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Fallout 3 / Fallout New Vegas and DLC Discussion Thread (SPOILERS)


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#251
Esbatty

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naughty99 wrote...

Esbatty wrote...

Lonesome Road's "marked men" was the first time I felt challenged in combat. Between their Red Glares, Sniper Rifles, and Stealthboys - I actually had to use honest battlefield tactics instead of relying on brute force and explosives. I don't know how many times I sacrificed ED-E II to sucker them into my mine fields and cross hairs.


I recently installed Arwen's Realism Tweaks and now every single battle has become tremendously challenging. I have to approach every encounter very carefully, sometimes using frag mines or explosives in strategic locations. 

if you get hit, you develop a wound that you can't heal during combat.

if you bleed out you start losing too much blood and you have to use bandages or a belt as a tourniquet to to slow down the bleeding or inject a stimpak into the wound (reduces your STR and can only be done outside combat)

If you lose too much blood your carry weight goes down by 15 pounds. it can be treated by a blood transfusion

If your wound infection level gets too high you start continuously losing health unless you treat it with antibiotics.

If your left or right arm is crippled, you can't use rifles or 2-handed melee weapons.

To treat fractured limbs you have to apply a medical brace for a period of time until it heals. For fractured skull or ribs, you have to inject morphine into the fracture. You can only use a doctor's bag if your medicine skill is high enough (I think 50).

Eating food and drinking liquids does not provide HP.

if you don't cook your food it increases your Bacteria Level quickly and if it goes over 5.0, you get Food Poisoning.

The total carry weight is massively reduced (walking around with some injuries, I can only carry about 70-80 lbs as a 2nd level character with 6 STR). Skill magazines all weigh 1.0 lb and the skill boost is cut in half. 


Holy crap!

...

People voluntarily do that?!? That would totally harsh my escape from reality power trip lol:whistle:

#252
KenKenpachi

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Esbatty wrote...

naughty99 wrote...

Esbatty wrote...

Lonesome Road's "marked men" was the first time I felt challenged in combat. Between their Red Glares, Sniper Rifles, and Stealthboys - I actually had to use honest battlefield tactics instead of relying on brute force and explosives. I don't know how many times I sacrificed ED-E II to sucker them into my mine fields and cross hairs.


I recently installed Arwen's Realism Tweaks and now every single battle has become tremendously challenging. I have to approach every encounter very carefully, sometimes using frag mines or explosives in strategic locations. 

if you get hit, you develop a wound that you can't heal during combat.

if you bleed out you start losing too much blood and you have to use bandages or a belt as a tourniquet to to slow down the bleeding or inject a stimpak into the wound (reduces your STR and can only be done outside combat)

If you lose too much blood your carry weight goes down by 15 pounds. it can be treated by a blood transfusion

If your wound infection level gets too high you start continuously losing health unless you treat it with antibiotics.

If your left or right arm is crippled, you can't use rifles or 2-handed melee weapons.

To treat fractured limbs you have to apply a medical brace for a period of time until it heals. For fractured skull or ribs, you have to inject morphine into the fracture. You can only use a doctor's bag if your medicine skill is high enough (I think 50).

Eating food and drinking liquids does not provide HP.

if you don't cook your food it increases your Bacteria Level quickly and if it goes over 5.0, you get Food Poisoning.

The total carry weight is massively reduced (walking around with some injuries, I can only carry about 70-80 lbs as a 2nd level character with 6 STR). Skill magazines all weigh 1.0 lb and the skill boost is cut in half. 


Holy crap!

...

People voluntarily do that?!? That would totally harsh my escape from reality power trip lol:whistle:


Blah I had trauma first aid training, and had to in another thing I had to do, went four days with no water or food, you don't really forget either of those, and I don't care much to see them in games. Its like some gamers likeing gore and "darknes" (aka **** on the walls etc) and going yay its fun!

4/5ths of them are shelterd people who couldn't clean up half the crap or deal with the sight of it. Never mind setting a broken bone or a dislocated one. Most people just can't do that,  then love seeing it in a game.

Oh well tomorrow gunrunners pack comes out, better have an AK >>.

#253
Romantiq

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[quote]Funkcase wrote...


[quote]Romantiq wrote...

Just beat it.
Amazing.



