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Fallout 3 / Fallout New Vegas and DLC Discussion Thread (SPOILERS)


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#226
DarkDragon777

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Romantiq wrote...

Just beat it.
Amazing.



Obsidian made great DLCs unlike craptastic Fallout 3 dlcs.



Broken Steel and Point Lookout were pretty fun.


From what I've heard, Lonesome Road is terrible.

Modifié par DarkDragon777, 25 septembre 2011 - 04:25 .


#227
Jestina

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Vegas is so bugged, I can barely get through the game. I could care less about DLC's...all that stuff is just a gimmick. Content that should have been in the game to begin with.

#228
Addai

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KenKenpachi wrote...

Look at the base of the building laying on its side a Nuke is at the base, hard to spot if not careful, another one is near the top as well, and two are in the cave with Rawr...or is it four?

Point is nukes, and crossing fallen buildings are your only way to advance. You have to think outside of the box and take it slow and explore to find everything in this DLC.

I've already blasted all the nukes in the area, up on the cliffs and the one that opened the passage to the Rawr cave.

I'll go back and try to do some more climbing.

#229
Addai

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Jestina wrote...

Vegas is so bugged, I can barely get through the game. I could care less about DLC's...all that stuff is just a gimmick. Content that should have been in the game to begin with.

FNV is a complete story- the power struggle for the dam and the Strip.  The DLC's add pretty interesting side stories.  I'm not usually enthused about DLCs, but FNV is the last game you should be criticizing for that.  They did an excellent job with the DLC and you get your money's worth, unlike others.

#230
Addai

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Ok I found the path finally- good night! Anyway, it was a pretty good DLC, heavy on story. So heavy that I'll have to play it a few times to get it all, I think, and see the different endings.

#231
Addai

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naughty99 wrote...

Overall did you have fun playing Lonesome Road? I have it installed but I haven't had time to play it yet.

I just read the following negative review that makes it sound like there's no exploration, no sidequests, more of a FPS:

http://www.eurogamer...ome-road-review

I think it's a fair if pessimistic review.  LR probably suffers from the Arrival problem in ME.  LotSB built up expectations, and so did Old World Blues, and while I can't say I had as much fun with LR as I did with the other DLCs, it is still a good story that fills in some background for the Courier.  I'm left with a lot of questions, I agree with the reviewer there.  I don't get a good sense of who Ulysses is.  He does speak in high-philosophy platitudes.  It didn't have as much exploration, but the landscape is sort of the opposite of Zion- ultra blighted.  I was reminded of Tuchanka in ME.  So all in all I think it balances the other DLCs by giving some variety.

#232
Leinadi

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I think many people were expecting something different from Ulysses, perhaps similar to the situation of The Burned Man in Honest Hearts. Ulysses is a pretty complex character, a tremendously messed up individual and not really an "ultimate bad-ass" (though there is that side to him as well I suppose).

I quite liked the Lonesome Road. I think it does get too combat-heavy, but that's a complaint I have about the other DLCs as well (except Dead Money). The difference is that it feels like there are other distractions to it. Both Old World Blues and Honest Hearts have a lot of combat but they're also wide-open environs.Lonesome Road is a linear path, with some exploration on the sides, and this enforces the feeling of the adventure being combat-heavy.
I'll say that I greatly prefer the encounters of Lonesome Road, which tend to be more deadly and based on high attack values rather than bullet-sponges like Old World Blues. Some people have complained about bullet-sponge enemies in Lonesome Road but that wasn't the impression I got at *all* when playing it, I found combat situations to be over fairly quickly. Though I guess it's different if you go in with a level 45 character.

I think it's a nice finale for the Courier's journey. There is a definite sense of finality, and I am one of those people who appreciate games or stories that really do leave questions hanging while answering some others. Lonesome Road and Ulysses does that well. It's also much more philosophical and introverted than... well, than any other Fallout content to date I'd say.

If you look around, it's probably also the DLC for NV that has gotten the most mixed receptions in reviews.

#233
naughty99

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Has anyone tried some of the quest mods like

New Vegas Bounties 1&2
Lawless Vegas
D.E.I.M.O.S.

Or NV Interiors?

