N7 OPS ME3 (New Section of the ME3 Site) UPDATED 8/16
#126
Posté 21 juillet 2011 - 10:49
#127
Posté 21 juillet 2011 - 11:06
#128
Posté 21 juillet 2011 - 11:13
#129
Posté 21 juillet 2011 - 11:20
tobynator89 wrote...
bucyrus5000 wrote...
Longsword-83 wrote...
Hmm. So we get an AR/Grenade launcher combo? Interesting, very Modern Warfare-esque. Gives better flexibility in squad and battlefield tactics, too. I can easily see myself outfitting Ashley or James with a Falcon to set them up in a Grenadier role similar to that used in current US Military doctrine.
I'm very much intrigued. Perhaps we'll see a carbine in the future? That'd work great for In-Your-Face Vanguard styles, seeing as it'd have the punch of an Assault Rifle combined with maneuverability of a SMG.
Actually the current thinking of military arms deesign is that the 25mm and 20mm "grenades" will replace bullets, so there will not be a combo rifle grenade launcher. But the 25mm or 20mm rounds should not be considered grenades, rather call them smart ordinance, since there will be many types and they pack more powder in them unlike grenades or shotgun shells. The smart ordinance will come in flovors like HE, cover busters, buckshot, KE (solid FMJ that hits like a ton of bricks), taser rounds, pepper rounds, and many other lethal/non-lethal types. Ideally the weapons that fire these will have 2,3, or even 4 magazine compartments to carry smart ordinance choices.
question is if any military in the world has the cash to procure them and all the ammunition variants. like always it's a question of cost vs effect. It's the reason why most unorthodox weapon developments this decade have been complete flunks in spite of INSANE amounts of research funds gone into it.
F22: Cost so much to maintain buildt in such small numbers and fills such a niche role that it will never completely replace the f-15
JSF: most expensive military program in history, has capabilities that will never be of any use against any concievable enemy that NATO will fight today. the variant that does have usefull capabilities will most likely be cancelled.
Land warrior: works and combat tested but cancelled due to cost.
Future combat system: A complete family of new combat vehicles to fill every niche today all fully network integrated, most with working prototypes. All cancelled.
ETC ETC
The F-22 was designed (and is) as a direct replacement to the F-15 and last I checked is only the second aircraft to ever beat the F-15 in combat and the first to do so consistantly. The F-22 can do interception (the original "niche" role of the F-15), air superiorty dog fighting, air to ground missile strikes, and bombing. It does everything the F-15 does and adds in stealth factor. Also the F-22 program isn't officially canceled, a good sized order was already delievered to the USAF, and in use, before Obama took office, but currently all acquisitions are on hold.
JSF (F-35) is still in production and the first F-35 was delivered just recently.
also neither of these programs are programs that are of "this decade". another recent program that went into production in the last couple years is the V-22 program, which started in the 1980's the best I can tell. the F-15 program started in 1945-1946 and entered full prduction in 1975.
on the actual subject at hand. the Falcon isn't a grenade launcher in the usual sense. What it means, as I take it, is that it fires at the rate of an assualt rifle and functions just like one. The rounds it fires are miniature grenades (think HE bullets essentially) so when they impact they cause a small detonation, similar to the ammo mod from ME1.
#130
Posté 21 juillet 2011 - 11:29
Pulletlamer wrote...
^ Pod Training = Bypassing mini-game? NO PLEASE NOOOOOO!
I got 79 on that and though I was hot ****.
Highest score is in the 3900's. WTF? What kind of person can sit there and play for that long.
Modifié par The Twilight God, 21 juillet 2011 - 11:29 .
#131
Posté 21 juillet 2011 - 11:41
vader da slayer wrote...
The F-22 was designed (and is) as a direct replacement to the F-15 and last I checked is only the second aircraft to ever beat the F-15 in combat and the first to do so consistantly. The F-22 can do interception (the original "niche" role of the F-15), air superiorty dog fighting, air to ground missile strikes, and bombing. It does everything the F-15 does and adds in stealth factor. Also the F-22 program isn't officially canceled, a good sized order was already delievered to the USAF, and in use, before Obama took office, but currently all acquisitions are on hold.
