Lumikki wrote...
This wasn't so good example from you. Council was inside they flag ship, The Destiny Ascension what included 10000 crew. Losses for human fleet was heavy, but less than 10000.
While factually accurate, it does not represent how the situation was presented to the player at the time. We were esentially told that we could recomend saving the DA and the council at the cost of human vessels that may be required to defeat Sovereign, with no clear knowlege as to how many ships would be lost, or the crew size of the DA.
We only learned that the DA had as many crew as it did (and more than it should have, IMO) until ME2. The decision at the time was "expend functioning ships to save a disabled one with critical leaders on board, while risking not being able to take down Sovereign in time" or "allow 1 disable ship to be destroyed with critical leaders on board so that you have more firepower to throw at sovereign."
It actually bugged me a lot when I was told that it had a crew of 10,000. There is no good Reason to have that many crew on a ship that is that advanced. Many duties that would normally require crew on a modern navy vessel of similar scale would be taken over by technology and VI.
It should have had a crew of maybe 1k, and most of those for maintenance.
The SR1/2 was of similar scale as a modern submarine, which is normally manned by about 150 people, but the SR1 had only a few dozen crew, even assuming that we only saw 1/3 of the crew at any given time.
That's really a side issue for me, though.