#234
Funkcase

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[quote]Romantiq wrote...

Just beat it.
Amazing.



Obsidian made great DLCs unlike craptastic Fallout 3 dlcs. [/quote]

[/quote]

Obsidian do make great dlc, but Fallout 3 had great dlc, Mothership zeta and Operation Anchorage weren't very good but Broken steel, Point lookout and The Pitt were all amazing. Point lookout is still the best Fallout 3 and New Vegas dlc.

Modifié par Funkcase, 25 septembre 2011 - 12:14 .


#235
naughty99

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I wonder where Fallout 4 will be set. They must have already started doing some preliminary concept art and discussions.

My guess is "Fallout: New York"

#236
TobiTobsen

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naughty99 wrote...

Has anyone tried some of the quest mods like

New Vegas Bounties 1&2


I played both of them. You'll notice that the first one was the first time the modder made something like this. It has some rough spots and the story isn't that outstanding. He imporved himself pretty well and the second one is very enjoyable (not that the first one wouldn't be enjoyable too).

But I would suggest that you play them after you nearly finished the main storyline. Otherwise NVB1 will totally screw up the economy because you get a craptastic amount of bottle caps as reward.

#237
naughty99

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TobiTobsen wrote...

naughty99 wrote...

Has anyone tried some of the quest mods like

New Vegas Bounties 1&2


I played both of them. You'll notice that the first one was the first time the modder made something like this. It has some rough spots and the story isn't that outstanding. He imporved himself pretty well and the second one is very enjoyable (not that the first one wouldn't be enjoyable too).

But I would suggest that you play them after you nearly finished the main storyline. Otherwise NVB1 will totally screw up the economy because you get a craptastic amount of bottle caps as reward.


Does NVB1 have something to do with this NPC wearing a suit who's hanging out in Doc Mitchell's house?

I tried talking to him and the dialogue seems to be messed up. I can only choose either "PROMPT" or "I have to go."

I thought maybe "PROMPT" starts the NVB1 quest, but that doesn't seem to be the case.

#238
Funkcase

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naughty99 wrote...

I wonder where Fallout 4 will be set. They must have already started doing some preliminary concept art and discussions.

My guess is "Fallout: New York"


Could be, who knows. Maybe they'll take it back out West as so many people complained about the location in Fallout 3 not having the same vibe (although I loved both locations) I think thats why they got Obsidiian to develop New Vegas.

I know that it  would never happen due to Fallout having the 1950's American theme, but I would seriously love to see other parts of the world in Fallout, Fallout: London is a dream to me, the thought of having cockney raiders having a slave camp in the London underground, and seeing burnt red buses on land. Although whil the US is in the 1950's norms I would've liked Britian to have moved on to the 1960's, that way we can have The Beatles, The Kinks and The Rolling stones on the radio.Image IPB

Modifié par Funkcase, 25 septembre 2011 - 12:37 .


#239
TobiTobsen

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naughty99 wrote...

TobiTobsen wrote...

naughty99 wrote...

Has anyone tried some of the quest mods like

New Vegas Bounties 1&2


I played both of them. You'll notice that the first one was the first time the modder made something like this. It has some rough spots and the story isn't that outstanding. He imporved himself pretty well and the second one is very enjoyable (not that the first one wouldn't be enjoyable too).

But I would suggest that you play them after you nearly finished the main storyline. Otherwise NVB1 will totally screw up the economy because you get a craptastic amount of bottle caps as reward.


Does NVB1 have something to do with this NPC wearing a suit who's hanging out in Doc Mitchell's house?

I tried talking to him and the dialogue seems to be messed up. I can only choose either "PROMPT" or "I have to go."

I thought maybe "PROMPT" starts the NVB1 quest, but that doesn't seem to be the case.


Na. The NVB1 Quests start with the message on the counter in the Goodsprings bar. I don't know where the NPC in the suit comes from. Only the Doc is in his house in my games so I think that this dude comes from another Mod.

#240
Addai

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Leinadi wrote...
I quite liked the Lonesome Road. I think it does get too combat-heavy, but that's a complaint I have about the other DLCs as well (except Dead Money).

