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New CVG Article on ME3 doesn't give me much confidence.


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#76
The Big Nothing

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Rimjob. Yeah.

#77
Mr. Gogeta34

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For the record, I almost hated how Mass Effect 1 couldn't allow a seasoned soldier to shoot straight at the start of the game... just for the sake of "stats"?  What kind of weapons are they suggesting we're gonna have in the future military?... even scarier... what kind of soldiers?

I mean Shepard was Spectre material... and his aiming with a sniper rifle was really lousy back then.

Modifié par Mr. Gogeta34, 22 juillet 2011 - 10:48 .


#78
tmp7704

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Lumikki wrote...

tmp7704 wrote...

Lumikki wrote...

Old customer base allready knows direction where ME3 is going.

There absolute zero need to market how deep RPG elements ME3 has, because IT DOES NOT SELL.

Spot the contradiction. Actually, make that two.

You mean deeper RPG elements in ME3? Yes, it's contradictory, because ME serie never had deeper RPG elements. What's the other one?

That's not a contradiction -- if something had 'shallow' rpg elements, then it's certainly possible for new game to have rpg elements deeper than that.

As for actual contradictions...

1) if something "DOES NOT SELL" then it doesn't have an actual "old customer base" to speak of. So if there is such base, that means it actually does sell to some extent. You can't have these two together.

2) if the "deep rpg elements" "DOES NOT SELL" then there's zero reason for a game to actually have such elements. Consequently, there no logic saying the "old customer base knows direction where ME3 is going" and implying that direction involves some actual 'deeper' rpg elements, unless you're under impression ME3 is going in direction which, according to what you say yourself, makes no financial sense.

#79
sighineedname

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Woohoo. The less RPG, the better.

#80
xSTONEYx187x

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AwesomeName wrote...

I dunno, TerrorK, it seems like you're spinning things a lot. I agree that Silverman's comment on romances was plain odd, but he is just PR; he doesn't make the game. Casey Hudson's answer to the romances question he received at comic-con was totally different, and I got the impression from him that the romances are definitely not neglected in the writing. As for the RPG stuff, all the evidence we have has most of us convinced that the RPG elements are WAY stronger than anything we've had in either ME1 or 2; interpreteting what a PR guy is saying and twisting it into the worst possible interpretation and only quoting people who are essentially doing the same, probably isn't going to put your mind at ease.

In any case, I just hope the story, dialogue and choices are well written. Those last two are the only RPG aspects I actually give a crap about and get any mental stimulation from.


What AwesomeName said. 

Go to the 11 minute mark for questions. (There or thereabout)


Modifié par xSTONEYx187x, 22 juillet 2011 - 10:49 .


#81
JulioC95

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When he spoke about the romances, he meant the NEW PLAYERS won't care about them. He's speaking about the new players playing Mass Effect 3. Read the article properly.

Also, Mass Effect never had complex, deep RPG mechanics. The inventory was cluttered, chaotic, and annoying to keep track of. That was fixed. The only other RPG elements that remained were karma (paragon/renegade) and the choice system. Karma and choices remained in ME2. They're still there in ME3. ME3 will have an expanded inventory system too, not as crazy as ME1's though. So, really, we have lost nothing.

#82
marshalleck

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JulioC95 wrote...

Also, Mass Effect never had complex, deep RPG mechanics. The inventory was cluttered, chaotic, and annoying to keep track of. That was fixed.


It wasn't fixed, it was simply removed. 

Fixing it would have involved allowing items to stack, sort by type, level, quantity, etc.

Modifié par marshalleck, 22 juillet 2011 - 10:55 .


#83
GodWood

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Beat me to the punch

#84
Phaedon

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marshalleck wrote...
Oh look, it's Phaedon here to deliver Bioware another rimjob. How surprising. Gunning for a volunteer moderator position are you, Phaedon?

Do go on about how Silverman ruined ME3.

You tend to say that for someone in 95% of the threads lately. ;)

Way too cool for awesome buttons, we are.

