Is it possible to add new strings without making an addin? If so, how? If not, how do I make an addin for DAII?
Thanks in advance!
The string editor doesn't open the .tlk files at any point -- the data is stored in the project database and the .tlk are produced as output only.ishmaeltheforsaken wrote...
I've read the builder wiki. The article on the string editor contains no information that is useful to me. It doesn't even tell me how to open a specific .tlk file (DAII's, for example).
Modifié par ishmaeltheforsaken, 22 juillet 2011 - 09:30 .
Not directly. I'd imagine you'd need to create add-in which extends the "campaign-base" project of DA2. Then you could use the string editor to create additional strings for either the campaign-base itself, or for your own add-in, and export that. However since campaign-base has no entry in the Toolset database (as it's DA2 campaign, not DAO) i have no idea if that's even possible. Maybe if you created "campaign-base" as empty DAO module first in the Toolset (that still won't allow you to edit its strings, it's just for the sake of getting 'proper' add-in hierarchy) and then your add-in as extension of that... but that's likely wind up very messy to edit, if at all possible never mind actually compatible with DA2.ishmaeltheforsaken wrote...
So I can't mess with DAII's talk table at all?
Modifié par tmp7704, 22 juillet 2011 - 09:44 .
CID-78 wrote...
.uti/.utc is GFF files not .tlk files so that seem very unlikely. if you can't open the file it's most likely because DA2 is unsing a newer version of the .tlk format then NWN and NWN2. (and the person that made the sticky has drawn som conclutions without testing if the tools actually works). DA2 is on my kist of games to get some day. but until that day comes i can't try my hands on modifying it either.