Really?  I thought Dead Money was the most combat-heavy.  Maybe I'm counting running for my life from those &$!@ radios.  I did die a lot in Lonesome Road, though.  I was counting stimpaks.  Part of that was getting limbs blown off by the satchel charges.

Some people have complained about bullet-sponge enemies in Lonesome Road but that wasn't the impression I got at *all* when playing it, I found combat situations to be over fairly quickly. Though I guess it's different if you go in with a level 45 character.

This would be quite hard with a lower level character.  They did add some interest with the flash bangs and flare gun.

I think it's a nice finale for the Courier's journey. There is a definite sense of finality, and I am one of those people who appreciate games or stories that really do leave questions hanging while answering some others. Lonesome Road and Ulysses does that well. It's also much more philosophical and introverted than... well, than any other Fallout content to date I'd say.

If you look around, it's probably also the DLC for NV that has gotten the most mixed receptions in reviews.

I'm kind of depressed at it ending!  That's a good sign.  FNV left me blah on a first run, but a combination of roleplaying a character and the DLCs turned me into a big fan.

Modifié par Addai67, 26 septembre 2011 - 06:58 .


#241
Addai

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Funkcase wrote...

I know that it  would never happen due to Fallout having the 1950's American theme, but I would seriously love to see other parts of the world in Fallout, Fallout: London is a dream to me, the thought of having cockney raiders having a slave camp in the London underground, and seeing burnt red buses on land. Although whil the US is in the 1950's norms I would've liked Britian to have moved on to the 1960's, that way we can have The Beatles, The Kinks and The Rolling stones on the radio.Image IPB

I would LOVE that!!

#242
Esbatty

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Lonesome Road's "marked men" was the first time I felt challenged in combat. Between their Red Glares, Sniper Rifles, and Stealthboys - I actually had to use honest battlefield tactics instead of relying on brute force and explosives. I don't know how many times I sacrificed ED-E II to sucker them into my mine fields and cross hairs.

#243
TheBlackBaron

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Esbatty wrote...

Lonesome Road's "marked men" was the first time I felt challenged in combat. Between their Red Glares, Sniper Rifles, and Stealthboys - I actually had to use honest battlefield tactics instead of relying on brute force and explosives. I don't know how many times I sacrificed ED-E II to sucker them into my mine fields and cross hairs.


I don't know - maybe it's a combination of being level 45+, having a maxed out stealth skill with associated perks (and thus able to walk around in Enclave APA while completely silent), and toting the Circle of Steel sniper rifle around with me, but I felt no more challenged by the Red Skull lookalikes than anything else out in the Wasteland. Honestly, I think OWB had the most challenging combat to date (Dead Money's being somewhat artifically inflated by the gear stripping - still thought it was an excellent piece of DLC). 

Definitely enjoyed this latest entry, though. And it was certainly the bleakest and most introspective I've ever seen Fallout get - not even the original, which while still a black comedy lacked some of the zanier elements Fallout 2 introduced and OWB continued, was that serious and, well, grimdark, for lack of a better word. 

#244
Esbatty

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TheBlackBaron wrote...

Esbatty wrote...

Lonesome Road's "marked men" was the first time I felt challenged in combat. Between their Red Glares, Sniper Rifles, and Stealthboys - I actually had to use honest battlefield tactics instead of relying on brute force and explosives. I don't know how many times I sacrificed ED-E II to sucker them into my mine fields and cross hairs.


I don't know - maybe it's a combination of being level 45+, having a maxed out stealth skill with associated perks (and thus able to walk around in Enclave APA while completely silent), and toting the Circle of Steel sniper rifle around with me, but I felt no more challenged by the Red Skull lookalikes than anything else out in the Wasteland. Honestly, I think OWB had the most challenging combat to date (Dead Money's being somewhat artifically inflated by the gear stripping - still thought it was an excellent piece of DLC). 

Definitely enjoyed this latest entry, though. And it was certainly the bleakest and most introspective I've ever seen Fallout get - not even the original, which while still a black comedy lacked some of the zanier elements Fallout 2 introduced and OWB continued, was that serious and, well, grimdark, for lack of a better word. 