Modifié par Phaedon, 22 juillet 2011 - 10:58 .


#85
Lumikki

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tmp7704 wrote...

1) if something "DOES NOT SELL" then it doesn't have an actual "old customer base" to speak of. So if there is such base, that means it actually does sell to some extent. You can't have these two together.

2) if the "deep rpg elements" "DOES NOT SELL" then there's zero reason for a game to actually have such elements. Consequently, there no logic saying the "old customer base knows direction where ME3 is going" and implying that direction involves some actual 'deeper' rpg elements, unless you're under impression ME3 is going in direction which, according to what you say yourself, makes no financial sense.

Ahh, okey, you where one of those people. Twisting words to fit persons own goals.

Compare what kind of GAME ME3 will be and it's target customer base. How you sell it to increase you customer base is important. If you really think it's better selling ME3 as advertise it's "deep" RPG elements then what I can I say than smile.

ME1 -> ME2 -> ME3, direction unclear to anyone?

Modifié par Lumikki, 22 juillet 2011 - 11:05 .


#86
JulioC95

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marshalleck wrote...

JulioC95 wrote...

Also, Mass Effect never had complex, deep RPG mechanics. The inventory was cluttered, chaotic, and annoying to keep track of. That was fixed.


It wasn't fixed, it was simply removed. 

No it wasn't. You can still chose which weapons to use in ME2, both for yourself and your companions, and you can pick your own armor. Micro-management does not fit well in a game saga like Mass Effect.

#87
Sarevok Synder

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marshalleck wrote...

He's certainly got the "drinking the kool-aid" part down. Him and his little sycophant Mesina2, who seems firmly attached to his nuts like an overgrown genital crab.


QFT Image IPB

#88
marshalleck

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JulioC95 wrote...

marshalleck wrote...

JulioC95 wrote...

Also, Mass Effect never had complex, deep RPG mechanics. The inventory was cluttered, chaotic, and annoying to keep track of. That was fixed.


It wasn't fixed, it was simply removed. 

No it wasn't. You can still chose which weapons to use in ME2, both for yourself and your companions, and you can pick your own armor. Micro-management does not fit well in a game saga like Mass Effect.


ROFL. Loadout screen is not inventory. I'm not going to argue the merit of their decision, but saying they "fixed" ME1's inventory problems is simply not the case. They just scrapped all of it. 

Modifié par marshalleck, 22 juillet 2011 - 10:58 .


#89
Mr. Gogeta34

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Does anyone want to list what ME1 did RPG-wise that you guys want back that hasn't been confirmed to return?

#90
Guest_Arcian_*

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marshalleck wrote...

He's certainly got the "drinking the kool-aid" part down. Him and his little sycophant Mesina2, who seems firmly attached to his nuts like an overgrown genital crab.

Your ass would hurt less if you could just muster up the courage to pull your head out of it.

#91
termokanden

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JulioC95 wrote...
No it wasn't. You can still chose which weapons to use in ME2, both for yourself and your companions, and you can pick your own armor. Micro-management does not fit well in a game saga like Mass Effect.


It wasn't completely removed. But almost.

I wish they had made a proper inventory system and proper loot for that matter. But if I have to choose, it's just better in ME2.

#92
JulioC95

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marshalleck wrote...

JulioC95 wrote...

marshalleck wrote...

JulioC95 wrote...

Also, Mass Effect never had complex, deep RPG mechanics. The inventory was cluttered, chaotic, and annoying to keep track of. That was fixed.


It wasn't fixed, it was simply removed. 

No it wasn't. You can still chose which weapons to use in ME2, both for yourself and your companions, and you can pick your own armor. Micro-management does not fit well in a game saga like Mass Effect.


ROFL. Loadout screen is not inventory. I'm not going to argue the merit of their decision, but saying they "fixed" ME1's inventory problems is simply not the case. They just scrapped all of it. 

