Recruiting, Towers of Hunter Fell
Débuté par
QU4ND2RY
, juil. 22 2011 04:16
#1
Posté 22 juillet 2011 - 04:16
Towers of Hunter Fell was originally a large project that myself and a few others worked on for about six months. Recently, I’ve decided to scale the project back and get one to three of the perceived levels built with some of the important new mechanics we developed implemented into a demo. The goal is to take the materials and resources we’ve already built and create something portfolio worthy out of it. I’m looking for a programmer and animator with myself acting as designer to accomplish this in roughly six months or less.
A little information about myself:
I’m currently in my junior year pursuing my B.A. in Game Design from the University of Advancing Technology. While this is my first time using the Dragon Age toolset I am experienced with others such as Unity3D, Unreal Development Kit, and Warcraft 3. I’ve worked on two projects with a small team as Lead Designer, one in Warcraft 3 and the other in UDK, both to completion. This current project is one of two I have planned before my graduation next year. You can contact me via email (djweston82@gmail.com) or respond to this post of which I will check regularly.
#2
Posté 02 août 2011 - 01:20
The animator position is no longer available. I am still looking for a programmer. Feel free to email me with questions and if you or someone you know is interested post here or you can email me as well.





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