Yeah my Unlucky Omnisexual Courier, she was more a talker with a penchant for hacking, first aid, small arms, and explosives use. So it was rough as she trundled around in heavy armor toting a Shoulder Mountain Chaingun attracting every Deathclaw and Security Robot in the Divide.

#245
TheBlackBaron

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Esbatty wrote...

TheBlackBaron wrote...

Esbatty wrote...

Lonesome Road's "marked men" was the first time I felt challenged in combat. Between their Red Glares, Sniper Rifles, and Stealthboys - I actually had to use honest battlefield tactics instead of relying on brute force and explosives. I don't know how many times I sacrificed ED-E II to sucker them into my mine fields and cross hairs.


I don't know - maybe it's a combination of being level 45+, having a maxed out stealth skill with associated perks (and thus able to walk around in Enclave APA while completely silent), and toting the Circle of Steel sniper rifle around with me, but I felt no more challenged by the Red Skull lookalikes than anything else out in the Wasteland. Honestly, I think OWB had the most challenging combat to date (Dead Money's being somewhat artifically inflated by the gear stripping - still thought it was an excellent piece of DLC). 

Definitely enjoyed this latest entry, though. And it was certainly the bleakest and most introspective I've ever seen Fallout get - not even the original, which while still a black comedy lacked some of the zanier elements Fallout 2 introduced and OWB continued, was that serious and, well, grimdark, for lack of a better word. 


Yeah my Unlucky Omnisexual Courier, she was more a talker with a penchant for hacking, first aid, small arms, and explosives use. So it was rough as she trundled around in heavy armor toting a Shoulder Mountain Chaingun attracting every Deathclaw and Security Robot in the Divide.


By the time you hit the 40's, you're pretty much an expert in most relevant skills. :lol:

I think once I get to fifty, the only skills I won't be maxed out in are Barter (at 50), Melee Weapons, and Unarmed (at 30 and 35, respectively). 

I actually maxed out Explosives just in time for the final battle with Ulysses. And I got all the upgrades for Red Glare. Just popped some Psycho and Med-X while wearing the Elite Riot Gear and had a blast. 

Modifié par TheBlackBaron, 26 septembre 2011 - 08:45 .


#246
HoonDing

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Killing Ulysses is a waste. You can chat with him in the aftermath and he has a lot to say.

#247
Esbatty

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TheBlackBaron wrote...

Esbatty wrote...

TheBlackBaron wrote...

Esbatty wrote...

Lonesome Road's "marked men" was the first time I felt challenged in combat. Between their Red Glares, Sniper Rifles, and Stealthboys - I actually had to use honest battlefield tactics instead of relying on brute force and explosives. I don't know how many times I sacrificed ED-E II to sucker them into my mine fields and cross hairs.


I don't know - maybe it's a combination of being level 45+, having a maxed out stealth skill with associated perks (and thus able to walk around in Enclave APA while completely silent), and toting the Circle of Steel sniper rifle around with me, but I felt no more challenged by the Red Skull lookalikes than anything else out in the Wasteland. Honestly, I think OWB had the most challenging combat to date (Dead Money's being somewhat artifically inflated by the gear stripping - still thought it was an excellent piece of DLC). 

Definitely enjoyed this latest entry, though. And it was certainly the bleakest and most introspective I've ever seen Fallout get - not even the original, which while still a black comedy lacked some of the zanier elements Fallout 2 introduced and OWB continued, was that serious and, well, grimdark, for lack of a better word. 


Yeah my Unlucky Omnisexual Courier, she was more a talker with a penchant for hacking, first aid, small arms, and explosives use. So it was rough as she trundled around in heavy armor toting a Shoulder Mountain Chaingun attracting every Deathclaw and Security Robot in the Divide.


By the time you hit the 40's, you're pretty much an expert in most relevant skills. :lol:

I think once I get to fifty, the only skills I won't be maxed out in are Barter (at 50), Melee Weapons, and Unarmed (at 30 and 35, respectively). 

I actually maxed out Explosives just in time for the final battle with Ulysses. And I got all the upgrades for Red Glare. Just popped some Psycho and Med-X while wearing the Elite Riot Gear and had a blast. 


I was in withdrawal most of that fight. Uhh, did I mention my Courier is addicted to... Everything. She takes an Alice in Wonderland view of the Wasteland.