JSF (F-35) is still in production and the first F-35 was delivered just recently.
also neither of these programs are programs that are of "this decade". another recent program that went into production in the last couple years is the V-22 program, which started in the 1980's the best I can tell. the F-15 program started in 1945-1946 and entered full prduction in 1975.
on the actual subject at hand. the Falcon isn't a grenade launcher in the usual sense. What it means, as I take it, is that it fires at the rate of an assualt rifle and functions just like one. The rounds it fires are miniature grenades (think HE bullets essentially) so when they impact they cause a small detonation, similar to the ammo mod from ME1.
There have only been produced less than 200 f-22s with no plans of purchasing more. not nearly enough to replace the thousands of f-15s variants out there. And it will probably never see oversea deployment due to the fact that there simply is no need for it.
the f-35 has been a moneydrain without equal and there are talks about scrapping the marine version of the plane (the only one with Vtol capabilities) entirely. It's combat capabilities are on par with that of a f-16 with stealth and reduced payload. With no real improvements compared to existing aircraft.
As for the V-22, the technology for tiltrotor crafts have been around since before WW2.
but you're right about the fact that this is just me rambling about irellevant stuff.
And I guess a cannon would be a more fitting description of the Falcon than anything else. the definition of a canon being a barrel caliber above 12.7 mm. but the fuzed grenades really makes the definition tricky. No matter, what reall matters is that it's an awesome weapon.
Modifié par tobynator89, 21 juillet 2011 - 11:42 .
#132
Posté 22 juillet 2011 - 12:01
#133
Posté 22 juillet 2011 - 12:09
Shotokanguy wrote...
People, if the Falcon doesn't fire it's projectiles at Mass Effect speeds, how could it do much damage? It would essentially be a weapon we could create today - the defenses in the Mass Effect series are designed to hold up against much more powerful weaponry.
As far as the lore goes, kinetic barriers are actually set to trigger only for very high velocity objects. They're not supposed to be constantly active or take damage from varren bites like they are and do in ME2.
#134
Posté 22 juillet 2011 - 12:20
didymos1120 wrote...
Shotokanguy wrote...
People, if the Falcon doesn't fire it's projectiles at Mass Effect speeds, how could it do much damage? It would essentially be a weapon we could create today - the defenses in the Mass Effect series are designed to hold up against much more powerful weaponry.
As far as the lore goes, kinetic barriers are actually set to trigger only for very high velocity objects. They're not supposed to be constantly active or take damage from varren bites like they are and do in ME2.
In ME2 you don't really have shields. You just have multiple health bars.
#135
Posté 22 juillet 2011 - 12:21
The Twilight God wrote...
Pulletlamer wrote...
^ Pod Training = Bypassing mini-game? NO PLEASE NOOOOOO!
I got 79 on that and though I was hot ****.
Highest score is in the 3900's. WTF? What kind of person can sit there and play for that long.
You get points for more than just pods supposedly. also i assume there is some kind of multiplyer for not falling off.
#136
Posté 22 juillet 2011 - 12:22
The Twilight God wrote...
In ME2 you don't really have shields. You just have multiple health bars.
And that applies to most situations in ME1 as well. 90+% of the time you're dealing with straight-up projectile damage.
#137
Posté 22 juillet 2011 - 12:23
Vertigo_1 wrote...
Fearless, disciplined and unrelenting, Cerberus Assault Troopers are the backbone of the Illusive Man's army. Outfitted with custom-designed armor and rifles, these well-equipped soldiers function with determined precision. The first to rush in to a fight, the assault troopers are often supported by more powerful units on the battlefield. As the galaxy crumbles, their loyalty to Cerberus only grows more absolute.
More absolute...
#138
Posté 22 juillet 2011 - 12:29
tobynator89 wrote...
Shotokanguy wrote...
People, if the Falcon doesn't fire it's projectiles at Mass Effect speeds, how could it do much damage? It would essentially be a weapon we could create today - the defenses in the Mass Effect series are designed to hold up against much more powerful weaponry.
If the grenades use thermal explosives the shields wouldn't do them much good.
