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New Dragon Age 2 Legacy DLC Interview.... ruh roh rooks rike trouble


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#151
FieryDove

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hoorayforicecream wrote...

Nobody forced Coke to do anything. They switched back because of a large change in revenue, not because their former customers pitched fits. Pitching fits does not work


I sort of disagree. Some of the heat Coke was getting they DID sit up and notice. Mean and petty things, TP/soaping company cars etc. People were very upset.

hoorayforicecream wrote...

Throwing tantrums is silly and juvenile.


I agree but it still happens in any industry that deals with "The Public".

Go check out the ToR pre-order thread on the offical site. Lots of disappointment, lots of hate too. Sadly.

For the record I'm a Pepsi person. Posted ImagePosted Image

#152
Guest_Puddi III_*

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The Ethereal Writer Redux wrote...

I agree with you for the most part.

But if they tone down the waves (which they've admitted to doing) then it would provide for a more tactical experience because you'd have to rush over to your ally and help them out, lest you lose them in the fight and become a target yourself.

I mean, as it stands they use like one ability and then go into basic attack mode.


To be honest I don't recall most of the mooks in Origins doing much except auto attack. Mages did. Archers liked Scattershot (another example of an ability much more devastating in its use against the party than against enemies) and the armor debuff shot. Some enemies had role specific abilities, like templars with smite, champions with warcry, or that Genlock Master Assassin with whirlwind and mark of death. But generally it was uncommon for your basic melee enemy to use abilities like shield bash, assault, two-handed sweep, sunder armor, dual weapon sweep, etc.

edit: I take that back, I do remember them often using.. pummel. And Bash. Maybe even Sunder. But still, they'd only use about one ability before reverting to auto-attack, same as your description.

General enemies in DA2 don't do much but auto-attack either, but the assassins and commanders do have their own special abilities. Like you said though, it would be nice if they had more than just the few that they do. Other than placement and numbers, battles with enemy assassins and commanders are all pretty much the same. Templars aren't any different from thugs aside from wearing skirts and being vulnerable to spirit damage for no reason.

Giving them more abilities doesn't necessarily mean giving them the PC's abilities though. I mean, that ability you described with the commander lining up a mook wall certainly isn't something the PC could do.

Modifié par Filament, 21 juillet 2011 - 12:34 .


#153
Cyberarmy

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actually a lot of standart enemies are using 1 or 2 skills( passive some of them) in Origins.
Like nearly all darkspawn use berserk at the begining of fight, any shield use Shiled bash rogues often use that stun thingy, Mabari howls,overwhelms and abominations using combo(forgoting names need to stay away from pc games) attacks.
While those are not much, provides some immersion.

#154
Guest_Puddi III_*

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Yes, I'm remembering more the more I think about it now. >< They did use various abilities, this is true. I would like enemies in DA2 to have more varied abilities as well.

#155
TEWR

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Abomination AI is an abomination

#156
John Epler

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Allow me to remind everyone that being civil on these forums is not optional. If you want to fire off vitriol and insults, then find another forum in which to do so. The internet is full of places where your own personal brand of self-righteous, rage-filled posting might be welcomed. This is not one of those places.

Modifié par JohnEpler, 21 juillet 2011 - 02:28 .


#157
furryrage59

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The last paragraph stating that this is the new direction, touch ****** to DA:O fans felt like someone just ran over my cat.

I'll just have to accept that Dragon age ends at Awakenings for me and move on. (oo i entered the acceptance stage, was stuck in anger for months \\o/)

#158
LeBurns

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I'm not delusional enough to think that any DLC will save DA2 IMO (yep, I'm a big DAO fan). To me everything in DA2 was wrong. Foolish of me to think it would be anything like a DAO2 I guess.

I am curious what DA3 (if DA2 didn't kill the franchise outright) will look like however.

#159
Captain Sassy Pants

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JohnEpler wrote...

And I'm really not sure what you find objectionable about that last quote. Obviously, the primary audience for any DA2 DLC is people who enjoyed DA2. It'd be rather foolish to focus it on people who didn't like the game - that's not to say that we don't take the concerns of people who disliked aspects of DA2 into account. And that would be the second half of that statement - we're hoping that we can show things with Legacy that indicate we've seen what the fans felt strongly about and worked on improving those aspects. Obviously, not everyone's going to feel that what we do is enough. Some people will feel we didn't address their specific concern. But in the end, the evidence one way or another will be in the content we provide.


This begs the question: Shouldn't the primary audience for the sequel have been the people who liked the first game, and not an entirely new set of "fans"?

You response is contradicted by the very actions of your company.

I also love that the people who like DA2 use your response as a reasonable retort to those who want change, while completely ignoring the sheer hypocrisy of it.

Good times.