#248
TheBlackBaron

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Esbatty wrote...

TheBlackBaron wrote...

Esbatty wrote...

TheBlackBaron wrote...

Esbatty wrote...

Lonesome Road's "marked men" was the first time I felt challenged in combat. Between their Red Glares, Sniper Rifles, and Stealthboys - I actually had to use honest battlefield tactics instead of relying on brute force and explosives. I don't know how many times I sacrificed ED-E II to sucker them into my mine fields and cross hairs.


I don't know - maybe it's a combination of being level 45+, having a maxed out stealth skill with associated perks (and thus able to walk around in Enclave APA while completely silent), and toting the Circle of Steel sniper rifle around with me, but I felt no more challenged by the Red Skull lookalikes than anything else out in the Wasteland. Honestly, I think OWB had the most challenging combat to date (Dead Money's being somewhat artifically inflated by the gear stripping - still thought it was an excellent piece of DLC). 

Definitely enjoyed this latest entry, though. And it was certainly the bleakest and most introspective I've ever seen Fallout get - not even the original, which while still a black comedy lacked some of the zanier elements Fallout 2 introduced and OWB continued, was that serious and, well, grimdark, for lack of a better word. 


Yeah my Unlucky Omnisexual Courier, she was more a talker with a penchant for hacking, first aid, small arms, and explosives use. So it was rough as she trundled around in heavy armor toting a Shoulder Mountain Chaingun attracting every Deathclaw and Security Robot in the Divide.


By the time you hit the 40's, you're pretty much an expert in most relevant skills. :lol:

I think once I get to fifty, the only skills I won't be maxed out in are Barter (at 50), Melee Weapons, and Unarmed (at 30 and 35, respectively). 

I actually maxed out Explosives just in time for the final battle with Ulysses. And I got all the upgrades for Red Glare. Just popped some Psycho and Med-X while wearing the Elite Riot Gear and had a blast. 


I was in withdrawal most of that fight. Uhh, did I mention my Courier is addicted to... Everything. She takes an Alice in Wonderland view of the Wasteland.


"I can stop anytime I want."

"...Maybe that's a lie."

#249
naughty99

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Esbatty wrote...

Lonesome Road's "marked men" was the first time I felt challenged in combat. Between their Red Glares, Sniper Rifles, and Stealthboys - I actually had to use honest battlefield tactics instead of relying on brute force and explosives. I don't know how many times I sacrificed ED-E II to sucker them into my mine fields and cross hairs.


I recently installed Arwen's Realism Tweaks and now every single battle has become tremendously challenging. I have to approach every encounter very carefully, sometimes using frag mines or explosives in strategic locations. 

if you get hit, you develop a wound that you can't heal during combat.

if you bleed out you start losing too much blood and you have to use bandages or a belt as a tourniquet to to slow down the bleeding or inject a stimpak into the wound (reduces your STR and can only be done outside combat)

If you lose too much blood your carry weight goes down by 15 pounds. it can be treated by a blood transfusion

If your wound infection level gets too high you start continuously losing health unless you treat it with antibiotics.

If your left or right arm is crippled, you can't use rifles or 2-handed melee weapons.

To treat fractured limbs you have to apply a medical brace for a period of time until it heals. For fractured skull or ribs, you have to inject morphine into the fracture. You can only use a doctor's bag if your medicine skill is high enough (I think 50).

Eating food and drinking liquids does not provide HP.

if you don't cook your food it increases your Bacteria Level quickly and if it goes over 5.0, you get Food Poisoning.

The total carry weight is massively reduced (walking around with some injuries, I can only carry about 70-80 lbs as a 2nd level character with 6 STR). Skill magazines all weigh 1.0 lb and the skill boost is cut in half. 

Modifié par naughty99, 26 septembre 2011 - 09:23 .


#250
TobiTobsen

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Hm... I didn't found the Marked Man that challenging. After I had no more Govt ammo I just used the OWB axe. Engage the MM, hide behind cover and wait till they come close enough to be butchered medieval style.

I just had the problem that the Deadthclaws are way better in that tactic than I am. :D God lord, the fight with Rawr wasn't pretty.