Hence the need for a nice, solid hardsuit with plates of ablative armor. (I'm looking right at you, Miranda, Jack, Samara, Jacob, & Thane)
#139
Posté 22 juillet 2011 - 12:36
didymos1120 wrote...
Shotokanguy wrote...
People, if the Falcon doesn't fire it's projectiles at Mass Effect speeds, how could it do much damage? It would essentially be a weapon we could create today - the defenses in the Mass Effect series are designed to hold up against much more powerful weaponry.
As far as the lore goes, kinetic barriers are actually set to trigger only for very high velocity objects. They're not supposed to be constantly active or take damage from varren bites like they are and do in ME2.
Well, we don't know how fast the object needs to be going to trigger the shields. Modern weapons might still fire them at fast enough speeds.
#140
Posté 22 juillet 2011 - 01:21
#141
Posté 22 juillet 2011 - 01:37
*Shepard laughs like a Pre-Schooler and continues playing with Ball and Cubes*
#142
Posté 22 juillet 2011 - 02:14
subby19 wrote...
The Twilight God wrote...
Pulletlamer wrote...
^ Pod Training = Bypassing mini-game? NO PLEASE NOOOOOO!
I got 79 on that and though I was hot ****.
Highest score is in the 3900's. WTF? What kind of person can sit there and play for that long.
You get points for more than just pods supposedly. also i assume there is some kind of multiplyer for not falling off.
I think you get bonus points from sending over multiple blocks at once. The text is too clustered to make out. I kinda play it like bowling. Horder them into a corner and ram them all at once. But all I know is the faster you knock them over the more time you get. Haven't seen any actual multipliers for pod count.
It's simply the amount of time playing in order to get those scores that gets me. My highest yet is 113 and I'm usually read to stop at that point even with plenty of time left. It's a pretty slow game. IT's fun in a simplistic way, but not something I want to play continuously for that long.
Modifié par The Twilight God, 22 juillet 2011 - 02:36 .
#143
Guest_fibchopkin_*
Posté 22 juillet 2011 - 02:27
Guest_fibchopkin_*
#144
Posté 22 juillet 2011 - 02:29
fibchopkin wrote...
Hate the stupid pod game. I have a feeling it'll be a bit easier to manuever with the 360's controller, or for anyone who uses a joystick w/ their rig. Please, PLEASE Bioware, tell us that this is not the method for unlocking stuff!
Yeah, I'm using a gamepad. I could only score like 20 tops using the keyborad. 360 degree movement is really frustrating with rigid up down left right controls.
#145
Posté 22 juillet 2011 - 03:02
#146
Posté 22 juillet 2011 - 03:26
konfeta wrote...
No point to herding cubes. Time efficiency wise, just roll around at high speed to get the distance bonus.
They typicall end up in a cluster anyway. If you herded them all you'd run out of time. And knocking them away too far gets you no points. Everytime I send then flying it says something to the effect of "throw too far" and I get no time bonus.
#147
Posté 22 juillet 2011 - 03:28
Am I the only one who really digs the BGM on that game? XD
Now I know why Garrus never talked to me in ME2. Calibrations= In the middle of placing top record on Pod Training.
That said, the Falcon sounds incredible. Probably going to be a really fun gun for Vanguards and melee Sentinels.
#148
Posté 22 juillet 2011 - 07:58
#149
Posté 22 juillet 2011 - 08:10
#150
Posté 22 juillet 2011 - 08:19
Jesse.Reid wrote...
Nice work Icinix. And I thought my score of 589 was good...
Points aren't based on how many blocks you've pushed off but includes all those extra things like knocking blocks off in order, making them fly off, etc.
So I'm finding
So, after delcaring this morning I would never touch this game again - the first thing I do when I get home is crack open a beer and load up the damn game. Fraking addictions.
I want that top spot.
Also, don't know whose handling it, but any chace of a visible high score without needing to actually play and let the timer run down?
Edit: This site reminds me of the totally awesome Starship Troopers website launched way back in the day. That had a whole heap of fun little games on the site. I wasted hours on that. Any chance of something like the VRML game that had?
Modifié par Icinix, 22 juillet 2011 - 08:20 .





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