Esbatty wrote...
Lonesome Road's "marked men" was the first time I felt challenged in combat. Between their Red Glares, Sniper Rifles, and Stealthboys - I actually had to use honest battlefield tactics instead of relying on brute force and explosives. I don't know how many times I sacrificed ED-E II to sucker them into my mine fields and cross hairs.
I recently installed Arwen's Realism Tweaks and now every single battle has become tremendously challenging. I have to approach every encounter very carefully, sometimes using frag mines or explosives in strategic locations.
if you get hit, you develop a wound that you can't heal during combat.
if you bleed out you start losing too much blood and you have to use bandages or a belt as a tourniquet to to slow down the bleeding or inject a stimpak into the wound (reduces your STR and can only be done outside combat)
If you lose too much blood your carry weight goes down by 15 pounds. it can be treated by a blood transfusion
If your wound infection level gets too high you start continuously losing health unless you treat it with antibiotics.
If your left or right arm is crippled, you can't use rifles or 2-handed melee weapons.
To treat fractured limbs you have to apply a medical brace for a period of time until it heals. For fractured skull or ribs, you have to inject morphine into the fracture. You can only use a doctor's bag if your medicine skill is high enough (I think 50).
Eating food and drinking liquids does not provide HP.
if you don't cook your food it increases your Bacteria Level quickly and if it goes over 5.0, you get Food Poisoning.
The total carry weight is massively reduced (walking around with some injuries, I can only carry about 70-80 lbs as a 2nd level character with 6 STR). Skill magazines all weigh 1.0 lb and the skill boost is cut in half.
Modifié par naughty99, 26 septembre 2011 - 09:23 .