confirmation bias, because that was never something we promised or even hinted at. Again. It's DLC.
I admit there's a bit of confirmation bias in my part. But then honestly who won't feel biased in a product or a franchise that he loves and enjoys?
I'm rereading the interview to give a more clear analysis and I think what got me was when Melo said,
"But Dragon Age II has been successful. We’ve attracted a lot of new fans and even old fans who said, ‘You know, I struggled with Origins or I wasn’t able to complete it, and I found DA2 much more palatable’.
At the end of the day, right now that is our audience. There are a lot of people who enjoyed DA2 and they’re looking for more content, and that is the primary audience for this. But I’m hoping that we can also win back a lot of people that were perhaps expecting something else with DA2 and are willing to give it a chance. I think they’ll see a lot of improvement in here already, and hopefully we can continue to show them that we’re on the right course and we are listening to them and making those changes.”
Here's where I admit that I might be at fault although DA team is not exactly clear from blame either.
When Laidlaw first hinted at the DLC in his "Thank You" post, he was genuine in his 'apology' and he acknowledged the feedback given by the fans. Seeing how the DLC was promised to be an answer to the issues we had with DA2, many people falsely hoped for an expansion that would fully address the problems of DA2. I acknowledge that since this is a DLC, it was obviously a false hope but I had hoped that the new DLC would be one that focused on fans that loved DA:O and felt that DA2 fell short. Now, I'm reading an interview that states that this DLC is aimed for those that loved DA2 and wanted more of the same while reassuring DA:O fans is playing a secondary objective.
I hope there's no misunderstanding. I'm simply disappointed that this DLC focuses more on fans of DA2 rather than the alienated group from DA:O that was hoping for a sign of a return to being a "spiritual successor of Baldur's Gate"
Perhaps I'm making too much of a fuss between DA:O fans and DA2 fans and I acknowledge that they're some who liked both. However, the divide reveals that their is two current audiences for DA with many from DA:O feeling slightly disappointed that Legacy is aimed to be "more of the same" for DA2 fans rather than a confident reassurance that fans of Origins can expect a change in direction for the DA franchise.
Modifié par Savber100, 20 juillet 2011 - 09:20 .