Definition of an inventory:  "A complete list of items such as property, goods in stock, or the contents of a building."

Face it. ME2 may have been simplified, but it did not completely remove the inventory. It simply limited access so that you weren't checking it out every 10 seconds and every time you killed a group of enemies. Mass Effect 1 was ridiculous with that, I've never seen such a chaotic inventory system in my life.

#93
Phaedon

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marshalleck wrote...
ROFL. Loadout screen is not inventory. I'm not going to argue the merit of their decision, but saying they "fixed" ME1's inventory problems is simply not the case. They just scrapped all of it. 

Well, all weapons in the in ME1 feel, sound and look the same, and are either better or worse stat-wise, they have zero complexity what-so-ever. 

So I see why you would think that ME1's inventory is a loadout screen. But you see, any list that carries items is an inventory. At least that's what my dictionary says. :wizard:

#94
GodWood

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Mr. Gogeta34 wrote...
Does anyone want to list what ME1 did RPG-wise that you guys want back that hasn't been confirmed to return?

Armor mods
Choice of armor for companions
Armor mods for companions
Charm/intimidate as a skill
An Inventory

#95
marshalleck

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Interesting, two different people in the space of a minute respond to me about how an inventory is merely a list of goods according to dictionary definitions. So I assume that's the new agreed upon kool-aid consensus?

#96
Mr. Gogeta34

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GodWood wrote...

Mr. Gogeta34 wrote...
Does anyone want to list what ME1 did RPG-wise that you guys want back that hasn't been confirmed to return?


Armor mods
Choice of armor for companions
Armor mods for companions
Charm/intimidate as a skill
An Inventory


Thanks, maybe someone should ask them about those on twitter or something.

#97
Tommy6860

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Terror_K wrote...

http://www.computera...ure-y-than-me2/

Seriously... as an RPG fan, are these comments from David Silverman of marketing supposed to be encouraging? The more he says, the more he seems to make me more skeptical and worry about ME3's overall direction and focus, as well as BioWare as a whole:

<snipped>


This is eerily similar to the same kinds of statment he made about DA2 before it was released. If they go all action on ME3 or ramp it up more than ME2, while ignoring even the slightest bit of romance and RPG elements, then Bioware may experience the same sales rate of what DA2 expereinced and still is experiencing. If you care, you can attempt to stomach his cavalier attitude in this DA2 interview, if you haven't already. He said about the same things, when making changes from Origins to DA2 based on fan feedback, both in the press and in the forums. Well, we all know what the resulting feedback of the final product was.

Modifié par Tommy6860, 22 juillet 2011 - 11:06 .


#98
Lumikki

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GodWood wrote...

Mr. Gogeta34 wrote...
Does anyone want to list what ME1 did RPG-wise that you guys want back that hasn't been confirmed to return?

Armor mods
Choice of armor for companions
Armor mods for companions

Will be in ME3. Not sure the last one..

Charm/intimidate as a skill
An Inventory

Will not be in ME3. Last one is there like it was in ME2, but not the way it was in ME1.

Modifié par Lumikki, 22 juillet 2011 - 11:07 .


#99
Someone With Mass

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JulioC95 wrote...
Definition of an inventory:  "A complete list of items such as property, goods in stock, or the contents of a building."

Face it. ME2 may have been simplified, but it did not completely remove the inventory. It simply limited access so that you weren't checking it out every 10 seconds and every time you killed a group of enemies. Mass Effect 1 was ridiculous with that, I've never seen such a chaotic inventory system in my life.


Not to mention that ME2 gave the players the option to plan ahead when it came to picking their loadout, and not just shove whatever into the inventory and whip it out when it fits.

ME3 is doing a even better job at this, by not restricting weapons to classes.

#100
JulioC95

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Mr. Gogeta34 wrote...

Does anyone want to list what ME1 did RPG-wise that you guys want back that hasn't been confirmed to return?

More freedom of exploration - Citadel should be like the ME1 version. Mako. Several routes to the same place.