#160
LeBurns

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Captain Sassy Pants wrote...

JohnEpler wrote...

And I'm really not sure what you find objectionable about that last quote. Obviously, the primary audience for any DA2 DLC is people who enjoyed DA2. It'd be rather foolish to focus it on people who didn't like the game - that's not to say that we don't take the concerns of people who disliked aspects of DA2 into account. And that would be the second half of that statement - we're hoping that we can show things with Legacy that indicate we've seen what the fans felt strongly about and worked on improving those aspects. Obviously, not everyone's going to feel that what we do is enough. Some people will feel we didn't address their specific concern. But in the end, the evidence one way or another will be in the content we provide.


This begs the question: Shouldn't the primary audience for the sequel have been the people who liked the first game, and not an entirely new set of "fans"?

You response is contradicted by the very actions of your company.

I also love that the people who like DA2 use your response as a reasonable retort to those who want change, while completely ignoring the sheer hypocrisy of it.

Good times.


@Captain Sassy Pants

I love your response.  I may change my sig to your first sentence.  It does boggle the mind doesn't it.

#161
Demon Velsper

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JohnEpler wrote...

It'd be rather foolish to focus it on people who didn't like the game

Almost as foolish as making a sequel for people who didn't like the first game, or even the genre the first game belonged to... oh, no... wait a minute...

#162
LiquidGrape

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Captain Sassy Pants wrote...

JohnEpler wrote...

And I'm really not sure what you find objectionable about that last quote. Obviously, the primary audience for any DA2 DLC is people who enjoyed DA2. It'd be rather foolish to focus it on people who didn't like the game - that's not to say that we don't take the concerns of people who disliked aspects of DA2 into account. And that would be the second half of that statement - we're hoping that we can show things with Legacy that indicate we've seen what the fans felt strongly about and worked on improving those aspects. Obviously, not everyone's going to feel that what we do is enough. Some people will feel we didn't address their specific concern. But in the end, the evidence one way or another will be in the content we provide.


This begs the question: Shouldn't the primary audience for the sequel have been the people who liked the first game, and not an entirely new set of "fans"?

You response is contradicted by the very actions of your company.

I also love that the people who like DA2 use your response as a reasonable retort to those who want change, while completely ignoring the sheer hypocrisy of it.

Good times.


Certainly the primary audience is as large an audience as possible? Dragon Age II was certainly polarising, but I would definitely consider it a more accessible and eye-catching title than its predecessor.
Whether one agrees with the direction it took is another matter completely, what troubles me here is that people are seemingly surprised that the developers aren't inclined to wholly abandon the choices they've made because an admittedly significant (or at least significantly vocal) portion of the fanbase wasn't happy with what had changed.

They've clearly stated they are taking key complaints into account. I don't know what else one could reasonably ask for. This is creative media, and none of us have any inherent right to anything.

Modifié par LiquidGrape, 21 juillet 2011 - 03:42 .


#163
OdanUrr

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MeAndMySandvich wrote...

Meanwhile, in Poland...


To you, sir, thank you.


hoorayforicecream wrote...

You don't have the right to make people make video games to your taste, even if nobody else is doing it.


True, and yet, not so true. Video game companies obviously develop games for a determined market segment and, usually, they keep to that same market segment or keep a certain franchise to a certain genre. For instance, CoD fans would be pretty upset if the next instalment appealed to RTS gamers. The same would happen if the NfS franchise suddenly turned into a sports game. I'm not saying this is the case with DA2, but switching or expanding market segments is always a hefty bet and will result in backlash of some sort.


hoorayforicecream wrote...

Seriously, vote with your wallet. That's the only thing that will have an impact. 


That's a thing that will have impact, certainly, but not the only one. Take a look at online petitions to renew shows or pass a new bill or what not. Not all of these have a cost associated and they still have some, sometimes huge, impact. Word of mouth has impact. Campaigns have impact. If you keep hearing a game, any game, is bad, you might have second thoughts about buying it. The same is true for movies or books or pretty much anything. Of course, if your campaigning is based solely on your anger then you'll probably have credibility issues and, in the end, you'll have less power than you think to sway consumers' opinions.

Still, it all comes down to this: Vote with your head first, your wallet second.

Um... that's about it, I guess. Have fun!:wizard:

Modifié par OdanUrr, 21 juillet 2011 - 03:44 .


#164
SleepyPerson

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Can people stop speaking for every DAO fan saying that we all hated DA2? There are many people who liked the first game and the second.

#165
LiquidGrape

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TricksterPuppet wrote...

Can people stop speaking for every DAO fan saying that we all hated DA2? There are many people who liked the first game and the second.