Obsidian made great DLCs unlike craptastic Fallout 3 dlcs. [/quote]

[/quote]

Obsidian do make great dlc, but Fallout 3 had great dlc, Mothership zeta and Operation Anchorage weren't very good but Broken steel, Point lookout and The Pitt were all amazing. Point lookout is still the best Fallout 3 and New Vegas dlc.  [/quote]

You're wrong about Point Lookout being the best DLC but to each its own.  ^_^

PC players should get this mod too.
Image IPB

Kickass handcannon.

Modifié par Romantiq, 26 septembre 2011 - 03:56 .


#254
TheBlackBaron

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Esbatty wrote...

naughty99 wrote...

Esbatty wrote...

Lonesome Road's "marked men" was the first time I felt challenged in combat. Between their Red Glares, Sniper Rifles, and Stealthboys - I actually had to use honest battlefield tactics instead of relying on brute force and explosives. I don't know how many times I sacrificed ED-E II to sucker them into my mine fields and cross hairs.


I recently installed Arwen's Realism Tweaks and now every single battle has become tremendously challenging. I have to approach every encounter very carefully, sometimes using frag mines or explosives in strategic locations. 

if you get hit, you develop a wound that you can't heal during combat.

if you bleed out you start losing too much blood and you have to use bandages or a belt as a tourniquet to to slow down the bleeding or inject a stimpak into the wound (reduces your STR and can only be done outside combat)

If you lose too much blood your carry weight goes down by 15 pounds. it can be treated by a blood transfusion

If your wound infection level gets too high you start continuously losing health unless you treat it with antibiotics.

If your left or right arm is crippled, you can't use rifles or 2-handed melee weapons.

To treat fractured limbs you have to apply a medical brace for a period of time until it heals. For fractured skull or ribs, you have to inject morphine into the fracture. You can only use a doctor's bag if your medicine skill is high enough (I think 50).

Eating food and drinking liquids does not provide HP.

if you don't cook your food it increases your Bacteria Level quickly and if it goes over 5.0, you get Food Poisoning.

The total carry weight is massively reduced (walking around with some injuries, I can only carry about 70-80 lbs as a 2nd level character with 6 STR). Skill magazines all weigh 1.0 lb and the skill boost is cut in half. 


Holy crap!

...

People voluntarily do that?!? That would totally harsh my escape from reality power trip lol:whistle:


There's a fine line between "challenging" (Hardcore mode makes it slightly moreso) and "an unentertaining grueling slog", and I think we just screamed past it. 

#255
Addai

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I had more trouble with the tunnelers. I'm not used to anything but a deathclaw surprise attack dealing such quick death. The Marked Men are easy for a sniper character, though admittedly the close quarters in LR made sniping less effective all around.

I didn't kill Ulysses. Talking him down was more satisfying.

#256
Barbarossa2010

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Downloading as we speak. Getting ready to start.

#257
Barbarossa2010

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TheBlackBaron wrote...

Esbatty wrote...

naughty99 wrote...

Esbatty wrote...

Lonesome Road's "marked men" was the first time I felt challenged in combat. Between their Red Glares, Sniper Rifles, and Stealthboys - I actually had to use honest battlefield tactics instead of relying on brute force and explosives. I don't know how many times I sacrificed ED-E II to sucker them into my mine fields and cross hairs.


I recently installed Arwen's Realism Tweaks and now every single battle has become tremendously challenging. I have to approach every encounter very carefully, sometimes using frag mines or explosives in strategic locations. 

if you get hit, you develop a wound that you can't heal during combat.

if you bleed out you start losing too much blood and you have to use bandages or a belt as a tourniquet to to slow down the bleeding or inject a stimpak into the wound (reduces your STR and can only be done outside combat)

If you lose too much blood your carry weight goes down by 15 pounds. it can be treated by a blood transfusion

If your wound infection level gets too high you start continuously losing health unless you treat it with antibiotics.

If your left or right arm is crippled, you can't use rifles or 2-handed melee weapons.

To treat fractured limbs you have to apply a medical brace for a period of time until it heals. For fractured skull or ribs, you have to inject morphine into the fracture. You can only use a doctor's bag if your medicine skill is high enough (I think 50).

Eating food and drinking liquids does not provide HP.

if you don't cook your food it increases your Bacteria Level quickly and if it goes over 5.0, you get Food Poisoning.

