Fallout 3 / Fallout New Vegas and DLC Discussion Thread (SPOILERS)
#626
Posté 29 juin 2012 - 10:36
#627
Posté 29 juin 2012 - 10:39
Then again, if you're level 5 it may be easier to simply load a previous save or even start over. Takes a couple of hours getting back to the same place, and unlike OWB at level 5 those won't be hours of pure frustration.
#628
Posté 29 juin 2012 - 11:03
http://fallout.wikia...New_Vegas_perks
#629
Posté 29 juin 2012 - 11:23
Educated or Comprehension (because that way you can start with 3 int or so)
Finesse
Better Criticals
Light Touch
Sniper
3-4 AP boosters (Action Boy, Math Wrath, etc.)
Bloody Mess
Hand Loader/Vigilant Recycler (depending on weapon choice)
Laser Commander/Grunt/Cowboy (depending on weapon choice)
Jury Rigging
Them's Good Eatin' (I believe this is a massive boost for ANY build)
Silent Running
The Professional
Chemist + 2 x Implant GRX (I do not use this in my current build as it is too powerful)
My current character will end up with a SPECIAL of 9, 6, 10, 2, 4, 10, 10 before equipment, without any Intensive Training. I think that's pretty good
Modifié par termokanden, 29 juin 2012 - 11:32 .
#630
Posté 29 juin 2012 - 11:36
Abraham_uk wrote...
I did something incredibly stupid.
I started Old World Blues at level 5.
I am on very hard difficulty and on hardcore mode.
I think I'm gonna need some stealth boys to get past those infameous wolves that kill you in two hits.
Teach me to start a DLC at too low a level. Is this still possible?
Honestly it's probably doable, but I think it will be more of a drudgery than anything, and you'll miss out on probably the most fun DLC. I wouldn't start any of the DLCs that early on to be honest. You are literally entering a world of pain. Like was said, RoboScorps are going to really hurt you at that level, and Big Mountain Night Stalkers are going to swarm you and kick your ass like nobody's business. I'd revert to any earlier save and level up in the Mojave.
Modifié par Barbarossa2010, 30 juin 2012 - 01:39 .
#631
Posté 30 juin 2012 - 01:57
#632
Posté 30 juin 2012 - 04:20
I would have rated OWB highest by far if it wasn't because it crashes so often on quick travel and area transitions. Seemed to get worse as the game went on, and by the end of it I just had to finish up quickly and leave. What a shame. I have had 2 crashes in total outside OWB. In OWB I have had 10+ crashes in a few hours. Something is really wrong there.
LR is great in every way except it doesn't offer any really good guns or energy weapons, which I found very disappointing, and even the new armor is only a sidegrade from the HH armor. SMMG is good, but it's not all that. And the energy weapon (whatever it was called) couldn't punch through the armor of the enemies in the same area where I found it. Good sign it wasn't thought through at all. The melee weapons in it are far, far better (Blood Nap is IMO the best melee/unarmed weapon in the game, and Old Glory is pretty crazy too).
Modifié par termokanden, 30 juin 2012 - 04:22 .
#633
Posté 30 juin 2012 - 04:56
termokanden wrote...
Well I don't know if you're interested, but this is more or less my strategy (non-hardcore but otherwise any difficulty):
Educated or Comprehension (because that way you can start with 3 int or so)
Finesse
Better Criticals
Light Touch
Sniper
3-4 AP boosters (Action Boy, Math Wrath, etc.)
Bloody Mess
Hand Loader/Vigilant Recycler (depending on weapon choice)
Laser Commander/Grunt/Cowboy (depending on weapon choice)
Jury Rigging
Them's Good Eatin' (I believe this is a massive boost for ANY build)
Silent Running
The Professional
Chemist + 2 x Implant GRX (I do not use this in my current build as it is too powerful)
My current character will end up with a SPECIAL of 9, 6, 10, 2, 4, 10, 10 before equipment, without any Intensive Training. I think that's pretty good
This is for your energy weapon primary user, right?
#634
Posté 30 juin 2012 - 05:03
Also goes to show that I get my energy weapons build from my guns build by adding a grand total of two perks, and even with just Laser Commander you're still kicking ass with weapons such as the Alpha.
#635
Posté 30 juin 2012 - 10:03
BTW, just added the mod "Companion Menagerie" to my game, which re-writes follower scripts and allows you to bring along as many companions as you want. It's supposed to be the better of the unlimited companions mods. Also added "Improved Companion SandBox." ICS adds a sandbox mode, which adds idle animations for companions to interact with the environment. They'll walk around, sit in chairs, lean against walls, harvest a nearby plant/dead animal for food, smoke, scratch, and other things. Just adds to the immersion. Pretty neat actually.
Companion Menagerie at: http://newvegas.nexu....com/mods/35177
Improved Companion SandBox at: http://newvegas.nexu....com/mods/44803
Modifié par Barbarossa2010, 30 juin 2012 - 10:42 .
#636
Posté 30 juin 2012 - 10:06
#637
Posté 30 juin 2012 - 10:41
#638
Posté 30 juin 2012 - 10:57
Lil' Devil is probably the best pistol in the game. I made a comparison earlier today with Survivalist's Rifle. Either I made a mistake, or Lil' Devil actually pulls ahead with a crit build once you get The Professional. But then again, that's because The Professional is bugged and gives a flat +25% crit damage to all pistols and revolvers. Note however that Lil' Devil is MUCH less accurate and breaks more easily, so I would hesitate to say it beats the rifle.
My favorite is A Light Shining in Darkness. Only thing is you need Grunt for it to be really good. But the .45 SMG is also a beast anyway.
I am currently running around with That Gun and Lucky. Both have a high crit multiplier (2.5, even higher than Lil' Devil) so I crit 50% of the time. Add in some homemade .357 JFP and 5.56 Match ammo, and they start to become dangerous even to deathclaws. I have just a bit too much fun crafting ammo
Modifié par termokanden, 30 juin 2012 - 11:01 .
#639
Posté 30 juin 2012 - 11:23
#640
Posté 01 juillet 2012 - 04:57
#641
Posté 01 juillet 2012 - 05:20

