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New CVG Article on ME3 doesn't give me much confidence.


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#101
Mr. Gogeta34

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marshalleck wrote...

Interesting, two different people in the space of a minute respond to me about how an inventory is merely a list of goods according to dictionary definitions. So I assume that's the new agreed upon kool-aid consensus?


I'm guessing that you define Inventory as a 1-stop item shop?

#102
Phaedon

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marshalleck wrote...

Interesting, two different people in the space of a minute respond to me about how an inventory is merely a list of goods according to dictionary definitions. So I assume that's the new agreed upon kool-aid consensus?

No, because you see, there are some people who value opinions,

and don't go

"Repeat with me:

-Mass Effect 2 was not an RPG.

-Mass Effect 2 is a mainstream Michael Bay action movie

-Everyone who disagrees with me is a fanboy

-Awesome buttons are bad

-David Silverman has abducted Casey Hudson and is the new executive Producer

-Firing people is a good thing

*sigh* >.> rimjobs <.<  0.o *sigh*"

;)

Modifié par Phaedon, 22 juillet 2011 - 11:09 .


#103
Someone With Mass

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Lumikki wrote...

GodWood wrote...

Armor mods
Choice of armor for companions
Armor mods for companions

Will be in ME3. Not sure the last one..


They've said that squad customization will be there, so I'd guess that it's something close to it.

And we've seen that the team will have casual and combat outfits.

Modifié par Someone With Mass, 22 juillet 2011 - 11:09 .


#104
Kronner

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Silverman is not very good at what he does. His media presentations are below average to really bad. So yeah, an article he takes part in is not very good..unsurprisingly.

#105
marshalleck

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Mr. Gogeta34 wrote...

marshalleck wrote...

Interesting, two different people in the space of a minute respond to me about how an inventory is merely a list of goods according to dictionary definitions. So I assume that's the new agreed upon kool-aid consensus?


I'm guessing that you define Inventory as a 1-stop item shop?


I'm not even sure what you mean by that, so I'm going to have to say no.

#106
Mr. Gogeta34

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From what I can tell, ME2 scattered the Inventory around a bit...

In ME2 you had to go to where Mordin is... then you had to go to where Jacob is... then you had to go to your Captain's Quarters... and also press start or go into your private terminal to access everything.

Is the reforming consensus that most of that be in one place?

Modifié par Mr. Gogeta34, 22 juillet 2011 - 11:11 .


#107
Feanor_II

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Also, Mass Effect never had complex, deep RPG mechanics. The inventory was cluttered, chaotic, and annoying to keep track of. That was fixed. The only other RPG elements that remained were karma (paragon/renegade) and the choice system. Karma and choices remained in ME2. They're still there in ME3. ME3 will have an expanded inventory system too, not as crazy as ME1's though. So, really, we have lost nothing.

I agree that ME inventory system was a crap..... but I wouldn't say that it fixed on ME2 but removed.... only two-three weapons in each category (except heavy weapons and not counting DLCs) were one wass the crappy one to start the game with and the other the bad, when you got the "good one" it was done, equip all members with that. You say in another post that in ME1 we were looking invetory every 10 seconds, but in ME2 i think I only had ta take a look 10 times ¡or less!

But, yes the say we will have a more complex system in ME3 (and better designed than in ME1), also weapon modification will be back so it'll be fine.

#108
Phaedon

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Mr. Gogeta34 wrote...

From what I can tell, ME2 scattered the Inventory around a bit...

In ME2 you had to go to where Mordin is... then you had to go to where Jacob is... then you had to go to your Captain's Quarters... and also press start or go into your private terminal to access everything.

Is the reforming consensus that most of that be in one place?

I think that the inventory works better when it's decentralized. Gives incentive to talk to squadmates.

Modifié par Phaedon, 22 juillet 2011 - 11:13 .


#109
Remus Artega

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Marschalleck this It's like talking to an oak...they keep derailing every talk about RPG elements to the simple mindset being that every RPG positive fan wants unchanged ME1 system back which is completely false thinking...You say how to improve them from ME1 and then Phaedon or one of his his minions appear and say no ME1 system is bad... :D

#110
Mr. Gogeta34

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Phaedon wrote...

Mr. Gogeta34 wrote...

From what I can tell, ME2 scattered the Inventory around a bit...

In ME2 you had to go to where Mordin is... then you had to go to where Jacob is... then you had to go to your Captain's Quarters... and also press start or go into your private terminal to access everything.

Is the reforming consensus that most of that be in one place?

I think that the inventory works better when it's decentralized. Gives incentive to talk to squadmates.


I personally prefer that.  More realistic.

#111
marshalleck

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Mr. Gogeta34 wrote...

From what I can tell, ME2 scattered the Inventory around a bit...

In ME2 you had to go to where Mordin is... then you had to go to where Jacob is... then you had to go to your Captain's Quarters... and also press start or go into your private terminal to access everything.

Is the reforming consensus that most of that be in one place?


Oh, I see what you mean. 

That would certainly make it more accessible, which I think would be an improvement, yes.

#112
tmp7704

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Lumikki wrote...

Compare what kind of GAME ME3 will be and it's target customer base. How you sell it to increase you customer base is important. If you really think it's better selling ME3 as advertise it's "deep" RPG elements then what I can I say than smile.

Again, what makes you think ME3 is going to have any actual "deep rpg elements" when you claim at the same time these don't sell?

ME1 -> ME2 -> ME3, direction unclear to anyone?

Given that according to opinions stated in this thread this translates to "shallow rpg" -> "shallower rpg" -> "deeper rpg" yes. There doesn't seem to be any direction here to speak of, much less a clear one.

#113
Phaedon

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Remus Artega wrote...