The total carry weight is massively reduced (walking around with some injuries, I can only carry about 70-80 lbs as a 2nd level character with 6 STR). Skill magazines all weigh 1.0 lb and the skill boost is cut in half. 


Holy crap!

...

People voluntarily do that?!? That would totally harsh my escape from reality power trip lol:whistle:


There's a fine line between "challenging" (Hardcore mode makes it slightly moreso) and "an unentertaining grueling slog", and I think we just screamed past it. 


Yeah, I'm with you here.  Most games' Insanity/Hardcore modes are little more than an unfun drudgery and war of attrition against insanely HP overdeveloped bots.  A few games actually become fun when you crank up the difficulty, and force you to think on the run with flanking enemies and echeloned attacks, or handicap the player in some well-thought out way, and such.   Most games I've slugged through Insane on are...well...let's just say, I'd rather do a tooth extraction on myself with a concrete chisel and maul hammer, than to actually do them again.

#258
Addai

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I thought Hardcore mode in FNV was implemented quite well. It's not really a difficulty setting- it could be called "RP mode." I admit I switched it off sometimes, mainly due to ammo weight and follower death, but it made the game more fun.

#259
TheBlackBaron

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Addai67 wrote...

I thought Hardcore mode in FNV was implemented quite well. It's not really a difficulty setting- it could be called "RP mode." I admit I switched it off sometimes, mainly due to ammo weight and follower death, but it made the game more fun.


Yeah, I mainly played through it for the achievement, but what I really liked about Hardcore mode was how it made items that you normally paid little attention to - food and drink, Hydra, etc. - and suddenly made them vital. It also a fun exercise in roleplaying since I wound up taking a bunch of perks I would never have touched on a more standard character.

#260
TobiTobsen

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I always play hardcore. The normal setting is just to easy in my opinion. But even I wouldn't touch mods like the one naughty deescribed. That sounds like outright brutal. Could ruin the fun and make the game more like work ^^

#261
Leinadi

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I always play Hardcore as well. I don't really think it makes things particularly harder (though it is of course a bit harder than the regular mode), I mainly like the extra level of micromanaging. Food and water is hardly something challenging, but it feels like the game makes more sense with it on especially since there is such a wealth of food items/drinks.

Ammo having weight also makes you think a bit more.

The biggest actual challenge the mode brings is definitely how healing works, and that does make me approach certain situations differently.

I think they did a great job in making Hardcore an extra level in micromanagement but without it becoming too tedious.

#262
addiction21

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TobiTobsen wrote...

I always play hardcore. The normal setting is just to easy in my opinion. But even I wouldn't touch mods like the one naughty deescribed. That sounds like outright brutal. Could ruin the fun and make the game more like work ^^


Yathe further I read thru the more I just said nope couldnt do it for long. I started a new game hardcore on set combat to very difficult and I have enough problems dealing with the Legion assasins tearing me apart. No really I dont know if its been changed or deals with the liddiculty level but I have them attacking me at least once a day (game time) and with little access to the high damage wepons my bullets just tend to bounce of them.

Made thru enough assualts that I have gathered a few good weapons to use back against them but even then might be opne in there with a hunting rifle or 12.7 pistol and they drop me dead with a good headshot.

#263
Romantiq

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Anything other than hardcore + VERY HARD don't even exist for me.
Also, I modified headshot damage so its often 1-2 shots in the head = dead. Applies to player as well. Helmets reduce that damage by 75%. For realism.

Modifié par Romantiq, 26 septembre 2011 - 08:13 .


#264
KenKenpachi

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Romantiq wrote...

Anything other than hardcore + VERY HARD don't even exist for me.
Also, I modified headshot damage so its often 1-2 shots in the head = dead. Applies to player as well. Helmets reduce that damage by 75%. For realism.



Blah I'll stick to easy and normal, hard on a few games :P

#265
bussinrounds

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KenKenpachi wrote...

Esbatty wrote...

naughty99 wrote...

Esbatty wrote...

Lonesome Road's "marked men" was the first time I felt challenged in combat. Between their Red Glares, Sniper Rifles, and Stealthboys - I actually had to use honest battlefield tactics instead of relying on brute force and explosives. I don't know how many times I sacrificed ED-E II to sucker them into my mine fields and cross hairs.