I personally prefer .44 SWC as my favourite custom round:
1) You don't need to get the Hand Loader perk
2) One of the few handloads which negates some DT
3) No performace drawbacks compared to the base ammo.
4) .44 revolvers are Improved Holdout weapons
I also like Lucky as an early guns weapon. I had a charactor who was wandering along the road to Bitter Spring @ Char Level 8 with only Lucky as a sidearm when she was set upon by an adult Deathclaw. I went "S***!" and emptied Lucky at it in real time; first 5 shots barely phased it, then the last shot (Deathclaw was in lunging range by then) took its head off *phew*
Just for the record, this is the Hotkeyed weapon loadout for my main charactor @ Level 30 (Logan's Loophole)
1) War Club (Honest Hearts)
3) Mysterious Magnum
4) Riot Shotgun
5) All-American
6) Christine's COS Sniper Rifle (Old World Blues)
7) Love and Hate
8) Pushy
Note the 3 close-in options: my charactor has the perks Super Slam, Piercing Strike, and Slayer, plus I arranged events for her to pick up all the special Unarmed Perks. War Club is there because with this character it swings ridiculously fast (Slayer + both ranks of Melee Hacker) - anything that can take more than a few wacks will be knock down via Super Slam ...
Modifié par SupidSeep, 01 juillet 2012 - 05:22 .
#642
Posté 01 juillet 2012 - 05:37
For a crit build like mine though, the best guns are Lucky, A Light Shining In Darkness, That Gun and Lil' Devil. They are better for me because they have a crti multiplier of 2 (Lucky and That Gun have 2.5!). So they have at least a 20% higher chance to crit than the Mysterious Magnum.
As for your Lucky story, well, guess why they called it Lucky. It does mediocre damage half the time, and the other half limbs explode. Paciencia is even more absurd with a x2 crit multiplier and a crit damage of 110.
Modifié par termokanden, 01 juillet 2012 - 05:44 .
#643
Posté 01 juillet 2012 - 08:20
My Hotkeyed weapons at the moment are:
1. Li'l Devil - (unmodded, since only a silencer is available, even with WMX mod expansion].
2. Mossberg 590 - (add-on mod [fully modded in-game]; with 4/0 Buck as primary load.
3. 25mm Grenade APW - [fully modded]; with HE rounds as primary load. When you absolutely have to maim and cripple Legionaire assassin squads.
4. Machete Gladius - [fully modded with +10% dam through WMX mod expansion]
5. Anti-Materiel Rifle - [of course, fully modded]; with Explosive rounds as primary load.
6. TRW M-14 - (add-on mod [fully modded in-game). Pretty much my primary weapon. A semi-auto .308 (M-14 variant) that I can snipe or use in close quarters. Silenced as well, and I primarily use as my sneak/crit/crippling weapon.
7. Light Machine Gun [fully modded through WMX mod expansion]. Just for slinging a wall of inaccurate lead down range!
8. Nuka-Grenade [Mad Bomber].
EDIT: BTW, I like the look of both of your characters. Badass, comes to mind immediately.
Modifié par Barbarossa2010, 01 juillet 2012 - 08:23 .
#644
Posté 01 juillet 2012 - 08:52
It's a subtle fix and moves the PC into the center of the screen with the reticle adjusted either roughly on the back of the neck or just above the head. Also fixes, and this is the best improvement, the zoom with the third person view. You can zoom up close and personal or out to far range to really take in the view. (One of my biggest complaints with third person view was the inability to zoom out like you could in FO3).
I really like this mod for pure game play functionality, and as a fix to a problem I feel exists in the game.
Recommend it definitely for third person game players, or togglers like me. Highest endorsed 3rd person camera mod on Nexus by far!
At: http://newvegas.nexu....com/mods/34744
#645
Posté 02 juillet 2012 - 07:48

I think it's her voice, (with a stunning voice actress), whom I've heard through other NPCs as well; primarily other female Rangers.
I wonder if there's a mod to hire her on as a permanent companion? She looks, (and sounds), like she could handle herself well in any situation.
Modifié par Barbarossa2010, 02 juillet 2012 - 07:49 .
#646
Posté 02 juillet 2012 - 08:04
#647
Posté 02 juillet 2012 - 08:41
#648
Posté 02 juillet 2012 - 08:43
BTW, getting ready to start Dead Money. I'm pretty much done with New Vegas proper on this playthrough. I was going to extend the playthrough with New Vegas Bounties 1 and 2, and the build/defend your own fort mod thing (forgot the name at present), but I'm going to save those for after the DLCs and the Hoover dam fight.
BTW, I be sure pass along all your best wishes to that bastard Elijah.
#649
Posté 02 juillet 2012 - 08:50
#650
Posté 02 juillet 2012 - 08:51
I mean look at the the cover of the game box for Chris' sake!





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