Marschalleck this It's like talking to an oak...they keep derailing every talk about RPG elements to the simple mindset being that every RPG positive fan wants unchanged ME1 system back which is completely false thinking...You say how to improve them from ME1 and then Phaedon or one of his his minions appear and say no ME1 system is bad... :D

That's not what I remember to have happenned in the RPG Elements thread. I'd say it was the exact opposite.

I also actually remember people trying to convince me and others that it takes a modder and two days to create a weapon pack, that JRPGs=/= RPGs and that TS3 is an RPG.

Though I would very much enjoy an army of minions. Ever played Overlord?
And this doesn't have to do with RPG Elements, honey, it's Terror_K being disappointed by ME3 due to Silverman promising more action.

Modifié par Phaedon, 22 juillet 2011 - 11:16 .


#114
Mr. Gogeta34

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marshalleck wrote...

Mr. Gogeta34 wrote...

From what I can tell, ME2 scattered the Inventory around a bit...

In ME2 you had to go to where Mordin is... then you had to go to where Jacob is... then you had to go to your Captain's Quarters... and also press start or go into your private terminal to access everything.

Is the reforming consensus that most of that be in one place?


Oh, I see what you mean. 

That would certainly make it more accessible, which I think would be an improvement, yes.


Coolness, that is more convenient gameplay-wise.  It just doesn't make as much sense role-playing/story-wise.

#115
sholden180

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Terror_K wrote...

http://www.computera...ure-y-than-me2/

Seriously... as an RPG fan, are these comments from David Silverman of marketing supposed to be encouraging? The more he says, the more he seems to make me more skeptical and worry about ME3's overall direction and focus, as well as BioWare as a whole:

--SNIP --


Oh look! A conclusion!
/jumps

#116
termokanden

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You don't have to go to your individual squadmates in ME2 to equip anything. There's one place where you pick weapons for everyone, one place where you can change squadmate appearances, and one place where you can pick your own armor pieces. You don't go talk to Jack for example if you want her to use a specific weapon.

Maybe it makes it more natural to talk to two squadmates, but that's about it.

Modifié par termokanden, 22 juillet 2011 - 11:19 .


#117
marshalleck

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Silverman makes Mass Effect sound retarded. Bioware, what's your mailing address? I'll send you a muzzle for him, free of charge.

#118
tmp7704

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Phaedon wrote...

Well, all weapons in the in ME1 feel, sound and look the same

That's incorrect. The weapons in ME1 had different appearance based on their manufacturer and model.

#119
marshalleck

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zollace wrote...

Terror_K wrote...

http://www.computera...ure-y-than-me2/

Seriously... as an RPG fan, are these comments from David Silverman of marketing supposed to be encouraging? The more he says, the more he seems to make me more skeptical and worry about ME3's overall direction and focus, as well as BioWare as a whole:

--SNIP --


Oh look! A conclusion!
/jumps


Someone needs to make a Mass Effect themed 'jump to conclusion' mat. B)

#120
Phaedon

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termokanden wrote...

You don't have to go to your individual squadmates in ME2 to equip anything. There's one place where you pick weapons for everyone, one place where you can change squadmate appearances, and one place where you can pick your own armor pieces. You don't go talk to Jack for example if you want her to use a specific weapon.

Well, yes and no.

In theory, the inventory can also be accessed from various locations and it is broken in sections, which has started the "No inventory!", and I'll have to admit the "decentralized inventory" memes.

#121
Phaedon

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tmp7704 wrote...

Phaedon wrote...

Well, all weapons in the in ME1 feel, sound and look the same

That's incorrect. The weapons in ME1 had different appearance based on their manufacturer and model.

2 models per weapon type, and then a few reskins.

All play the same, so programming and gameplay wise, well.

Modifié par Phaedon, 22 juillet 2011 - 11:21 .


#122
termokanden

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tmp7704 wrote...

Phaedon wrote...

Well, all weapons in the in ME1 feel, sound and look the same

That's incorrect. The weapons in ME1 had different appearance based on their manufacturer and model.


Don't they just have different colors? It's not really a big difference in any case.

#123
Lumikki

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tmp7704 wrote...

Lumikki wrote...

Compare what kind of GAME ME3 will be and it's target customer base. How you sell it to increase you customer base is important. If you really think it's better selling ME3 as advertise it's "deep" RPG elements then what I can I say than smile.

Again, what makes you think ME3 is going to have any actual "deep rpg elements" when you claim at the same time these don't sell?

I never thinked that ME3 has any deep rpg elements. It was you who assumed that I think so. As selling (marketing) "deep RPG elements" in game what isn't even classic RPG. You still wonder why I'm laughing it as marketing idea?

ME1 -> ME2 -> ME3, direction unclear to anyone?

Given that according to opinions stated in this thread this translates to "shallow rpg" -> "shallower rpg" -> "deeper rpg" yes. There doesn't seem to be any direction here to speak of, much less a clear one.

Look above and try use you brain again.

Modifié par Lumikki, 22 juillet 2011 - 11:24 .


#124
Mr. Gogeta34

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JulioC95 wrote...

Mr. Gogeta34 wrote...

Does anyone want to list what ME1 did RPG-wise that you guys want back that hasn't been confirmed to return?

More freedom of exploration - Citadel should be like the ME1 version. Mako. Several routes to the same place.


I did enjoy landing on barren planets (as odd as that may be) and just looking around.  But after a while it does get boring without something interesting to do there.  Sounds like they don't have the budget or time to do total planet landing justice... but I agree that places that are visited could be larger and more open-ended.

I also personally enjoyed the Mako... sure it could've handled better, but it was a nice break from the run and gun gameplay.

#125
GodWood

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termokanden wrote...
Don't they just have different colors? It's not really a big difference in any case.

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