I recently installed Arwen's Realism Tweaks and now every single battle has become tremendously challenging. I have to approach every encounter very carefully, sometimes using frag mines or explosives in strategic locations. 

if you get hit, you develop a wound that you can't heal during combat.

if you bleed out you start losing too much blood and you have to use bandages or a belt as a tourniquet to to slow down the bleeding or inject a stimpak into the wound (reduces your STR and can only be done outside combat)

If you lose too much blood your carry weight goes down by 15 pounds. it can be treated by a blood transfusion

If your wound infection level gets too high you start continuously losing health unless you treat it with antibiotics.

If your left or right arm is crippled, you can't use rifles or 2-handed melee weapons.

To treat fractured limbs you have to apply a medical brace for a period of time until it heals. For fractured skull or ribs, you have to inject morphine into the fracture. You can only use a doctor's bag if your medicine skill is high enough (I think 50).

Eating food and drinking liquids does not provide HP.

if you don't cook your food it increases your Bacteria Level quickly and if it goes over 5.0, you get Food Poisoning.

The total carry weight is massively reduced (walking around with some injuries, I can only carry about 70-80 lbs as a 2nd level character with 6 STR). Skill magazines all weigh 1.0 lb and the skill boost is cut in half. 


Holy crap!

...

People voluntarily do that?!? That would totally harsh my escape from reality power trip lol:whistle:


Blah I had trauma first aid training, and had to in another thing I had to do, went four days with no water or food, you don't really forget either of those, and I don't care much to see them in games. Its like some gamers likeing gore and "darknes" (aka **** on the walls etc) and going yay its fun!

4/5ths of them are shelterd people who couldn't clean up half the crap or deal with the sight of it. Never mind setting a broken bone or a dislocated one. Most people just can't do that,  then love seeing it in a game.

Oh well tomorrow gunrunners pack comes out, better have an AK >>.

   That could be said of 4/5ths of ppl overall, not just 4/5ths of ppl who 'like gore'.  

#266
KenKenpachi

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It was aimed at people in general actully.

#267
bussinrounds

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KenKenpachi wrote...

It was aimed at people in general actully.

  Gotcha.

#268
Addai

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Everybody's different as to what they find enjoyable, that's why the mods exist. Don't know how the console people cope, don't care. lol

#269
KenKenpachi

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Addai67 wrote...

Everybody's different as to what they find enjoyable, that's why the mods exist. Don't know how the console people cope, don't care. lol



Just fine actully. And yeah CRPGers if they have to count on mods to make a game good, well I guess its not a good game on its own merits. So "lol"

#270
Addai

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Game devs can't make everyone happy. Not without driving up the cost of games as they try to add every little thing.

#271
KenKenpachi

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Addai67 wrote...

Game devs can't make everyone happy. Not without driving up the cost of games as they try to add every little thing.



Even if you did that you still couldn't make everyone happy. The best you can give everyone is contentment. I just get annoyed with some of the PC people here that just seem to love the mods more than the game. Thats saying the game is crap. I mean I'm an RTS player on the PC and I only use mods after beating the game as it is and basing it on that. Like my one beef in a manner with Oblivion is they kinda just sit back and go "Oh well the modders will keep the PC crowd happy." rather than making its own bug fixes and paths. If your playing a game for the mods more than the game, then its clear that you don't see the game as being good. Least good enough you don't have to change half a dozen things in it.

Like as an example Star Wars Empire at war. Most Modders like the way the game is. The only thing all of us, modders and players alike wanted were more ships and ground units. And you have a good number of TC's, which arn't a judgement on the game, rather than a whole new game. Least thats my view.

Anyways tomorrow I'll be seeing if the Gun Runners pack is worth having.

#272
naughty99

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IMO games like FNV, FO3, Oblivion, Morrowind that shipped with official mod tools are infinitely better than games that are much harder to mod.

It's about being able to tweak the game for your personal tastes and expand the content.

Imagine if modders were able to add lots of new sidequests for DA2, change up some of the recycled maps and expand crafting, inventory and loot so that there wasn't any more "junk" loot but actual items that you could use for some purpose.

