I can't work it out, am I expected to buy new armor for my companions, just like I buy it for myself, from merchants or whatever? Or is there a quest to upgrade their armor? Or do they just stick with the same armor for the whole game?
If I have to be constantly buying and upgrading their armor just as I do with mine though, I'm not sure I can afford it - I barely can buy *myself* armor as well as arrows & health potions etc - and that's looting and selling everything.
Help?
Companion Armor?
Débuté par
AgentEpsilona
, juil. 21 2011 08:13
#1
Posté 21 juillet 2011 - 08:13
#2
Posté 21 juillet 2011 - 08:38
This is one of those RPGs where your companions don't know how to dress themselves. Fortunately, you don't have to spend too much money on them. It's fairly easy to get through the game with the armour and weapons that you loot from enemies, find in chests, or receive as a quest reward.
I usually hoard my money then spend it all on some nifty piece of equipment near the end of the game.
I usually hoard my money then spend it all on some nifty piece of equipment near the end of the game.
#3
Posté 21 juillet 2011 - 10:25
You don't have to buy arrows.AgentEpsilona wrote...
...as well as arrows
#4
Posté 21 juillet 2011 - 10:56
caradoc2000 wrote...
You don't have to buy arrows.AgentEpsilona wrote...
...as well as arrows
I know, but I like to have more powerful arrows than the default ones.
Also, will my companions ONLY use skills defined for them in the tactics section, and not use other skills appropriately, i.e. like heroes do in Guild Wars? I've found my healer is often auto attacking instead of healing, even when the tank is dying. I've found defining when to use skills in the tactics section very complicated, and the default "healer" doesn't seem to include all her healing skills.
#5
Posté 21 juillet 2011 - 03:51
I also avoid buying equipment for my companions, unless it's something that they'll be using at the end of the game. I hate buying items only to end up selling them later. There's plenty of good gear that can be looted or obtained from quests.
I never buy arrows. My archers do without.
Your companions only do what is listed on the tactics menu. If you don't like what's there, then customize. In particular, I have my healer cast heal at 75% health instead of 25%, and I have them cast regeneration at 90% health. The defaults have your healer wait until someone is almost dead before they start healing, which means one critical hit or fireball could leave your healer casting heal on a corpse. I like to play it safe and keep everyone's health near full at all times.
For your healer, try:
Behavior: passive or ranged
1. Self: health<75% - heal
2. Self: health<90% - regeneration
3. Ally: heath<75% - heal
4. Ally: health<90% - regeneration
5. Ally: health<75% - group heal
6. Ally: health<50% - force field
7. Enemy: target of (name of tank) - attack
Customizing tactics seems complicated at first, but once you get a feel for what works, the game becomes much easier. Just experiment as you go until you're happy with what your companions are doing. Whenever I put a new companion in my active party, I immediately customize everyone's tactics because the defaults seem lacking.
In general, try to have everyone attack the same enemy (best if everyone attacks the same enemy as the main tank). Don't let anyone use any attacks with friendly fire unless you are actively controlling them. Also, have the tank use taunt when someone is being attacked with a melee attack or as soon as someone's health falls below 100%. The default has the tank using taunt only when surrounded by enemies, but that doesn't help if it's the rogue or mage that's surrounded.
For the tank:
Behavior: aggressive
1. Self: health<100% - taunt
2. Ally: health<100% - taunt
The following lines can vary, depending on the warrior's weapon type and specialization, but in general, for a templar/champion who focuses on weapon + shield, try:
3. Self: surrounded by two or more enemies - war cry
4. Enemy: nearest visible mage - holy smite
5. Self: mana or stamina>90% - shield bash
6. Self: mana or stamina>90% - shield pummel
If you don't trust the healer to keep the tank or other companions alive all of the time, then try:
1. Self: health<50% - use health poultice: least powerful
I never buy arrows. My archers do without.
Your companions only do what is listed on the tactics menu. If you don't like what's there, then customize. In particular, I have my healer cast heal at 75% health instead of 25%, and I have them cast regeneration at 90% health. The defaults have your healer wait until someone is almost dead before they start healing, which means one critical hit or fireball could leave your healer casting heal on a corpse. I like to play it safe and keep everyone's health near full at all times.
For your healer, try:
Behavior: passive or ranged
1. Self: health<75% - heal
2. Self: health<90% - regeneration
3. Ally: heath<75% - heal
4. Ally: health<90% - regeneration
5. Ally: health<75% - group heal
6. Ally: health<50% - force field
7. Enemy: target of (name of tank) - attack
Customizing tactics seems complicated at first, but once you get a feel for what works, the game becomes much easier. Just experiment as you go until you're happy with what your companions are doing. Whenever I put a new companion in my active party, I immediately customize everyone's tactics because the defaults seem lacking.
In general, try to have everyone attack the same enemy (best if everyone attacks the same enemy as the main tank). Don't let anyone use any attacks with friendly fire unless you are actively controlling them. Also, have the tank use taunt when someone is being attacked with a melee attack or as soon as someone's health falls below 100%. The default has the tank using taunt only when surrounded by enemies, but that doesn't help if it's the rogue or mage that's surrounded.
For the tank:
Behavior: aggressive
1. Self: health<100% - taunt
2. Ally: health<100% - taunt
The following lines can vary, depending on the warrior's weapon type and specialization, but in general, for a templar/champion who focuses on weapon + shield, try:
3. Self: surrounded by two or more enemies - war cry
4. Enemy: nearest visible mage - holy smite
5. Self: mana or stamina>90% - shield bash
6. Self: mana or stamina>90% - shield pummel
If you don't trust the healer to keep the tank or other companions alive all of the time, then try:
1. Self: health<50% - use health poultice: least powerful
Modifié par Arthur Cousland, 21 juillet 2011 - 04:05 .
#6
Posté 23 juillet 2011 - 07:26
Thanks, works very well - I found if the healer/tank was lacking in the areas you described I'd just switch to them on pause and adjust what they were doing, but this makes my life so much easier.





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