Also, this. The generalisations are incredibly reductive. Which is partly why I find this notion of BioWare betraying their core demographic as silly.
I liked Origins quite a bit, yet I also found Dragon Age II a fulfilling and rewarding experience. I would very much like more of what the sequel had to offer, especially with the promise of more varied locations and additional banter.
- Are my wishes not worth just as much as anyone elses?

#166
Kail Ashton

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JohnEpler wrote...

happy_daiz wrote...

JohnEpler wrote...

I'm not certain what was objectionable about the first statement. Certainly, if what you're looking for is essentially another Origins, well, this is still the same game at the core. We're not removing the voiced protagonist, we're not slowing down combat animations, we're not returning to the old art style. So, yes, if what you're hoping is that this DLC turns DA2 into Origins, then you will be disappointed.


Hooray! :D


Well, let me clarify by saying that this is simply true of the DLC. I have no idea what our future plans are on the franchise, but anyone expecting a massive overhaul of these sorts of things in a DLC will be rather disappointed.

Don't screw up what DA2 did right >__> just don't recycle ever again, don't cut useful stuff people liked & don't rush a tacked on 3rd act, SIMPLE!

#167
Pacifien

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LiquidGrape wrote...
- Are my wishes not worth just as much as anyone elses?


No.

#168
Mr.House

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DraCZeQQ wrote...

Poor Bioware ... first TW2 is released soon after DA2 to show us, how real RPG should look like

LMAO Funny joke. That was a joke right?

#169
LiquidGrape

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Pacifien wrote...

LiquidGrape wrote...
- Are my wishes not worth just as much as anyone elses?


No.


*rages an unproportional amount to the alleged offense*

Modifié par LiquidGrape, 21 juillet 2011 - 04:24 .


#170
Feanor_II

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[QUOTE]“For
sure there are certain people who probably wanted Origins 2 with Dragon
Age 2; we did not go in that direction,” Melo adds. “This DLC is not
going to solve that for them.”[QUOTE]
I wasn't going to buy it...... but I may had some doubts, definitely they are gone.

#171
Guest_Mash Mashington_*

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Amg Pacifien sighting

#172
MeAndMySandvich

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Mr.House wrote...

DraCZeQQ wrote...

Poor Bioware ... first TW2 is released soon after DA2 to show us, how real RPG should look like

LMAO Funny joke. That was a joke right?


If only, if only. But it seems that even if the Dragon Age team drops the ball, the various ARPGs are there to pick it up again. Fortunately, even despite DA2 not being what people wished it was going to be, between Witcher 2, Human Revolution, and Skyrim this is likely still going to be a good year for RPGs. Plus, GOG.

#173
Brockololly

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LeBurns wrote...
I am curious what DA3 (if DA2 didn't kill the franchise outright) will look like however.


I think thats more to the point. People that didn't like DA2 for whatever reason (whether it be the story, recycled areas, wave combat, lack of traditional RPG features...) just want to move on to something new thats not Hawke, Kirkwall and anything associated with DA2. And so any effort spent by BioWare on adding to DA2 comes across as a wasted effort.

Thats the irony really- with Origins' DLC, you had stuff like Darkspawn Chronicles or Leliana's Song which had nothing to do with the Warden and did some very different things (like adding in the voiced PC with Leliana). I didn't care for that really and would have been more content with more Warden related stuff at the time.

So with DA2 they're seemingly sticking to Hawke, yet for many, Hawke has come to personify much of whats wrong with DA2 and would like nothing more than to ditch Hawke as PC and just move on.


I'm still a bit interested in where DA goes in the future, but DLC that lingers on Hawke or DLC which tries to retroactively make Hawke super duper important will just rub me the wrong way. I bought DA2 and still have it, so I'm part of the potential audience for the DLC as anyone, but I'd much prefer DLC that goes episodic and gives a new PC in a new area that can possibly bridge to DA3 and let Hawke fade into obscurity.

Modifié par Brockololly, 21 juillet 2011 - 04:38 .


#174
axl99

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Am I like the only one here hopin the DLC works out?
I mean sheesh. Knock it all you want, but do it after you try it yeah?

#175
Mr.House

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MeAndMySandvich wrote...

Mr.House wrote...

DraCZeQQ wrote...

Poor Bioware ... first TW2 is released soon after DA2 to show us, how real RPG should look like

LMAO Funny joke. That was a joke right?


If only, if only. But it seems that even if the Dragon Age team drops the ball, the various ARPGs are there to pick it up again. Fortunately, even despite DA2 not being what people wished it was going to be, between Witcher 2, Human Revolution, and Skyrim this is likely still going to be a good year for RPGs. Plus, GOG.

The poster said TW2 is how real RPGs should be like. That means RPGs should have a forced gender with straight "romances", horrible combat system with unresponsive controlls, horrible voice acting, horrible facial expresions, and a inventory system that makes you want to rip your teeth out.