In the case of Fallout New Vegas, I personally enjoy very challenging gameplay, where I die frequently, every combat encounter is a challenge and it's much more difficult to become wealthy. Most people don't enjoy this. It's not a question of whether the game is "good" or "bad," it's simply that I get more personal enjoyment when a game is more challenging than what most people like.

The more layers of things to do in the game, the more joinable factions in the game, the more side quests, craftable items, the more things to be concerned about like bleeding, infections, etc., and the harder it is to be wealthy, this is just my personal RP enjoyment.

If the devs designed an RPG with 500 quests, and modders added another 500, I would install the mods, simply because 1000 quests is always going to better than 500 quests, no matter how good the vanilla version of the game is.

I also enjoy have installed mods that massively expand the crafting so that it is possible to craft almost any item, with schematics spread out around the Mojave, and dozens of new weapon mods, cooking recipes and ammo types, etc., as well as mods that add new quests and joinable factions and mods that make every merchant item 5x more expensive.

If Bioware's games shipped with a construction set, they would be infinitely better games, simply for having an official mod tool.

Modifié par naughty99, 27 septembre 2011 - 01:46 .


#273
Addai

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naughty99 wrote...

IMO games like FNV, FO3, Oblivion, Morrowind that shipped with official mod tools are infinitely better than games that are much harder to mod.

It's about being able to tweak the game for your personal tastes and expand the content.

Exactly.  I played FO3 without mods and my first game of FNV without them, but I <3 them forever for giving mod support.  It does make the game more playable.

#274
Esbatty

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TheBlackBaron wrote...

Esbatty wrote...

naughty99 wrote...

Esbatty wrote...

Lonesome Road's "marked men" was the first time I felt challenged in combat. Between their Red Glares, Sniper Rifles, and Stealthboys - I actually had to use honest battlefield tactics instead of relying on brute force and explosives. I don't know how many times I sacrificed ED-E II to sucker them into my mine fields and cross hairs.


I recently installed Arwen's Realism Tweaks and now every single battle has become tremendously challenging. I have to approach every encounter very carefully, sometimes using frag mines or explosives in strategic locations. 

if you get hit, you develop a wound that you can't heal during combat.

if you bleed out you start losing too much blood and you have to use bandages or a belt as a tourniquet to to slow down the bleeding or inject a stimpak into the wound (reduces your STR and can only be done outside combat)

If you lose too much blood your carry weight goes down by 15 pounds. it can be treated by a blood transfusion

If your wound infection level gets too high you start continuously losing health unless you treat it with antibiotics.

If your left or right arm is crippled, you can't use rifles or 2-handed melee weapons.

To treat fractured limbs you have to apply a medical brace for a period of time until it heals. For fractured skull or ribs, you have to inject morphine into the fracture. You can only use a doctor's bag if your medicine skill is high enough (I think 50).

Eating food and drinking liquids does not provide HP.

if you don't cook your food it increases your Bacteria Level quickly and if it goes over 5.0, you get Food Poisoning.

The total carry weight is massively reduced (walking around with some injuries, I can only carry about 70-80 lbs as a 2nd level character with 6 STR). Skill magazines all weigh 1.0 lb and the skill boost is cut in half. 


Holy crap!

...

People voluntarily do that?!? That would totally harsh my escape from reality power trip lol:whistle:


There's a fine line between "challenging" (Hardcore mode makes it slightly moreso) and "an unentertaining grueling slog", and I think we just screamed past it. 


Everyone has their own definition of what is fun. If they like "realism", more power to them. I enjoyed the challenge of having a 15 minute standoff with the Marked Men as every couple of minutes my vision would haze over and blur while I'm tryng to take pot shots at them from 2 stories up with a badly damaged Cowboy Repeater and cheap ammo.

Lonesome Road had more of a tactical challenge for me and I enjoyed it, just as I enjoyed Dead Money's melee showdowns with those undead ghost freaks. Honest Hearts felt like the rest of New Vegas, whereas Old World Blues offered up those swank technical and stealth challenges. Hell if it wasn't for those Auto Stims and the Mk. II Stealth Suit (from OWB), I don't think I woulda been able to pull off Lonesome Road in one sitting.

#275
Addai

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Heh, those auto stimpaks saved me more than once. Or I should say, warned me of death a second or two before it rained down on me. I don't wear the stealth suit, though. That chick is like a drug dealer, guilt trips and all.