Seriously... as an RPG fan, are these comments from David Silverman of marketing supposed to be encouraging? The more he says, the more he seems to make me more skeptical and worry about ME3's overall direction and focus, as well as BioWare as a whole:
CVG article says...
"This is definitely the best chance we have in the series to really break out and go truly blockbuster," BioWare marketing boss David Silverman told CVG.
So ME3 is even more of a cheap modern Hollywood style action flick than ME2 was then?
"It's a natural entry point for new players: giant alien race launches all-out war, you have to rally the forces of the universe to counter and see if you can take them down. That's pretty clear. You don't need to be like: 'Well, what about when I had this love affair?' It's like, who cares? It's all out war!"
I care for one. I understand that this is the big Reaper battle, but that doesn't mean everything has to be so overtly focused on "Action! Action! Action!" with no real substance.
"We're hoping for a big hit. It's the best game we've ever made at BioWare Edmonton.
Yeah... I heard the same line prior to ME2 coming out. And even something similar regarding DA2. Both were very far from BioWare's "best game ever!"
"Absolutely. Hands down. We've done a lot of research about what people liked about Mass Effect, Mass Effect 2 and other games too - what they like about Gears Of War, Assassin's Creed, Halo, Call Of Duty and lots of RPG games too.
So... you're looking far more at some of the most trite, overrated and simple games from recent history aimed at appealing to the lowest common denominator as the main focus for making ME3. I notice that he couldn't even name a single RPG that was looked at for influence... just four big mainstream hitters, three of which are mindless, shallow tripe aimed squarely at the shooter crowd.
As an RPG fan how am I supposed to be confident in statements like that? How am I supposed to believe BioWare cares about us when they name only mainstream action titles for influence but can't even drop the name of one RPG? I thought ME3 was supposed to be becoming less "dudebro" and not more?
"We've looked at all these games to see what's resonating and what's not. On the one hand, we don't want to go too far down the RPG rabbit hole where Shepard starts rolling dice, but on the other hand we don't want to ignore that coolness - where people can customise parts of their character and making them feel that it's them in the adventure. We capitalise on that in spades in ME3."
Oh, so only the "cool" RPG factors stay. They have to be the customisation, but nothing that adds actual depth or numbers, because numbers are scary.
Oh, and before people start going on about "people at these forums always complaining" as if everybody else loves the direction ME2 took and the sound of things for ME3, here are some comments from CVG itself posted by users about the article:
sleazeboy wrote...
I'm getting more concerned with where Bioware are taking this series with each article i read.
The final part of a trilogy is the perfect entry point? seems more like abandoning the principles and purchasers that made the series successful for a belated cash-grab.
The RPG elements of Gears, Creed, Halo and CoD, that must have took a lot of research.
I'm not against the improvement of the action and exploration parts of ME, and in some ways preferred the way ME2 handled role-playing, using choice and reactions rather than old-school rpg methods, but i worry that it's getting dumbed down to much.
The_KFD_Case wrote...
Impressive. Within the space of the first two sentences in this article, BioWare has already contradicted itself. If ME3 is any more "action-adventure-y" than its predecessor ME2, then I hold out little hope of it having any of the RPG backbone that ME1 had. As Sleazeboy expressed, I too grow increasingly uneasy for the prospects of ME3 with each new BioWare announcement.
Jensonjet wrote...
Too late. Bioware should have thought a little more carefully before they ripped the heart out of Mass Effect 2. Absolutely loved the first, completely hated the sequel.
There's definately a pattern with the first version of games tending to be far superior than their sequels, not so much in racing and sport games, but definately in games with guns! Normally you might expect a small drop in quality, but the changes developers feel they need to make to improve their games is proving to be quite the opposite, more and more, these days.
Anyway, I'm no fool. If a franchise or series drops to the point where I hate the game, then I'm out, for good. All the promises in the world and all the positive marketing the gaming industry can muster will fall on deaf ears... after all, the whole industry claims it's next game is amazing, yet few are.
I've already decided to be wiser from now on so I'll happily buy into new franchises, but I'm too aware of this current gaming industry trend, and have been bitten too many times, so I'll be avoiding sequels to shooters. The drop in quality is becoming too great now.
kilatomato wrote...
After ME2 and the amount of bad marketing Bioware puts out these days Im taking a new approach to ME3.
No matter how my small good things Ive heard about this game that can slightly improve my outlook, I always know there are a dozen more filled with bulls**t like the quotes from this one.
That way, Im taking my experiences from ME2, and Im going into the game assuming its the same retarded shooter fan oriented dumbed down POS that ME2 was, and that its "consequences for choices" are a load of crap.
If the amount of ****** marketing, greedy casual fan grabbing and basically betrayals of everything this series stood for when it started build up too much, I might even go so far as only rent, or even skip the game altogether.
One thing for sure is the new "certified ****** friendly, give us ur monies shooter fans" Bioware company is not one Ill be supporting like I did in the past.
Good or horrifically dumbed down and bad, I get the impression ME3 will be my last Bioware game.
Oh yeah, and I also care about the relationships. It might not have been the case so much in ME2, but it certainly was in ME1, in that those "stupid romances" are one of the few genuine ways to define your character. Bioware, for something people insisit is an RPG, has taken to much of the "Shepard character" to themselves, and one of the only ways to express the character yourself is by interacting with other characters, particularly romances.
So yeah, I care.
Modifié par Terror_K, 22 juillet 2011 - 08:49 .




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