Me, for example, on my charismatic, strongly paragon main!Shep, I like to strip Zaeed's loyalty at the last minute with Gibbed, and send him back to the ship with Chakwas. I really like the story there, the idea that his loyalty to a paragon Shepard has finally taught him to respect self-sacrifice and that a man whose whole life has been one long string of being the only one to make it out alive finally met his end by saving everyone else.
On my broken, Cerberus-loathing, clan-oriented Sole Survivor Shep, I killed Miranda, because I kind of like kicking that Shepard in the teeth, and having Miranda shatter her whole worldview by turning on the Illusive Man in favor of the team, and then five minutes later making her yet one more clanmate she couldn't save, was exactly the kind of tragedy that defines that playthrough for me.
On my Colonist/Sole Survivor "walking death" Shepard, I kill Samara, Mordin, Thane and Zaeed, because lots of people dying around him is his thing, but he's pretty well-balanced and philosophical about it, so it seemed appropriate that the ones he lost would be the ones most at peace with the idea of their own deaths, and therefore the ones he'd be most able to continue to be philosophical about.
And... okay, my very second playthrough I sent Jacob through the vents out of sheer frustration with the Chinese water torture of trying to befriend him as a femShep. I'm sorry Jacob





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