Shockwave81 wrote...
My main concerns with ME2 were the 'compartmentalised' crew, the main storyline taking a back seat to loyalty missions, and the lack of a decent main villain.
I honestly don't believe that added RPG 'goodness' would have made much difference to the above - in fact it probably would have put me off the game completely. I was disillusioned enough without nauseating stat manipulation and customisation so deep that I wouldn't be able to see the sun above me.
There is one fanbase BioWare takes for granted, and that is The Elder Scroll audience. There are many Mass Effect fans who love The Elder Scrolls, but believe me when I say that there are many TES fans who are not interested in Mass Effect simply because it doesn't offer the depth of rpg elements it could and should have if a genuinely equal hybrid.
I'm not talking about open world or fantasy differences. I'm talking about basic depth in rpg mechanics and exploration.
I know a bunch of people on the Bethesda forums who liked how you could just go out and explore planets in an open way. Many ME fans didn't like how bare planets were, but even thiugh i liked it overall because most planets are bare, improvements to this could have been made ala Star Trek that gave planets more personality, features, artwork and detailed in an open wqy that fostered that kind of exploration that was a nice counterpart to the combat. One of the great things about Star Trek and TES is just exploring and discovering the unknown. Mass Effect 2, imo, did this in a very linear way, and i believe shooter fans didn't like it because it took away from the trigger.
I believe shooter fans played Mass Effect thinking that it was a pure shooter and were confused and lost when it wasn't what they expected. In fact, Mass Effect was originally different than those games like Gears of War and other linear shooters, and rpg elements along with openess to explore contributed greatly to what set it apart.
I feel that the "people falsely believe that ME1 was the mecca of rpg mechanics" is an ad hominem argument that attempts to quickly justify the current state of the franchise, when everyone knows that the basic premise established could have and should be simply expanded upon and made better.
There is a huge market to appeal to in TES, but the lack of genuinely deep rpg mechanics outside of story turns away many. Maybe instead of focusing on CoD fans and Gears of War fans, maybe BioWare should focus more on the The Elder Scrolls/Fallout crowd that is untapped. Trust me, many more TES fans would be interested if Mass Effect offered greater exploration and rpg mechanics.
Additionally, these armor types should be able to be worn by Shepard if Shepard chooses to. All should come in heavy or light armor to have distinctive differentiation and have 3 augmentation slots for upgrades through looting or purchase (example: Geth Shielding ranging 5-30% for one augmentation slot)
-Turian armor
-Drell armor
-Batarian armor
-Human armor
-----Alliance
-----Cerberus
-Merc armor
***Spectre armor
Each armor set with full description, one bonus and explained by stats. Why? Because stats enable the player to know how well a certain item is doing for them MATHEMATICALLY.
Modifié par sympathy4saren, 22 juillet 2011 - 02:46 .