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Keeping rogues alive


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11 réponses à ce sujet

#1
Spartansfan8888

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How do you keep these guys alive in melee combat?  My first playthrough was a 2h warrior that had high constitution and armor to stay alive.  I understand that the rogue is not supposed to soak up damage like a warrior, but it seems like higher defense from dex isn't enough to make up for low armor and health and he attracts every enemy's attention when he enters the fight from stealth.

#2
Alsn

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1) Self: Health < 90% - Activate Mode: Stealth

Requires stealth rank 3 or higher.

Modifié par Alsn, 21 novembre 2009 - 02:08 .


#3
Discobird

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Taunt: don't leave home without it

#4
Spartansfan8888

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I just read that grenades don't break stealth? If this is the case maybe ill throw a few before jumping into the fray lol

#5
Sharog

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U have Stealth, Feign death, Taunt from the tank, and Pot ;0, in worse case run around for couple second wait for stealth cd to reenable, rogue is only easy to die before u hit lvl 10 ish, after getting high in stealth it is practically impossible to die unless u get caught in crushing prison and cant dispel that.

#6
I Tsunayoshi I

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My only concern in this regard since I am considering a ranged fighter with almost nothing for melee Bard/Ranger is the plan right now, but I am already fearing what the trip to the Fade is going to do to my character since I either wait hella long to do Broken Circle so I can have better chances along with a specialization so I can have more than bow skills to fall back on, or I put up with getting murdered like a punk over again because of lack of any defense outside of stealth.

#7
Scyles

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If you put all of your points into dexterity every level and raise your defense by any means necessary, it won't take you too long to outpace the attack ratings of just about every enemy near your level. Ever seen the "naked rogue" video? The guy has 125 defense, no equipment except for some daggers, and solo's an orange Revenant, taking only a few hits the entire fight.

Obviously this rogue type is not going to be doing very much damage at all with any weapon that is not a bow or a dagger (with dagger hotfix).

Sora Kitano: I played a pure dexterity rogue archer/ranger to level 12. I had no problems in the fade, or anywhere else really. Mages are admittedly a "kill them quickly or die quickly" scenario, but rogues can just stealth up and throw flasks to handle that issue quickly. Sending your pet to open doors and charge into rooms, absorbing the initial fireballs works well too.

Modifié par Scyles, 21 novembre 2009 - 10:18 .


#8
Discobird

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Sora Kitano wrote...

My only concern in this regard since I am considering a ranged fighter with almost nothing for melee Bard/Ranger is the plan right now, but I am already fearing what the trip to the Fade is going to do to my character since I either wait hella long to do Broken Circle so I can have better chances along with a specialization so I can have more than bow skills to fall back on, or I put up with getting murdered like a punk over again because of lack of any defense outside of stealth.


Large Claw Traps are your friend in the Fade. They 1-hit kill most of the monsters there. And they're cheap. Make a bunch.

#9
Eshme

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You should try to have a Tank enter the fight first. Eventually with a initially buff to absorb damage and or hate. The Rogue comes into assistance and should barely be touched by the whole pack ,because enemies are pissed of by the Tank mostly.



This is my experience until now.

#10
Viskharn

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im guessing your rogue is your PC? try to control your tank whilst anticipating groups of enemies, so when you run in he will get LOS threat. And as stated keep your finger happily hovering over stealth, its a complete threat wipe, as is feign death.

#11
oghier

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Sora Kitano wrote...

My only concern in this regard since I am considering a ranged fighter with almost nothing for melee Bard/Ranger is the plan right now, but I am already fearing what the trip to the Fade is going to do to my character since I either wait hella long to do Broken Circle so I can have better chances along with a specialization so I can have more than bow skills to fall back on, or I put up with getting murdered like a punk over again because of lack of any defense outside of stealth.


You can beat most of the tough fights there using the shapechanging forms.  Burning Man has fireball, and he's immune to all the fireballs tossed at you by mages (run in the middle of them all, and watch them friendly-fire themselves to death).  Spirit has Crushing Prison and Regeneration.  Golem has facestomping goodness galore.   The circle is always the first major area I hit, and the forms make it fairly easy.

#12
plecha

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I am finding it not hard at all to keep my rogue alive, but that's maybe because i control him - i had Zevram in team once and even set up his tactics but he would just die very quickly. But then i didn't give much thought when leveling that guy, so maybe i just made him very squishy.



I almost never control the tank (Alistair) myself. With some decent tactics set up, he will do fine (mostly). But my main (the rogue) i want to control all the time ... ai doesn't circle into backstabbing position for instance.



As others have said, you will be fine with enough DEX to evade damage. Also try to use equipment that gives you minus aggro - although i don't know any numbers, i think it works reasonably well.