Brand and rogue ability questions
#1
Posté 22 juillet 2011 - 12:29
1. Brand's duration?
2. Does attacking a pinned target (after pinning shot) still remove the pin effect?
3. How much longer exactly are status effects like stun are extended on higher difficulties? For example: mismic flask
4. Does power like lacerate now since they have almost the same mechanics? If not, does it work as described?
5. Does the inconspicuous icon and effect appear properly on other party rogues/mages?
6. Does the dmg caps for elites and bosses make the +dmg upgrades of abilities like assassinate less useful/useless late in the game when you're decked out optimal gear, fully buffed, exploiting CCCs, etc?
#2
Posté 25 juillet 2011 - 04:37
ripstrawberry wrote...
I haven't played DA2 in awhile and just downloaded the new patch now after considering replaying the game when Legacy comes out. Seems like there's a bunch of changes. Anybody know:
1. Brand's duration?
2. Does attacking a pinned target (after pinning shot) still remove the pin effect?
3. How much longer exactly are status effects like stun are extended on higher difficulties? For example: mismic flask
4. Does power like lacerate now since they have almost the same mechanics? If not, does it work as described?
5. Does the inconspicuous icon and effect appear properly on other party rogues/mages?
6. Does the dmg caps for elites and bosses make the +dmg upgrades of abilities like assassinate less useful/useless late in the game when you're decked out optimal gear, fully buffed, exploiting CCCs, etc?
1. 20s
2. Pinning is an animation. Anything with a higher animation priority/strength will remove it. Generally, that's things like knockback and knockdown.
3. Enemies have the duration of player effects reduced as difficulty goes up. This is defined in the difficulty gda. As of the latest patch, they are: Casual - 100%, Normal - 100%, Hard - 85%, Nightmare - 70%.
4. The two operate independently. They can both proc off an attack, or only one.
5. Yes.
6. No. It makes it easier to reach those caps, or to kill lower rank creatures outright. Enemy health also scales upwards as you get higher levels, so you need to upgrade abilities or gain new ones to be able to maintain your effectiveness.
Modifié par Peter Thomas, 25 juillet 2011 - 04:37 .





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